Tabletop Simulator

Tabletop Simulator

Forbidden Stars - Scripted, 4 Players, 12 Factions
38 Comments
stevenmathers Mar 10 @ 8:34pm 
Hi - on moving to a new machine, no system tiles can be loaded - broken links?
猗窩座 Feb 1 @ 1:48pm 
space marines tile does not show up at all
Anton Jan 16, 2022 @ 11:31am 
Could you add message to chat when upgrade cards are purchased for easier trackin? Should be easy to tie these to the 'up' and 'dis' buttons.
Something like:
Orkz purchased "Waaagh". Removed "Mek boyz"
DudeMan Jan 7, 2022 @ 12:32pm 
I seem to have an issue with the CL0 units for the Thousand Sons and the World Eaters since the models appear to not load, is there any fix for this?
bc Sep 17, 2021 @ 2:06am 
There is a weird bug for me, first system tile that i'm trying to drag from the bag always dissapears . It doesn't happen if i copy the bag.
Hethalos May 12, 2021 @ 10:32pm 
Do you have any plans on updating the IG, Tau, Necrons, and Tyranids? As asqw1313 has mentioned, the final version of the fan expansion has been released.
asqw1313 Apr 26, 2021 @ 7:06pm 
Hello, love the mod! Just letting you know the 3.1 final version of the fan expansions is out: 3.1 Galaxy in Flames Complete [boardgamegeek.com]
Destrio Mar 6, 2021 @ 10:31am 
@Celimaskaya
From what I gather, to use tile helper:
1. click the button so it is outlined in green
2. when placing tiles, place them i the middle of the table so the script knows it is in play
3. after placing the tile, let the script shift everything around as needed so that the map is centered
Celimaskaya Feb 11, 2021 @ 12:18am 
Hey. How does the "tile helper" script work?
Etho Dec 2, 2020 @ 6:25am 
You are doing us the favor to publish this awesome mod. You certainly hvae nothing to apologize for. :P
thehivemind5  [author] Dec 1, 2020 @ 11:33pm 
Darkest Dawn factions should hopefully be fixed now, apologies
Etho Dec 1, 2020 @ 7:27pm 
Just to let you know:

The script is failing in the setup of the darkest dawn factions.
Skeleton Inside Sep 8, 2020 @ 10:40am 
Should first time players only use the original factions, or are the new ones of similar complexity?
lmstanding Jul 15, 2020 @ 2:25am 
hey bro, what version of the nids , necron etc expension are you using
im seeing a pretty big differences for some of the necron battle cards for exemple.

Infact if you could link me a guide for changing cards or something i could update it myself for me and the boys and give you the files if you want.


regardless, thanks alot for the sweet mod man, cheers.
Boba Ferr Aventureros Lúdicos Jul 1, 2020 @ 10:43pm 
Hello thehivemind5. I love your mod, I have the game in physical, but with these times of quarantine I have been using your mod. I would like to ask you if I could help you do it or if you could tell me how I could do it myself so that you can put some option to use cards in Spanish (I have scanned cards from my game). I have many friends who would subscribe if I was in Spanish for this great game, I hope you can, thanks brother for this work you have done with this great game of warhammer 40k.

thehivemind5  [author] Jun 30, 2020 @ 12:40am 
This will eventually incorporate Apocalyptic times yes. Still trying to find the time to get the new assets in though sorry
Nox Jun 29, 2020 @ 1:54am 
Is this mod going to incorporate Keyser Apocalyptic Times Variant? He mentioned, that his mod will be merged with your "main mod" and I'm not sure, if this is the main mod or not =)
aice_ventura May 12, 2020 @ 12:23pm 
When will version 3.1 be loaded into your mod?
Knaughx May 11, 2020 @ 7:19pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamcommunity.com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
thehivemind5  [author] Apr 24, 2020 @ 1:15pm 
I might have typoed Ratlings, I didn't intend to change it. I'll try to get that fixed soon.

I'll take a look at the v3.1 balance updates. Can't promise when they'll be integrated but if there are balance updates or good wording updates I'll try to include them.
mega karaczan Apr 24, 2020 @ 9:48am 
Hi, thanks for the effort in putting this together.
Just noticed the Raglings card makes the opponent lose 2 defence instead of 2 offence. Is this unintentional or a consequence of dropping Heavy Weapons Team in favour of Psykers?

Also, on BGG there seems to be going on some further balancing development - v. 3.1. Do you plan on updating your module to bring it in line with 3.1?
Papa Khann Apr 9, 2020 @ 2:34pm 
@thehivemind5 Cool, thanks.

Also noticed that the Tyrannid card states 3 Titans, but there are 6 in the unit mix.
thehivemind5  [author] Apr 8, 2020 @ 10:16pm 
@Papa Khann I checked the files again on BGG and it seems like 2 is the correct number. I'll update this.
Papa Khann Apr 5, 2020 @ 9:52am 
Great mod. Thanks for the work on this.

Just noticed one thing... The Necron card states "2 Monolith", but the Necron unit pool includes 4 Monolith. So is 4 the correct unit limit for Monoliths?
thehivemind5  [author] Mar 19, 2020 @ 12:28am 
If anyone wants to take this mod and further modify it, they have my permission, blessing, and encouragment. That is, after all, a huge portion of what I did to make it in the first place :)
thehivemind5  [author] Mar 19, 2020 @ 12:26am 
The differences (as far as I know) between the versions of the cards here and the V3 official versions are:
1. I put together my own art for the cards. I invested a ton of time in making the art and am kind of attached to it, so I have no plans to update the art
2. I re-worded some cards in ways that do not change their actual effects, just made things clearer for me and my play group
3. My play group introduced a new level 1 IG combat card called Sanctioned Psykers because so many of the IG cards were very similar. It has proven mostly silly in our playtests, but can be kind of fun. The original card (Heavy Weapons Team) is present in the faction bag and can be swapped in
4. We changed the Pathfinders card for Tau to not be a unit ability. This card fits the Tau theme amazingly, so we wanted to use it more, and its not too powerful.
Any differences from V3 that are not listed above are unintentional - bring them to my attention and I'll try to get them fixed.
wappe Mar 9, 2020 @ 7:05am 
Please update this to the V3 version. This is by far the best Forbidden mod and we dont want to stop using it!
Chilli Dog Nov 5, 2019 @ 7:08pm 
Thanks to both you and Uncle Phil. Really been enjoying this game and the scripts speed up some of the fiddly handling. Having the extra factions is superb.

One small point - the Tyranid Hierophant (Bio Titans) are not attached to their bases.

Thanks again. A great piece of work.
Uncle Phil Sep 11, 2019 @ 6:55am 
Heya, I saw you did an amazing job with the scripting, great work! Would you be interested in adding said scripts to the remastered mod? I've no knowledge of scripting myself, but I'd be happy to share the mod with you to make it even sleeker so we can all enjoy the game in a quicker and easier way. Let me know what you think of it and feel free to send me a friend request, even if it's just for a match!
thehivemind5  [author] Jul 3, 2019 @ 3:50pm 
It turned out I was not seeing notifications from Steam about comments left here - I had no idea about the issue with the Tyranid cards. I apologize that this has taken so long to fix, but everything reported here should be working now! I'll try to pay more attention to the comments here to address any further issues.
Knaughx May 15, 2019 @ 7:23pm 
The one broken asset is as it appears in the file name, the card fronts for the tyranid faction deck.There are still another 7 factions fully complete to play the game with until the asset gets re-uploaded by the author.
Braindamage Jan 31, 2019 @ 1:37pm 
Amazing, but since a month I get an image error for the tyranids, so I can't see the cards anymore. Any help?
FSWC Jan 20, 2019 @ 5:52pm 
Amazing work on this TTS! 5 out of 5.

After playing multiple games, i would say a few minor tweaks to perfect it.

The card labels for opposing factions can raise an issue.
IF there was an additional mini table for the rules book in game as well as faq for some combats would be beneficial. I do enjoy the hard work and custom models placed in.

@Iago I agree. I frequent this game and have moved from the original 4 to check out the xpac factions. Still no update of Tyranids.

I look forward to seeing more!:steamhappy:
Iago Jan 12, 2019 @ 3:55am 
First of all - great work! Especially adding the custom, community made factions.

But: since last update Tyranid cards' fronts are not loading for me.
This file: https://s3.amazonaws.com/forbidden-stars-assets/tyranid-card-fronts-v2.1.jpg returns error 403 (Forbidden). Which on its own is hilarious, while still being slightly annoing.
YugiYo Nov 21, 2018 @ 1:52pm 
Hi guys, thank you very much for your effort. This game looks awesome. I have a question though. I startet the simulator and in the scripting elements it says: 'Select a faction using the buttons on the right'. I can see the buttons and the coloured sacks that belong to each faction. But no matter which button I press, nothing happens. Do I miss something here? Must the game be 'officially started' somehow or is it just a bug? I would be glad if someone could explain.

Thx!
SirHandsome Sep 21, 2018 @ 10:59pm 
Hello! Thanks for the update, but I am still getting some card names revealed when face down. I can't figure it out. Like with Orks, if I reseaarch Waaagh! All of a sudden a lot of my cards that were previously hidden suddenly start showing the card names on mouseover. It's intermittent now.

Seems to be some kind of bug with TTS and face down cards at the moment. Maybe removing the tooltip card names completely would be an option?
Nyx Jun 17, 2018 @ 2:12am 
Nice work. Could use an update to V3, but that's mostly cosmetic changes.

This should streamline busywork during combat and cleanup quite a bit.