Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Something like:
Orkz purchased "Waaagh". Removed "Mek boyz"
From what I gather, to use tile helper:
1. click the button so it is outlined in green
2. when placing tiles, place them i the middle of the table so the script knows it is in play
3. after placing the tile, let the script shift everything around as needed so that the map is centered
The script is failing in the setup of the darkest dawn factions.
im seeing a pretty big differences for some of the necron battle cards for exemple.
Infact if you could link me a guide for changing cards or something i could update it myself for me and the boys and give you the files if you want.
regardless, thanks alot for the sweet mod man, cheers.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
I'll take a look at the v3.1 balance updates. Can't promise when they'll be integrated but if there are balance updates or good wording updates I'll try to include them.
Just noticed the Raglings card makes the opponent lose 2 defence instead of 2 offence. Is this unintentional or a consequence of dropping Heavy Weapons Team in favour of Psykers?
Also, on BGG there seems to be going on some further balancing development - v. 3.1. Do you plan on updating your module to bring it in line with 3.1?
Also noticed that the Tyrannid card states 3 Titans, but there are 6 in the unit mix.
Just noticed one thing... The Necron card states "2 Monolith", but the Necron unit pool includes 4 Monolith. So is 4 the correct unit limit for Monoliths?
1. I put together my own art for the cards. I invested a ton of time in making the art and am kind of attached to it, so I have no plans to update the art
2. I re-worded some cards in ways that do not change their actual effects, just made things clearer for me and my play group
3. My play group introduced a new level 1 IG combat card called Sanctioned Psykers because so many of the IG cards were very similar. It has proven mostly silly in our playtests, but can be kind of fun. The original card (Heavy Weapons Team) is present in the faction bag and can be swapped in
4. We changed the Pathfinders card for Tau to not be a unit ability. This card fits the Tau theme amazingly, so we wanted to use it more, and its not too powerful.
Any differences from V3 that are not listed above are unintentional - bring them to my attention and I'll try to get them fixed.
One small point - the Tyranid Hierophant (Bio Titans) are not attached to their bases.
Thanks again. A great piece of work.
https://s3.amazonaws.com/forbidden-stars-assets/tyranid-card-fronts-v2.1.jpg
After playing multiple games, i would say a few minor tweaks to perfect it.
The card labels for opposing factions can raise an issue.
IF there was an additional mini table for the rules book in game as well as faq for some combats would be beneficial. I do enjoy the hard work and custom models placed in.
@Iago I agree. I frequent this game and have moved from the original 4 to check out the xpac factions. Still no update of Tyranids.
I look forward to seeing more!
But: since last update Tyranid cards' fronts are not loading for me.
This file: https://s3.amazonaws.com/forbidden-stars-assets/tyranid-card-fronts-v2.1.jpg returns error 403 (Forbidden). Which on its own is hilarious, while still being slightly annoing.
Thx!
Seems to be some kind of bug with TTS and face down cards at the moment. Maybe removing the tooltip card names completely would be an option?
This should streamline busywork during combat and cleanup quite a bit.