Don't Starve Together

Don't Starve Together

World Regrowth++ (w/ caves)
68 Comments
Tau37 Aug 1 @ 3:06pm 
Is it possible to put more than 10 days?
DangHoangPhuc Jan 18, 2024 @ 8:35pm 
I have disabled flower plant, but it stills regrowths again. How can i stop it
Tea Jul 30, 2023 @ 9:19pm 
⭐非常謝謝作者/二次創作者的創作,沒有你們就沒有辦法整理成這些收藏合集,歡迎下載⭐

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❤️Thank you very much to the authors / secondary creators of the creation, without you would not be able to organize these collections, welcome to download❤️

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❤️DST超實用新手萌新老手必備【伺服器端】全面模組推薦合集MOD (๑╹ω╹๑ )❤️
zelda Feb 1, 2023 @ 6:47pm 
@玛小喵的饲养员 草蜥蜴可以由草叢生成
玛小喵的饲养员 Oct 23, 2022 @ 4:26am 
这个MOD还有人更新吗?
能否自定义一些东西, 比如草蜥蜴
还有月岛上面的一些生物建筑等等..
Verglas Feb 24, 2021 @ 11:39am 
If I disable the regrowth of certain things on this mod, does it also apply to the natural regrowth of the world setting in WorldGen?
Ykarv Jan 30, 2021 @ 10:15am 
Any way to set regrowth time higher than 10 days?
Duorhs Nov 11, 2020 @ 8:35am 
a little questions here: If I set the rocks regrow days to 3 and mine 10 rocks , does it mean that after 3 days, every rocks of these 10 will do a true/false check , if true then it regrow otherwise the rest wait another 3 days ; or all 10 will just regrow ?
Mickmane Oct 26, 2020 @ 5:56am 
Maybe 2 versions of 0 would help the confusion and needs of people.
0 regrowth at all.
0 meddling with world settings.

Could be called ZERO and World. I definitely want ZERO. :)
Karo Oct 25, 2020 @ 11:03pm 
Hi, same question as Lonnaldo. if I disable say carrots here, will it still regrow in 20 days as is the game default or will it disable it altogether? I think rabbit holes, carrots, trees, flower all respawn now normally.
ViforViolence Oct 16, 2020 @ 2:10pm 
Could you make this but for singleplayer and make it so every 10-20 days stone slabs in hamlet flip back over?
811549882 Sep 5, 2020 @ 1:03am 
enable mysterious plant (lesser glow berry plant) regrowth configuration pls
Mickmane Jul 24, 2020 @ 2:09am 
Is it possible to disable spawn of saplings and stuff?

I really don't like stuff spawning in areas I've cleared and want to stay cleared (to plant my own things in clusters with enough distance so fire doesn't spread between them).
BlinkBlade Jul 23, 2020 @ 7:12pm 
Yes all of em;

But sadly max days is 10 which should've been 14 (2 weeks) or 20 days (days between full moons)
dvoice Jul 5, 2020 @ 9:05pm 
Can I modify mod configuration in the middle of the world? Is this effective?
afetogbo May 18, 2020 @ 11:46am 
I tried it for a while but it is way to fast. It takes the fun out of clearing a forest when it pops back up in the same season. Adding min max prefabs is something I need before I would try it again.
afetogbo May 15, 2020 @ 6:32pm 
@Lonnaldo good questions I would like to know as well

@lolo please add options for 30 60 and 90 days. An option to override/use vanilla regrowth setting. A setting for min and max prefabs. for example it checks to see how many evergreens there are and if there are more then 100 in the world it doesn't try to regrow it ever. but if there are fewer then 20 evergreens it will try to regrow it. Lastly an option to make respawn random on any turf that supports it in the world. For example. If i cut down a mush tree it can spawn on any turf that will support that mushtree. (bonus if you can make it spawn on turf moved to forest from cave. so i can have above ground mush forest.)
Lorenzo Apr 26, 2020 @ 6:26pm 
So when I use this mod does it override the already existing regrowth mechanics or does it work in tandem with them? Will trees and mushtrees still only respawn during their regrowth seasons and daytimes?
If i Disable regrowth of mushtrees, does it stop their regrowth altogether?
DisguisedKindness Apr 21, 2020 @ 11:11am 
What exactly is this mode about
Rump_chaser Apr 13, 2020 @ 2:38pm 
Does this mod work to regenerate mushrooms that have been shoveled up or only ones that have been picked?
Glitch Jan 19, 2020 @ 10:23pm 
Can you add beefalo and volt goat to the list? They are also very important. Thanks 0_0
Hotklou Dec 14, 2019 @ 7:45am 
Give us a new setting on the config. Make us set a constant to be added to ALL entity settings that are enabled. It would make tweaking all my settings at once much easier. You can set an entity as "disabled" to exclude them from it. But if you want them to still get the constant added to them, you can set their value to 0.
lolo  [author] Oct 27, 2019 @ 11:40am 
@miz0pa Should be fixed now.
miz0pa Oct 27, 2019 @ 2:56am 
i havent played the game in a while but if i remember correctly i think stuff regrows on seas. like berry bush or boulders spawn in the water where we cant reach them. might just be conflicting with another mod i dont know.
lolo  [author] Oct 27, 2019 @ 2:07am 
@ExtremeHunter @Anita Coffee Unfortunately I could not reproduce the issue. Both in a newly created world and a mega world. If it happens the next time a screen shot would be helpful.
@Lloyd Added support for ocean in 2.0.
@miz0pa Can you elaborate?
lolo  [author] Oct 27, 2019 @ 1:56am 
Ver 2.0 is out. Please check out the change list.
lolo  [author] Sep 29, 2019 @ 7:56pm 
Sorry for the late reply I had been busy with school stuff. Seems like the new update changed some mechanics. I recommend against using this mod until I figure stuff out. Thanks for reporting the issue @miz0pa @Lloyd @Anita Coffe @ExtremeHunter
miz0pa Aug 21, 2019 @ 5:48am 
cant get this mod to work
Lloyd Aug 20, 2019 @ 9:36pm 
With the new Return of Them update, mushrooms, grass tufts and other things have been respawning in the sea (water biome).
Anita Coffee Aug 3, 2019 @ 3:35pm 
Had the same spider problem, so I turned the spider portion off. Also had to turn off moon rock respawn. I believe it's effecting a 230+ day world from being able to spawn smooth meteor for the postern.
Exremir Jul 1, 2019 @ 3:44am 
I had a huge problem with this mod, unfortunately I didn't take any screenshots. I was playing with a friend, and I made base next to a spider den. Took it down no problem, only to see that the next in-game day it was regenerated. I didn't think much of it, so destroyed that one as well. Half a day later, found 2 more in the same area. Destroyed those, then 5 more appeared. It kept on going on until around my base were at least 30 spider dens that were respawning so fast, that I couldn't do anything else in the game but to destroy those and fight spiders, day and night. I had to disable the mod and after destroying all of those nests, everything went back to normal, which left me thinking that the mod was the problem. All the respawn rates were at default, the way you set them.
lolo  [author] Jun 10, 2019 @ 9:13pm 
@VerteNinja Boulders (and all natural regrowth objects) regrow constantly. The respawn location can be any biome where boulders can spawn.
Birds Aren't Real Jun 10, 2019 @ 8:40pm 
I think some things should be disabled by default, such as boulders, merm heads etc. In other words, make the mod more "vanilla" until you change a setting.
VerteNinja May 28, 2019 @ 12:44pm 
Thanks for the reply! so after I mine a boulder, using the default settings, it would take half a day to come back?
lolo  [author] May 27, 2019 @ 8:39pm 
@VeRBeL DST's mod menu doesn't inherently support sliders. Perhaps I could make an additional "generic option" - slow, medium, fast that adjusts all values at once.
lolo  [author] May 27, 2019 @ 8:37pm 
@VerteNinja Default options are not supported in vanilla's regrowth (hence this mod). In other words, I chose them.
VerteNinja May 27, 2019 @ 5:36pm 
Are the default options what you chose or what's already in vanilla?
VeRBeL May 19, 2019 @ 2:05am 
please , add config slider, to change all timing:praisesun:
Mastoras May 18, 2019 @ 1:36pm 
Alright, thanks for the reply.
lolo  [author] May 18, 2019 @ 1:02pm 
@Leo No. This mod doesn't support animals that reproduce yet. With the current implementation the population would grow out of control very quickly.
Mastoras May 17, 2019 @ 10:05pm 
Does this mod supports beefalos too ?
lolo  [author] Apr 30, 2019 @ 9:54pm 
@Nobedient Yes. But it will only start regrowth based on the current world.

Natural regrowth stuff don't matter.

If you want more event regrowth entities say clockworks you can spawn some before adding the mod, or spawn and wait till next day for them to be registered with the mod.
♫OxyMoron♫ Apr 30, 2019 @ 7:08pm 
can this be added to an ongoing world? me and my gf and friend are at day 185 and i found this mod a bit late lol
Silisiban Apr 27, 2019 @ 5:20pm 
@lolo Okay great thank you so much for the quick reply. I must just have not explored enough to see if that they are respawning in different areas.
lolo  [author] Apr 27, 2019 @ 4:02pm 
@Silisiban Glad to hear that! You can try lowering the regrowth time for stalagmites. Note that stalagmites can spawn in red mushroom biome too. If the regrowth time is too large, you might not notice a big difference in only a few days.
Silisiban Apr 27, 2019 @ 3:41pm 
First would like to say that I love this mod. My children and I play casually and without it we would not enjoy the game nearly as much. We have started exploring the caves more often and have realized that it doesn't appear to be respawning the stalagmites. Is there anything that I can do to make this work or force a respawn?
lolo  [author] Mar 4, 2019 @ 11:16pm 
@ChainedDjinn No problem! Thanks for trying out the mod!
ChainedDjinn Mar 4, 2019 @ 11:06pm 
@QuackerR0w0 I'm sorry, but I don't think that would be feasible for a variety of reasons;

World was deleted as it was taking up a slot and wasn't playable.
Use a LOT of mods and deal with crashes a LOT so to find one in particular would be difficult.
I don't have a pastebin or site like it so I'm unsure how I could get it too you if I did.

Many apologies.
lolo  [author] Mar 4, 2019 @ 11:00pm 
@ChainedDjinn It's always been there :)
ChainedDjinn Mar 4, 2019 @ 10:58pm 
@QuackerR0w0 Oh, musta missed that... or was that just added?

In any case thanks for the heads up!