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https://steamcommunity.com/sharedfiles/filedetails/?id=2197360320
If you test it and perhaps find a mistake / want to suggest improvements, please let me know.
Superdayv - with those Tile cards, you can just organize tile cards and then retrieve the given tile when you draw one of them :)
I believe there is no resolution restriction, iow, you can add resources in any resolution you want to, it doesn't need to be the same than the current hero cards in the workshop. Also I should have local copy of those resources, if you list them I can try to find them in my computer, and add them to the WS.
BTW at this time Toxic Octave's Workshop is dead and will not add to a workshop. Is there a way to DL his resources?
probably the original sources of those files are not longer available (they weren't mine). I might have copy, but will take a while to find and replace them.
That's because I am the best.... :D
Not seriously, you just need to provide a mesh collider without locks.
What I've found to work best for me is to have three Tile Bags in play.
Bag #1 (top of the deck), Bag #2, Bag #3 (bottom of the deck).
When the rules call for you to put something in the middle of the deck, they'd go into Bag #2. And the cards that come before them go into Bag #1, and the remaining cards would go into Bag #3.
Then just line them up in a row and start with Bag #1 as you explore.
And if a card has you 'draw from the bottom of the tiles', pull it from Bag #3.
For example, in the first adventure, the Stairway would go into Bag #2, the ten cards it would follow go into Bag #1 and the remaining cards then go into Bag #3.
Thank you for the amazing port.
1 - Strahd figures is the vampire figure.
2 - Use a bag
3 - follow the manual... humans err
The only suggestions I would give would be to have the dungeon tiles start in a bag for easy shuffling and to remove the virtual room's "floor" - I kept dropping pieces off the table and then was incredibly confused why it wasn't coming back up. Really loved this otherwise, though!