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I don't know if it just glitched out, or if it was just really unintuitive. Regardless, I dislike the mod. Sorry.
The stone statue puzzle was really clever. :D
In case someone was wondering, I started with a fresh party and leaved the tower on level 9 and with a lot of gold in treasures!
Thanks AlcatorSk for the map
These Goromorgs have an energy shield which you simply have to destroy. Don't worry, they are not immune to anything, just keep hitting them until the shields disappear.
1. The secret room in the pressure plate room contains "follow-uo" secret, which gives 3 torches.
2. It is possible to solve with just one torch that you can use in all the wall holders in turn, checking where the shadows fall. The solution is in the pressure plates and red gems, not in the torches. But there are enough torches available in the very same area.
If you're still stuck, then the solution is: B2,B3,D2 , if we label ROWS from north to south with A-E and column from West to East with 1-4.
@joannskid: Thank you for your kind words. I'm currently working on a new mod "Rite of Passage", which will be puzzle-heavy, but it will take quite some time before it's finished.
Have a nice day!
I am at fllor V now. This module is proving to be entertaining.
As soon as all 4 altars contain the right weapon (at the same time), the teleporter will be activated and there will be a message at the bottom "You hear a distant humming of a teleporter" (or some such). Do not remove the weapons until the teleporter appears. Also, make sure you've given each statue exactly THE weapon (use the weapons found in the boxes). Some people mistake an ax for a sword, so make sure you got it right.
I have already given those 4 statues the weapon of choice. I have also opened the crystal room by putting a torch in the holder, but I don't know how to access the teleport to the treaeure key .
After you click on Subscribe, you should see (after a while) steam downloading the mod (the tiny progress bar at the bottom). Wait for it to finish, then launch the game and you should have it in Custom Dungeons. If this is not working, make sure you are actually ONLINE (and steam also thinks so), Grimrock is installed properly...
You could also go to Steam via web browser with the same account, and subscribe to it like this -- Steam should detect it and download the mod.
If this doesn't work, then sorry, but I don't know what the problem might be (just to make sure: You DO have the Steam version, right?)
Finished the extra fighter puzzle but could not figure out the extra Maze puzzle. I mapped the whole maze room but could never figure out what to do.
Had a bit of trouble with the shadows on the plates puzzle, but eventually guessed it right.
Loved the trick you did with the torch holder and alter to get to a secret area early in the game. Very clever.
Thanks for the great mod.
For those of you that can't find enough torches for level two remember to check the contents of sacks. One of them has three torches.
@lartin1987: Notice the 3 pillars in the room? Just imagine where the shadow of these pillars would be, if the torches would be in the holders. Put a gem on a pressure plate just next to the pillar in the direction of the imaginary shadow, and then go switch the lever.
Anyway, no matter what I do I can't kill the Goromorgs. They don't take damage for some reason, have I done something wrong?
Please remember -- leave a feedback, even very specific one (which exact part did you like the most, or which "puzzle" gave you the most trouble), so I can learn from that!
Toorum's bones are there only because they are the only bones who look plastic enough to represent someone who died trapped in the room.
Thanks for feedback, much appreciated!
By the way, great level design and interesting puzzles - demanding, but logical and solveable after some strain on the brain!