Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Callistonian's Attachment Pack
22 Comments
Callistonian  [author] Jun 13, 2022 @ 4:36pm 
This mod doesn't replace anything. It's a resource for other modders.
Callistonian  [author] Aug 16, 2021 @ 11:26am 
You can rotate the attachpoints in the fanatic .brg using AMP and 3ds Max 2020.
Stygian Emperor Aug 15, 2021 @ 1:10pm 
Ah, damn, that ones' attachments are altered rather than the unit's animations. What all do you need to rotate an attachment? I know Blender and Photoshop well enough, but as far as I know the Blender plugin isn't finished (and may never be).
Callistonian  [author] Aug 15, 2021 @ 7:05am 
I think I fixed the fanatic in the minor bug fixes mod.
Stygian Emperor Aug 14, 2021 @ 4:45pm 
These are great. I'll figure out a use for them. Do you by any chance have a version of the Fanatic that holds his weapons straight rather than perpendicular? I was trying to make him dual wield any 2 random weapons but as it turns out he holds them all sideways and axes really show it.
Callistonian  [author] Mar 20, 2020 @ 1:13pm 
It is in this pack or it wouldn't be featured in the pictures.
casbah207 Mar 18, 2020 @ 8:45pm 
wait is the gravity hammer historically accurate? asking for a friend also is it in this pack?
Callistonian  [author] Apr 24, 2019 @ 2:25pm 
@RAS DOIMO - It's a shotel (attachments shotel.brg).
Dollynho your little friend Apr 18, 2019 @ 4:03pm 
Whats the name of the sword the khopesh is using in the last pic
Callistonian  [author] Jan 28, 2018 @ 12:02pm 
It includes all of the attachments I have made. Check the description.
Abyssgard Jan 27, 2018 @ 9:18pm 
what does this pack include? does it include all the mods like viking shields?
123 Jan 15, 2018 @ 3:47am 
beauty
Callistonian  [author] Jan 9, 2018 @ 8:17pm 
I'm currently working on that but animating entire characters and making it lifelike is a lot more involved than modeling these weapons which takes me about 40 minutes per weapon. Conversely, making all the textures, animations, and data for a unit can take days. My efforts on this are currently entirely directed towards the Legends of Middle Earth 5.0 total conversion mod.
Soully Jan 9, 2018 @ 2:23pm 
I'm curious, your models for weapons are fantastic, would it be possible to modify units?

I'm sure you've been asked that a hundred thousand times, but I really am curious.
Youngblood Jan 7, 2018 @ 9:46am 
your mods are so good
Bolton Jan 3, 2018 @ 6:57pm 
Ha! What a find - real shame they decided to cut him from the vanilla game. Hell, they could have used him in the Titans expansion, but guess not. Give him the Heka Gigantes's ground smash special attack, and you have a makeshift Greek Dovahkiin!
Callistonian  [author] Jan 3, 2018 @ 5:19pm 
I did not. The unit actually was from the pre-release beta in 2001. FE exhumed it for Regicide. He was originally named Misenus and was supposed to be the main hero of the campaign. You can read about him here: http://ageofempires.wikia.com/wiki/Misenus
Bolton Jan 3, 2018 @ 4:28pm 
If you designed that unit yourself - congratulations, as it's a brilliant looking one.
Callistonian  [author] Jan 3, 2018 @ 2:32pm 
That is the Basileus from my Anim Mod. It is basically the Regent from the Regicide random map but modified so he has a shield and can attack. I use him a lot as my attachment test model because his name starts with "B" and he's #1 on the list of UMC objects (top of the editor list, fast to select).
Bolton Jan 3, 2018 @ 9:57am 
What is the unit pictured just after the Sarissa? It looks like a heavily modified Hypaspist, but it's incredible! Muscled cuirass, Corinthian helmet... everything the Myrmidon should have been.
Felixgame Jan 2, 2018 @ 2:23am 
nett
Callistonian  [author] Jan 2, 2018 @ 12:58am 
If you're not already a modder but want to get in on the fun, you can read this guide to get started with anim modding: http://steamcommunity.com/sharedfiles/filedetails/?id=1133297440