Stellaris

Stellaris

Kerbal Space Program
139 Comments
CorkyTheCactus Apr 19, 2023 @ 6:44pm 
I really wish I could disable the music
Alyce Aug 9, 2021 @ 6:00pm 
Just wanted to say, I loved playing this in the past, but I'd really like it if there's an update to it that would include the latest version / features of Stellaris.
Phoenix-D May 9, 2021 @ 10:35pm 
This disables Fallen Empires, Lithoids, and *possibly* the L-Cluster in the current version of the game. Still works fine otherwise.

(I take it as the Fallen Empires seeing the Kerbals get spaceflight and migrating to another galaxy...)
Demiurge May 7, 2021 @ 11:12am 
update?
Elso Apr 9, 2021 @ 10:14pm 
So can we get a paired down version of the mod that only includes the Kerbal race and system, the evil kerbals are a little extra imo
WAR IS WAR Apr 9, 2021 @ 8:01pm 
JEB
魂断蓝桥 Mar 17, 2021 @ 3:52am 
Does this Mod still work in the newest game version?
barkhauer  [author] Feb 22, 2021 @ 2:15pm 
Glad you're enjoying it! It works if you override the version warning.
TheBeesElise Feb 17, 2021 @ 10:46am 
Not sure if this project is abandoned or not but just wanna say that I'm really enjoying it
Teng3Cheese Oct 28, 2020 @ 11:07am 
does this mod work fine with the current patch
Skitter Sep 3, 2020 @ 2:26am 
The mod prevents fallen empire spawns in some occasions. Use at own risk.
Wreck Aug 23, 2019 @ 6:38am 
Well at im happy with what i have now from the mod and i will be waiting for updates :cozyvalkyr:
barkhauer  [author] Aug 23, 2019 @ 5:14am 
The mod works fine if you ignore the out of date warning in the launcher and load it anyway. Works fine in multiplayer, too.

The major issue that bothers me ATM, but I don't have the time to fix just yet, is it changing the checksum and making games ineligible for Achievements. On the To Do list.
creeper king 82 Aug 23, 2019 @ 2:32am 
lol ksp 3 meeting the humans
Wreck Aug 23, 2019 @ 2:15am 
great mod esspecialy since the ksp 2 is coming out maybey u can make it smth like ksp 3?
:cozybethesda:
creeper king 82 Aug 10, 2019 @ 11:15am 
im look to play with a fredn and he wants to use this mod is it up to date i cant tell
Designer225 Apr 9, 2019 @ 12:39am 
Looking into the mod's files, it appears that the mod contains files that it shouldn't contain. Are you sure you need these files? They could be deleted to improve compatibility, and the versions in the mod seem to be outdated compared to those found in the Stellaris/common/solar_systel_initializers folder.

crisis_initializes.txt
empire_initializers.txt
example.txt
fallen_empire_initializers.txt
guardian_system_initializers.txt
hostile_system_initializers.txt
misc_system_initializers.txt
prescripted_species_systems.txt
special_system_initializers.txt
utopia_initializers.txt
00_species_classes.txt
01_base_species_classes.txt
Borg184 Mar 6, 2019 @ 4:33am 
Interesting bug to report, running this mod seems to stop Neutron Stars from spawning in at all across any generated galaxy. Pulsars still work, but some modded things can only be built around Neutron Stars.
Guap Jan 27, 2019 @ 11:39am 
Hey can you please update this to 2.2.3. Love KSP
Atty Jan 24, 2019 @ 8:19am 
2.2.3 update please? :)
umetyo Jan 18, 2019 @ 4:50am 
Thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:steamhappy:
Dadobug1111 Jan 14, 2019 @ 8:52am 
Yay! An update!
barkhauer  [author] Jan 13, 2019 @ 11:49am 
Mod updated for 2.2.x
barkhauer  [author] Jan 13, 2019 @ 11:49am 
Music can be enabled/disabled using the in-game music player. Click the playlist button, uncheck the songs named "KSP xxxxx" and they won't play.
Priam Jan 12, 2019 @ 2:30pm 
Could we get an update for 2.2 please! And maybe a version without music? I love Kerbolian music but its nice playing with reg
No4hf Dec 26, 2018 @ 10:46am 
Can you update please??? :Khappy:
TheEventHorizon Oct 19, 2018 @ 4:39pm 
As someone who has built a Full Scale replica of SCP-2117 (with dimensions of about 200km x 50km x 70km via TweakScale) in Kerbal Space Program RSS, as well as SCP-2399, just so I can have an epic battle with them, I need this in my life. I also play Stellaris with Clef and Kondraki so yeah... That too.

Dr. Jack Bright, Level 5 Researcher, Site- REDACTED
Epsilon Oct 16, 2018 @ 12:47pm 
I think I'm more mad at you for getting a chance to visit old school battleships than I am at you for not updating. :V
goose of york Aug 3, 2018 @ 8:06am 
this mod is beautiful
gaunt Jul 22, 2018 @ 12:21am 
pleaseeeeeeeeeeeeeeeeee
barkhauer  [author] Jun 25, 2018 @ 11:15am 
Sorry folks, work and a family vacation happened.

On the plus side, I've been on the battleships Wisconsin and North Carolina.

No the minus, I haven't updated the mod yet. I've not forgotten about you!
gaunt Jun 22, 2018 @ 8:19am 
Hi, thanks for the work. Did you have the chance to update the mod ?
barkhauer  [author] May 27, 2018 @ 10:41pm 
Odd. OK, will look into it on Tuesday after the holiday weekend here in the USA.
Epsilon May 27, 2018 @ 8:49pm 
By the way, I can confirm the "fallen empires don't spawn" bit in 2.1 with the Kerbal race installed, even with no mods and no DLC. Weirdest thing.
Epsilon May 23, 2018 @ 7:52am 
I really REALLY hope this ends up getting updated. Because the idea of taking over the galaxy as GRAND EMPERATOR JEBEDIAH is simply beautiful.
Halware Apr 17, 2018 @ 1:10pm 
@JellyBum same here
Jellyboom Apr 12, 2018 @ 12:51pm 
For some reason, Fallen Empires don't spawn when I have this mod installed. Could be clashing with another mod, I'm not sure, but removing just this one fixed it. This happened for 2.0, 2.0.1 and 2.0.2.

Both Kerbal empires always spawned in every game too. It's a shame, I liked having Kerbals but not two empires of them in every game!
John Canavi Apr 9, 2018 @ 6:09pm 
Should add in some insults for when player empires insult them. :P

"Why is your head larger than the rest of your body put together? How does such inefficient biology even function?"

"It is a widely known fact in the galaxy that the only reason Kerbals do not expand and take over everything is because their recklessly designed spaceships keep exploding."

Stuff like that xD
barkhauer  [author] Apr 5, 2018 @ 2:59pm 
As some of you have already figured out, this still works with 2.0.x (minus missing clouds in Kerbin system) if you just override the warning that it's out of date. I will upload a new version this weekend.
TheEventHorizon Apr 3, 2018 @ 4:49pm 
2.0?
Chairthem Meow Mar 24, 2018 @ 12:38pm 
so, all the planets are weird. None of them have clouds when theyre supposed to...
kolokommouna Feb 25, 2018 @ 8:54am 
update?
ZariaGalaxy Feb 24, 2018 @ 5:43pm 
Just a suggestion, but maybe you can add the Kraken attacks as one of those late-game crises.
KAL_9000 Feb 5, 2018 @ 3:03pm 
I've been waiting for this for so long. Thank you so much! :steamhappy:

FOR THE EMPEROR- Er, FLIGHT DIRECTOR!
T-ravis Jan 27, 2018 @ 8:15pm 
You. Are. Magnificent!
Jason Jan 27, 2018 @ 11:37am 
i give you the kerban empire stretching 50planets and slaughtering millions a day
barkhauer  [author] Jan 27, 2018 @ 9:35am 
Ladies and gentlemen, I give you the Grand Qerbinian Empire, who are definitely not kerbals from a mirror universe where goatees or heavy makeup mean you are evil.
barkhauer  [author] Jan 26, 2018 @ 2:07pm 
S00p3r s3cr3t upd4t3 incoming!
kolokommouna Jan 26, 2018 @ 12:55pm 
finally !!!:steamhappy:
Renikara Jan 26, 2018 @ 10:15am 
Okay, the system is there for me, but the star seems to be missing for some reason.