The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Warpers (Rise of the Witches storyline)
47 Comments
Zell Jun 25, 2021 @ 2:52am 
Thanks seems everyone is looking for Skyrim play mod was enjoyable played through twice same outcome - Stuck with no advance in quest after big battle, stuck in Iverru's room, quest log still has follow iverru / destroy any signs of the recipe tried everything to advance the quest with no progress.
Also some cell issues & floating grass in various locations and in Skyrim

Thanks again well worth a play.
fruvousfox Oct 25, 2017 @ 4:47am 
I have two main problems :

First, most of the time the dialogue is not displayed on the screen. It's definitely happening, because the dialogue options for my PC eventually show up. But I am seeing absolutely nothing on the screen but the character silently mouthing words.

And secondly, I have gotten to the point where I am supposed to go meet Eseer and I go to meet him and he has no plot related dialogue options. I went to Morrowind with his friend and the same thing happened there. Talked to the right person, and I only get their generic options like "what's your story" and "I want you to train me in X" and so on.

I really hope these issues can be resolved as I am really enjoying the mod, but as it sits right now, it's not playable.

☩ Galaxy ☩ Jun 2, 2016 @ 12:20pm 
I mostly do Garry's Mod, I have a server on there
☩ Galaxy ☩ Jun 2, 2016 @ 12:19pm 
If you need voice actor's I can help you, I have friends who mod, I also do too, Just haven't done much skyrim modding.
ynk381 Jan 16, 2015 @ 10:17am 
I am stuck in the "The warpers" quest line. Iv completed the "get some rest" stage of the quest and have stepped out into the hall to be confronted by Leona. She starts the recap cut scenes talking about how ive had a spell cast on me. But when it gets to the part where she talks about the witch queen saying I need to be killed the game freezes. The name of the quest doesn't show up when I do a showquesttargets search. What is command console code for the warpers quest so I can use setstage to advance past this stuck portion?
Victor | Pewpew | Old Nov 1, 2014 @ 3:27am 
@VitchRazor If you need a voice-over, i know some people who can do it ;)
Llurendt Sep 8, 2014 @ 9:00am 
Folks. seriously, please learn to read. "WARNING: No voice-overs yet. Don't forget to turn on the subtitles!"
michiel.lanssens Apr 27, 2014 @ 1:52am 
where do you start the mod if you have already finished the main quest?
Fuzzy One Apr 14, 2014 @ 7:57pm 
I really like your mod. It is hard to understand what to do when the characters don't say anything. I understand that it is a work in progress. Keep up the good work.
JtL Apr 10, 2014 @ 6:33am 
I walked into the main building in 'morrowind' and leranda was there. She and the lady you follow just stood there in silence. What should I do?
Luci Apr 5, 2014 @ 7:04pm 
Managed to keep moving without using the inventory for a while and really enjoyed it! I got a little confused when it ended (has it ended?) but still, a great plot.
Luci Mar 31, 2014 @ 3:58pm 
I'm loving it so far and I'm sure it will be greater with all voices. I'm only having some trouble during "Forbidden Alchemy". The game crashes in many interactions I attempt to do (access the inventory, look into a barrel, search corpses).
bellofury Jan 30, 2014 @ 6:33pm 
How do u start the quest?
123 Jan 24, 2014 @ 1:07pm 
does it add more witches roaming around skyrim...in rhe wild, random spots ..witches fighting on roads, wild, citys, etc..
WitchRiser  [author] Dec 15, 2013 @ 1:33am 
I released the bug fix
_jimjam_cereal Dec 9, 2013 @ 12:16am 
I am also having the same problem, when you are first taken into the base, the witch says the line "To the right is the infirmary, hopefully you won't need it" then stops, pressing E does nothing, she just stands there.
rtnk Dec 9, 2013 @ 12:14am 
Yeah, looking forward to the bugfix, looks really interesting!
Hotboy666 Dec 8, 2013 @ 3:08am 
Okey thanks. This seemed like a really cool mod. :-)
WitchRiser  [author] Dec 8, 2013 @ 3:04am 
I'll work on it.
Hotboy666 Dec 8, 2013 @ 3:01am 
She stops at the downstairs. I mean when u go to the new area she walks reaally long trip
When we arrive to the barracks she just stops. Doesn't happen anything when i press [E].
WitchRiser  [author] Dec 8, 2013 @ 2:52am 
Where does she stop exactly?
Hotboy666 Dec 8, 2013 @ 2:18am 
Same thing on me, i can't go on with my quest
rtnk Dec 4, 2013 @ 7:26am 
The mysterious witch suddenly just stops when I followed her to the base, she just stands right in front of the entrance and won't move. I tried to shout and attack her, and she always goes to the exact same spot, and I can't move on with the quest, help? :9
WitchRiser  [author] Nov 29, 2013 @ 11:36pm 
Speak with Iverru.
DescartesBeforeTheHorse Nov 29, 2013 @ 6:54pm 
After I do the Exorcism and I wake up in the infirmary, I have no idea what to do...
WitchRiser  [author] Oct 28, 2013 @ 2:33am 
New version uploaded. See description
WitchRiser  [author] Jun 11, 2013 @ 9:50am 
Resurrect him, attack him and try doing the same thing as before. If something happens, then just continue the combat, and once he's dead you can do the same thing with the console again if nothing happens.
Remi Jun 10, 2013 @ 6:15pm 
ok thanks. I got it now, but there is another part I'm stuck at. The part where you kill the reaper, well I kill him and thats it. The marker is still above his head, I dont know what to do. Any help?
Remi Jun 9, 2013 @ 7:20am 
Hi I'm playing this mod now but I have a question.After Leranda is captured, it says to follow Jo'Rakha. In which I do, but when we get to the room with 2 Stamnyds we kill them and then Jo'Rakha just stays put, and there is nothing I can do about it. I tried talking to him and even killing and resurrect him, but he and that other girl just stay in that room. Any idea how to fix this?
Mr Snazzy Apr 22, 2013 @ 4:56am 
Options? None lol
WitchRiser  [author] Apr 22, 2013 @ 4:41am 
I don't quite understant what the problem is with that script. In any case, the papyrus script mentionned is, if I remember right, not essential for the main quest. If it doesn't work, the warlocks will act strangely but that's all (if you prefer, you can even disable them with the console; they're not very important).

Also, you're asking me if you're safe to ignore that error, but what are your options?
Mr Snazzy Apr 22, 2013 @ 2:29am 
To be honest am more concerned with the errors in the papyrus log as I listed a few examples in a previous message, erm, can I safely ignore them?
WitchRiser  [author] Apr 21, 2013 @ 2:19am 
I'm not familiar with the TES5Edit. I think I understand what ITMs are (modifications in the esp that are identical to the esm, so they don't actually change anything?), and I don't remember doing any for a deliberate reason.
You said UDR refers to navmesh? I will need me than that to understand what it is exactly. It sounds to me like something that disables references instead of deleting them, but I don't see how this can be related to navmesh.
Mr Snazzy Apr 20, 2013 @ 6:47am 
I never use TES5Edit to clean a mod without discussing with the mod author first as too many mods get broken by users cleaning everything, and some quest mod authors have warned me that itms are there for a deliberate reason
Mr Snazzy Apr 20, 2013 @ 6:46am 
Identical to master edits and undelete and disable references *(which refers to deleted navmesh as I understand it)
WitchRiser  [author] Apr 19, 2013 @ 11:55pm 
What are ITMS and UDRS?
Mr Snazzy Apr 19, 2013 @ 10:11am 
Am I safe to use TES5Edit to clean you're mod as I ran it and found 388 ITMS and 10 UDRS with 3 deleted navmeshes unable to undelete
Mr Snazzy Apr 19, 2013 @ 10:06am 
Am I safe to ignore error warnings from you're mod in the papyrus i.e.


Error: Property XLB11 on script QF_0WarlockBehavior_020138AA attached to 0WarlockBehavior (350138AA) cannot be bound because <NULL form> (3503040D) is not the right type
WitchRiser  [author] Mar 24, 2013 @ 5:37am 
The patch 1.9 only removes the level cap and fixes bugs. My mod is not concerned with any of those changes.
Mr Snazzy Mar 23, 2013 @ 11:27am 
Was wondering whether this mod is fully compatible with patch 1.9 as I see many mod authors updating they're mods
Mr Snazzy Mar 15, 2013 @ 1:31pm 
Ok thanks will hopefully be able to test you're mod out in a few weeks when I eventually get around to starting the main quest lol
WitchRiser  [author] Mar 15, 2013 @ 11:47am 
There can indeed be conflits concerning the area around Halldir's cairn or the sea north of Windhelm (where I added a small island), but that's all. For the rest, I always used my own worldspaces and I never changed anything from the original game. I may have hit the button "save" on the window of a climate (or other things) from the original Skyrim without changing anything, which could have caused TES5Edit to think I changed it. That may be the cause of certain compability issues, so I suggest you just ignore them.
Mr Snazzy Mar 14, 2013 @ 2:33pm 
TES5Edit was warning me about climate conflicts (climates of tamriel being the culprit but assume that can be ignored?) and mods such as wizards of wintehold and a couple of follower mods with navmesh conflicts as they were using the same navmesh, is this too safe to ignore? As I really like the look of you're mod and want to play it eventually lol
Mr Snazzy Mar 14, 2013 @ 1:06pm 
When this mod finally starts does you're mod incorporate its own worldspace? Are there any known conflicts aside from the buggy Helgen intro lol
Mr Snazzy Mar 14, 2013 @ 12:27pm 
Thanks as I plan to add quest type mods gradually during my playthrough as I want as much stability as possible
WitchRiser  [author] Mar 14, 2013 @ 11:02am 
You mean before you finished the main quest? Of course, the quest will start automatically anyway. It will just wait until you finished the main quest.
Mr Snazzy Mar 14, 2013 @ 8:16am 
Is it safe to add this mod mid game?