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Someone commented that Corundum is Aluminum. I doubt that. More likely, it's a corruption of Carborundum which IS used in hardened Steels [like maybe Steel Plate]. I mentioned earlier that the Carbon + Iron recipe disappeared. That should be reinstated - that's real.
If you want this to be a fantasy ,so be it. But that detracts from the usefulness of the mod.
I apologize if the examples above don't occur in your mod. I am but a humble gamer not an elite modder, and I cannot not sort out which mod did what. So, I am submitting my comments to both mods.
Unless you're going to invoke Transmutation Spells, there ought to be some sense of reality in the recipes. I have a couple of Smelting Mods installed, so I'm not sure which does what now, BUT ... Smelting Imperial Light Armors, Bracers, Boots and Helms will not yield STEEL!! These are LEATHER armors.
Smelting 1 Dagger will not yield a full Ingot of any metal. It likely would take 3 [maybe 2] Daggers per Ingot. I noted a long string of other minor objects, like knives/forks and the like, being used on a 1-for-1 basis to yield Iron or Steel. I'm not in the game now so I can't be specific, but there were other examples of small weapons or armor pieces [maybe boots or gauntlets] being used to yield 2 or 3 ingots. These should not yield more than the original smithing recipe calls for [in reality -where IS that anyway?- there should be some loss, maybe 10-20%, in the recovery rate]
My suggestion would be to make it more for less, like 2 Daggers = 1 ore. That way you could still smelt the useless weapons you find but there would be no exploiting.
Other than that, Well done. I've been waiting for one of these for awhile.