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https://steamcommunity.com/sharedfiles/filedetails/?id=1431546776
https://www.stoneblade.com/rules
There must be something in your Rune/Power widgets which causes issues when they get duplicated. (I had duplicated them prior to my previous comment.)
At any rate, I'm much happier now.
Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1431546776
There's also his one, which also uses all of my stuff, but I don't recommend:
https://steamcommunity.com/sharedfiles/filedetails/?id=1876545032
Again, not sure what's causing you to run super slow. I'm sorry to hear that. You can try editing everything yourself to get it to run better. After you setup the rune, power, and honor counters to your liking, you can make a save, and just load that instead of loading from the workshop every time.
* I made that board so I didn't have to swap boards all the time. Also, I haven't seen any decent boards for the rest, and didn't feel like making a separate board for every set. I initially made this mod for myself and a friend. I'm just sharing it with the rest of you while I'm at it.
* You can do this yourself if you'd like, just copy and paste them.
* I guess a Tabletop Simulator update broke them? I haven't seen it do that.
* You can also do this yourself. Just copy and paste stacks and delete reds.
* Not sure why, it runs fine for me. The reason I have a tuckbox for each set is to cut down on the amount of things it needs to load at once. So theoretically, this should be pretty optimized.
* Since you put a gameboard in each tuckbox, why not put the proper board for each set? It's less confusing to use the proper board rather than the one size fits all board you created.
* Give each player their own rune/power counters.
* The rune/power counters regularly stop displaying the number, requiring the player to have to hover over the widget to see the count.
* Honor chip stacks should have one less red 5 and 5 more white 1s, with so few 1s, players will be forced to trade in constantly, slowing the game down - and some of the trade ins will have to be done with virtual chips, since not enough 1s exist.
* Also, the mod runs SUPER slow!!!
Basically, I am bummed that this is the only up to date mod.
I can live with the first 5 bullets not being fixed, but the slowness makes it nearly unplayable.
There's only one other mod that keeps up to date, though they mostly just take the scans from my mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1431546776
That'll probably be the best mod to keep an eye on, until/if someone else makes or updates the mod. Ascension mods went years without any additions, so I picked it up since War of Shadows.
If you'd like to do things they way you'd like, you're welcome to try. Scripted setup would be nice, but much harder than it sounds. You'd almost have to have a different script for every set.
Honestly though, that last bit would be nice, but the rest is significantly more useful to someone who just picked up this TTS mod (like me).
If there are any other startup considerations let me know though, I'll admit I haven't thought through every case. Or if it's possible I'd like to work on a script for this mod, but I'm not sure where to start (or if it's possible to attach scripts to other peoples mods).
Basically, you could just put starter decks in every place and put some other basic things there, which can be removed if those sets aren't being played with (the energy for example). That way, you don't need to put a board and starter decks in each set (which is frustrating, because those are the first things that come out of the boxes).
Then, you could have the cards separated into piles / areas and have them be pre-unboxed instead of boxed, which IMO would make setup much easier.
The center row is still the center row. The green pips and line shows the route for the ships. You can just place your ships on the spots below the cards (like the light boxes as seen in the screenshot).
And thanks again for putting this all together!
But the dreamscape cards (both the dream deck and center row cards) aren't loading.
P.S. I couldn't find a digital version of the rulebook, so you'll have to wait or watch some videos on how to play.