Tabletop Simulator

Tabletop Simulator

Castle Ravenloft
61 Comments
Dark Nero *=_VF_=* Jul 2 @ 3:27am 
Hi. Could you please share the Adventure Book files from this mod? I've lost my physical copy of the book, and cannot find it anywhere online to download and print. Would greatly appreciate the help.
solid-snake_141.80 Jun 1 @ 10:50am 
Doesn´t work anymore, not even in Spanish. Please fix it
Kaiwan Dec 27, 2022 @ 9:48pm 
Great work on this!
Dale Bob Dec 8, 2022 @ 1:25am 
I can see them now! Great Work!
joeyvera  [author] Dec 8, 2022 @ 12:52am 
Ok, I think that what is missing is the mesh. Let me fix it.
Dale Bob Dec 6, 2022 @ 1:00am 
same for me.. no tiles except starting tile.
roasted_hamster Dec 4, 2022 @ 10:53am 
The tiles other than the starting one are still missing for me :(
joeyvera  [author] Nov 29, 2022 @ 12:54pm 
I believe it's fixed now.
joeyvera  [author] Nov 29, 2022 @ 11:31am 
I will fix it when I have some spare time.
Dumblecop, Lord of the Bags Nov 18, 2022 @ 2:25pm 
Ahh I see, not totally boned. I'm subscribed to like 5 of those D&D board games (CR, CR Redux, WoA, LoD, and a complete collection of all 3 which doesn't have LoD lol) and the WoA had all the CR stuff but no rule books or minis, so I hopped back and forth copy pasting and created my own custom game that uses the WoA board but has all the CR stuff. I considered uploading it but decided against it.
joeyvera  [author] Nov 18, 2022 @ 11:41am 
Hi, I'm sorry to hear that. The repository for images was taken from Toxic Octave's workshop. It's possible his work is not longer available.
Dumblecop, Lord of the Bags Nov 9, 2022 @ 5:36pm 
Is it normal that there's no dungeon tiles? All the decks, power cards, etc are here, just no tiles.
chestal Apr 19, 2021 @ 10:20am 
Hi, rhis mod is great and it worked pretty well thw firts 30min and then the texture of the tiles,cards and models disapeared. They're all yellowish and it seems that i cant load them anymore. I tried reinstalling the game and the mod but it doesnt work. It does the same thing with all the other mods for this game. I wonder if anyone else has this problem and knows how to fix this....thx
Maxscbg Mar 21, 2021 @ 5:46am 
Is there a discord for this?
joeyvera  [author] Jan 12, 2021 @ 10:59am 
JWMcLemore - can't explain that here, you need to check out some tutorials on how add custom content to TTS.
JWMcLemore Dec 31, 2020 @ 1:02pm 
how can i add custom monster cards to the mod?
soultaker411 Oct 25, 2020 @ 8:53pm 
Thanks for this awesome work :)
vlbarta Aug 23, 2020 @ 3:36pm 
Hello everyone, I've just made a utility mod for D&D Adventure System games with Tile cards for all D&DAS games except for Tomb of Annihilation. The original idea was to have cards that can be shuffled instead of shuffling tiles in real world. In TTS, creating dungeon tile stack for a given adventure is very clumsy with interlocking tiles (custom models); on the other hand, card management and automation of tasks works perfectly. Therefore, I translated Jenceslav's Tile cards into TTS and linked them to terrovar's mod - thank's to copying and keeping GUID, the links should work in this mod as well. See here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2197360320
If you test it and perhaps find a mistake / want to suggest improvements, please let me know.

Superdayv - with those Tile cards, you can just organize tile cards and then retrieve the given tile when you draw one of them :)
superdayv Aug 23, 2020 @ 9:27am 
Thanks!
joeyvera  [author] Aug 23, 2020 @ 5:10am 
put them in a bag, and then shuffle the bag content
superdayv Aug 22, 2020 @ 6:21pm 
How does one shuffle the dungeon tiles?
joeyvera  [author] Aug 6, 2020 @ 10:02am 
Hi guyon56
I believe there is no resolution restriction, iow, you can add resources in any resolution you want to, it doesn't need to be the same than the current hero cards in the workshop. Also I should have local copy of those resources, if you list them I can try to find them in my computer, and add them to the WS.
Dash Nighthawk Jun 27, 2020 @ 8:07am 
Thank you for working on this game. What resolution did you make the hero cards? I want to add my D&D hero to play this. TY
BTW at this time Toxic Octave's Workshop is dead and will not add to a workshop. Is there a way to DL his resources?
directsun May 23, 2020 @ 8:09am 
Fantastic job. Played last night and everything is working. I appreciate the work you put into making setup and play as easy as possible. Cheers.
joeyvera  [author] May 21, 2020 @ 3:56am 
Actually I didn't have the time. If you can help and send me the list of missing file in a PM I'll be able to replace the references quickly.
cuchulainn2000 May 16, 2020 @ 10:20pm 
Were you able to find the missing files?
joeyvera  [author] Apr 9, 2019 @ 12:10pm 
Hi Shadowdragon

probably the original sources of those files are not longer available (they weren't mine). I might have copy, but will take a while to find and replace them.
Shadowdragon Mar 31, 2019 @ 8:11pm 
It looks like the rule book, the adventure book, and most if not all the monsters are broken
joeyvera  [author] Jan 29, 2019 @ 2:42am 
Hi Terrorvar,

That's because I am the best.... :D


Not seriously, you just need to provide a mesh collider without locks.
Terrovar Jan 12, 2019 @ 3:29pm 
How do you get your dungeon tiles to interlock, but none of the other D&D adventure game mods can do so?
Stay_Frosty75 Nov 3, 2018 @ 4:50am 
This is an amazing mod! Thank you so much!
Arcturus Asriv Aug 29, 2018 @ 8:24pm 
Some tips, re: tile shuffling-

What I've found to work best for me is to have three Tile Bags in play.
Bag #1 (top of the deck), Bag #2, Bag #3 (bottom of the deck).

When the rules call for you to put something in the middle of the deck, they'd go into Bag #2. And the cards that come before them go into Bag #1, and the remaining cards would go into Bag #3.
Then just line them up in a row and start with Bag #1 as you explore.
And if a card has you 'draw from the bottom of the tiles', pull it from Bag #3.

For example, in the first adventure, the Stairway would go into Bag #2, the ten cards it would follow go into Bag #1 and the remaining cards then go into Bag #3.
Tony Aug 12, 2018 @ 11:25am 
I see thanks! That worked! Sorry, I am new to this and still discovering stuff.

Thank you for the amazing port.
joeyvera  [author] Aug 12, 2018 @ 11:21am 
Tony,

1 - Strahd figures is the vampire figure.
2 - Use a bag
3 - follow the manual... humans err
Geen Aug 8, 2018 @ 7:48am 
I use a bag to shuffle the dungeon tiles. That works perfectly.
Tony Aug 7, 2018 @ 11:00pm 
Also each player has one surge token, but why does the manual says there should be two?
Tony Aug 7, 2018 @ 9:58pm 
And how do you shuffle the dungeon cards if you play solo?
Tony Aug 7, 2018 @ 9:50pm 
Do you know where I can find the "Strahd figure"? The adventure book says it is needed for the Escape the Tomb game.
joeyvera  [author] Jun 29, 2018 @ 3:39am 
Hi Geen... I'm a bit out of TTS at the moment (really busy with other stuff) I'd suggest you save a copy of the workshop with your own modifications (bag for tiles, floor removed, etc) That way you'll have the mod adjusted to your preferences.
Geen Jun 28, 2018 @ 4:32pm 
Wonderful MOD. Thank you!
The only suggestions I would give would be to have the dungeon tiles start in a bag for easy shuffling and to remove the virtual room's "floor" - I kept dropping pieces off the table and then was incredibly confused why it wasn't coming back up. Really loved this otherwise, though!
Onyxius May 22, 2018 @ 12:51pm 
I dont have that one yet. Yea so about scanning the images in. I found a way to scan like 6 of them in at a time, then use gimp to pick them apart. But im spending about 30+ minutes on 1 card just cleaning up the border. This sucks lol
joeyvera  [author] May 22, 2018 @ 11:14am 
I've got the minis (so far unpainted) but no plan on scanning them at the moment. My next move would be Wrath of Asharddalon at some point during the summer.
Onyxius May 22, 2018 @ 6:14am 
Thank you. I don't mind scanning them all in but the main thing I won't be able to do, is scan in the miniatures.
joeyvera  [author] May 22, 2018 @ 5:53am 
Well, I took the cards from Toxic Octave's workshop. He might help better. For cards I usually search in internet because usually someone else has already done the scanning.
Onyxius May 22, 2018 @ 5:39am 
I am in the early stages of creating the Tomb of Annihilation and about to scan in all of the cards. I have not created a game yet so its going slow. Scanning every single card will take time, then to edit it in gimp unless there is a quicker way. Yowi, if you have any suggestions please let me know, I would greatly appreciate it :steamhappy:
Onyxius May 22, 2018 @ 5:36am 
Thanks
joeyvera  [author] May 15, 2018 @ 1:06pm 
Exactly... because of the object used for tiles I´m afraid you can´t shuffle them, but as JokeR indicated (thanks) you can put them all in a bag and then shuffle the bag.
JokeR May 15, 2018 @ 9:56am 
you can shuffle them using bag
Onyxius May 15, 2018 @ 9:27am 
How come the tiles don't shuffle. The cards shuffle fine but not the actual tile board pieces.
i cant feel the broken Apr 8, 2018 @ 2:43am 
that would be awesome, you would make at least one person very happy :)