Europa Universalis IV

Europa Universalis IV

WappenWiki Flags For Europa Universalis IV
206 Comments
limoneade Dec 31, 2024 @ 4:10pm 
@Brave Sir Robin

Ah, thanks brother, that works. I needed that design in a svg.
Brave Sir Robin  [author] Dec 31, 2024 @ 4:00pm 
@limoneade

It's definitely a different coat of arms that I've simply employed for Dithmarschen. It's been years since I've worked on this mod, and I do not remember which one precisely, nor can I even be sure that the original image still exists on Wappenwiki. In my brief search, I did comes across this coat of arms which is similar, though: https://wappenwiki.org/index.php/File:Fouskarnaki.svg
limoneade Dec 24, 2024 @ 7:56am 
Where did you get the coat of arms of Dithmarschen (Virgin Mary)? I can't find an entry on Dithmarschen in wappenwiki. Perhaps it's from a different country? I'd like to know because I can't seem to find it anywhere on the internet.
POP Jul 23, 2024 @ 2:36am 
look forward to any update:steamthumbsup:
Picasso Sparks Feb 26, 2024 @ 6:10am 
Love this mod. Making the flags respect that 80% off the time we see them as shields/coats of arms make a huge difference in quality.
Nehebsis Feb 12, 2024 @ 11:29am 
Great mod! Love the high res coat of arms!
Pera Apr 25, 2023 @ 1:15pm 
Thanks for the answers. That's fair, although the uniformity of eagles used across all of Southeastern Europe just leaves a bad taste in my mouth, it's a shame that they haven't been customized to fit each nation better. But nonetheless, the majority of the other flags are great and it's easy to just swap out any individual flags someone (in this case, me) doesn't like.
Brave Sir Robin  [author] Apr 24, 2023 @ 6:57am 
@Роки Вуловић

Serbia uses the coat of arms of the House of Lazarević, [commons.wikimedia.org] which ruled Moravian Serbia and later the Serbian Despotate from 1371 to 1427. The House of Branković inherited the despotate in 1427 and was in power in 1444, so it would make sense to use the variant arms they employed [commons.wikimedia.org] as sovereign of Serbia. However, WappenWiki does not have these variant arms.
Brave Sir Robin  [author] Apr 24, 2023 @ 6:57am 
@Роки Вуловић

In 1444, Zeta (what EU4 calls Montenegro) was Serbian crown land. In 1451, it became an independent polity under the House of Crnojević and uses their coat of arms. [en.wikipedia.org]

Albania uses the coat of arms of the House of Kastrioti, [commons.wikimedia.org] which Skanderbeg, leader of the League of Lezhë in 1444, was a member of.
Brave Sir Robin  [author] Apr 24, 2023 @ 6:56am 
@Роки Вуловић

Bosnia uses the coat of arms of the House of Kotromanić, rulers of the kingdom of Bosnia. The design of the coat of arms itself is known from coins minted [en.wikipedia.org] in the late 14th century by the first king of Bosnia, Stephen Tvrtko I. However, contemporary tinctures are unknown. The red tincture employed by the mod originates from coats of arms attributed to the House of Kotromanić under the Kingdom of Hungary in armorials compiled during the Council of Constance, which was held from 1414-1418. The first known use of a blue field for the arms of the House of Kotromanić originated within the Korjenić-Neorić Armorial of the late 16th century. This was a copy of the lost Ohmučević Armorial, itself being highly dubious due to its composition of primarily fictional coats of arms, with a limited number of authentic ones.
Pera Apr 19, 2023 @ 8:17am 
Could you explain where did you find those eagles for Serbia and Montenegro? Albania too. And why is Bosnia red all of a sudden when its royal banner was blue historically?
Allenby Feb 15, 2023 @ 6:42am 
this is the mod i looking for thank you
Brave Sir Robin  [author] Dec 27, 2021 @ 9:31pm 
@Silent Mary
No. This mod is more or less out of support. I've moved on to Crusader Kings III. I have a small list of improvements that I would like to make for a small, "final" update but certainly nothing that could be described as an expansion.
Silent Mary Dec 27, 2021 @ 7:42pm 
Nice mod, any update for asia in the future?
Brave Sir Robin  [author] Nov 20, 2021 @ 12:34am 
@Muse

It's far more nuanced than that. Prior to the adoption of the star and crescent flag in 1844, the Ottoman Empire didn't have a national flag, whereas the national flag of the Confederate States of America existed alongside the battle flag of Tennessee.

Hypothetically, suppose that the Confederate States of America had only adopted a national symbol in 1865, but that the battle flag of Tennessee was being being used by its officials from 1862-1864 and was practically the only verifiable symbol to have been used during that time period. If you were looking for the symbol which best represented the state for the dates of 1861-1864, would the battle flag not be your first choice?

Of course, this isn't a perfect analogy, as we're comparing a range of five years to one of five centuries. Something being 500-years out of place is far less admissible than something being 5-years out of place.
Muse Nov 18, 2021 @ 4:12am 
The double sword is a field banner. That's like people using the battle flag of the Tenesee army as a confederate flag.
Brave Sir Robin  [author] Nov 17, 2021 @ 12:37pm 
@Muse

It's loosely based off of this Zulfiqar banner [commons.wikimedia.org] now kept at the Museum of Applied Arts in Frankfurt. The base image used in the mod itself is found here. [commons.wikimedia.org] It's found in the file history section, as the new version departs from the original design even further.

As for why I've used this flag, I've explained in detail in another post made on Nov 7, 2020 @ 3:24am. It's currently on page 5. The gist of it is that it's the least dubious example of a flag used by the Ottoman Empire during the time frame of the game which I can find.
Muse Nov 15, 2021 @ 2:27am 
What the hell is the Ottoman banner from? I checked wappenwiki and it's not anywhere to be found there
Brave Sir Robin  [author] Jul 15, 2021 @ 11:27pm 
@Phalanx

Both good suggestions. Although I think the reason I had omitted the coat of arms of Granada from those of Spain was that it was largely obscured by the shield frame and as a result looked kind of bad. Plus it wasn't added until 1492 whereas the current version is from 1474. I can try to put it in there, since I do think it would be more fitting given the in-game requirements for the formation of Spain, but if ends up looking out of place, I'd rather keep the current version.
Phalanx Jul 13, 2021 @ 4:04pm 
The CoA you use for Great Britain is from before the Acts of Union 1707. The version from after the union is this one: http://www.wappenwiki.org/index.php?title=File:Great_Britain_(1707-1714).svg
Also, I suggest changing the Spain CoA to the version with the Granada CoA on the bottom, as the decision to form the country requires you to own Granada (military decision only) and have no Muslim nations own territory in Iberia (both decisions). This is the CoA: http://wappenwiki.org/index.php?title=File:Spain.svg
Andreas_von_Staden Mar 4, 2021 @ 11:10am 
@Brave Sir Robin

All right, thank you.
Brave Sir Robin  [author] Mar 4, 2021 @ 7:54am 
@Andreas_von_Staden

I've uploaded it to the repository. [drive.google.com] I upload the images prior to resizing and in .png format, though. You'll have to resize it to 256x256 and save it in .tga yourself.
Andreas_von_Staden Mar 3, 2021 @ 12:23pm 
@Brave Sir Robin

Could you do this version of RUS.tga (I`ll insert this in flags with change) with inescutcheon of St. George for me? I could do it myself, but I can`t manage with 256X256 size and insert inescutcheon of St. George in middle of the Eagle.
Brave Sir Robin  [author] Mar 3, 2021 @ 3:32am 
@Andreas_von_Staden

That is the current coat of arms used for Russia, except that I omitted the inescutcheon due to the fact that it's possible for countries other than Muscovy to form it. Futhermore, earlier versions of the arms used by the Tsardom of Russia also did not include the inescutcheon.
Andreas_von_Staden Mar 1, 2021 @ 9:38am 
And what about this CoA for Russia? http://wappenwiki.org/images/1/1d/Muscovy.svg
Brave Sir Robin  [author] Feb 26, 2021 @ 11:08pm 
@qqpp

This mod attempts to utilise a consistent heraldic style. In heraldry, it doesn't matter how the original design looked, but what the original design was. A double-headed eagle is a double-headed eagle. The idea behind this is that you can describe via text the exact design of a coat of arms. This is known as blazoning.

The site you linked is the image that the design for Kazan's flag stems from. The design I've used was the closest WappenWiki-style image to the source material that I could find at the time, but I've just realised that WappenWiki has added the Welsh dragon, so I'll be able to make a closer version for the next update. It's still not perfect, as the Welsh dragon is passant whereas the Kazan dragon is statant. It's closer though.
Nano Feb 26, 2021 @ 9:49am 
@Brave Sir Robin
well, eagle at Konya has a very different look compared to wappenwiki, this one doesent looks like Seljuk eagle at all

Kazan flag is pretty accurate in game w/o mods, same flag appears at the national library of Tatarstan https://kitaphane.tatarstan.ru/eng/state_symbols/flag_kazan.htm
Brave Sir Robin  [author] Feb 26, 2021 @ 8:41am 
@qqpp

The flag used by Rûm is based upon a motif found in the citadel of Konya, built under Sultan Kayqubad I in the early 13th century. The tinctures are merely speculation.

Kazan's flag is based on an attribution to the "Caesar of Tataria" by the Dutch cartographer Carel Allard. I'm not sure which of his publications the flag is from, but for lack of a better option, this was used.

Please feel free to provide more suitable historical attributions, if you have any.
Nano Feb 26, 2021 @ 4:38am 
Rum flag is just a joke lol
Kazan flag is also unhistorical at all
Brave Sir Robin  [author] Feb 19, 2021 @ 11:30pm 
@Andreas_von_Staden

I'm not sure what you mean. All of the coats of arms on the "Russia" preview image seem to be up to date. If they're appearing differently in-game, then you either have another mod overwriting this one or the game isn't loading the mod at all.
Andreas_von_Staden Feb 19, 2021 @ 2:15pm 
Why Russian CoA is not like represented in pictures?
Brave Sir Robin  [author] Feb 13, 2021 @ 1:54am 
@formossa

That Ireland coat of arms edit is a massive improvement, but I still prefer the current one.

I'd have to implement the Timurid flag again to figure out what had bothered me about it originally, although if you're running banner-style flags, that might explain why it looks better proportioned than I remember. I'm pretty sure I was using the vanilla flag frames.

I was able to download and have a look at the Mughals flag now. I can't seem to find a source for the red border, though. The closest I can find is this flag used by the Qajar dynasty, [commons.wikimedia.org] except the border here is verses from the Quran rather than a plain, red stripe.

(1/2)
Brave Sir Robin  [author] Feb 13, 2021 @ 1:53am 
@formossa

Like I said, I try not to include WappenWiki-style recreations of vanilla flags in order to allow for flag mods that better address areas outside of Europe to be used with this one. If that's the primary feature of your mod, then they're not really of much use to me unless you're able to provide me with evidence for them being used historically.

(2/2)
formossa Feb 12, 2021 @ 8:02am 
@Brave Sir Robin:

- Irish flag: You are absolutely right, and once you see it it's rather difficult to unsee. The Princess Leia hairdo doesn't bother me that much (and I dont have the skills to change it) but I have adjusted the wing in Inkscape now. I will upload it in the Drive.
- Timurids flag: In my case I felt the bezants were proportioned pretty well on the first try. Definitely an improvement over the base game.
- Mughals: It’s a Persian flag with a red border, for style consistency.
- Roman flag: Made one with the Labarum and it works. I was afraid the purpure would be a bit garish in-game but it’s not too bad. And indeed not just another double-headed eagle.

formossa Feb 12, 2021 @ 8:01am 
@Brave Sir Robin: Well I was starting work on a personal addon and figured you might have use for some of the files. I have made a personal mod now and found that if you scale the svg files when importing them into photoshop they scale pretty well (initially I resized them in photoshop which was idiotic.)

Anyhow, I am planning on making a couple of recreations of other base-game flags too (whichever I happen to find interesting) I'd be happy to share my work (SVGs and TGAs) for a future update, if it means less work for you. I do play with the Banner Edits version and not sure how some of them would work for the shields. Still I hope it could be useful for you in updating and expanding on the mod.
Brave Sir Robin  [author] Feb 10, 2021 @ 11:08am 
@formossa

I'm not sure if you're asking for my permission to release an addon for the mod or simply making suggestions for future development. If you're asking for the former, by all means, go ahead. You don't have to ask. I don't hold any rights to the content of this mod. It's all community content in the public domain or released under creative commons licensing.

(1/4)
Brave Sir Robin  [author] Feb 10, 2021 @ 11:07am 
@formossa

I don't really have a process for "ensuring the best quality for use in EU4". I just have some basic standards for accuracy, quality, and consistency that I've outlined in the description, and being that I make mods for personal use, the ultimate aesthetic choices I make come down to subjective personal preference.

At one point, I did make the Timurid flag in the WappenWiki style, but I decided against using it. It was years ago, and I don't remember exactly why. I think it might have been that the bezants were too large for the frame, and it made it look awkward. I ultimately forgot about it. I could try to remake it, but if you read my last post here in response to Polskers, it's not a high priority for me.

(2/4)
Brave Sir Robin  [author] Feb 10, 2021 @ 11:07am 
@formossa

The double-headed eagle with the purpure field looks nice, but I don't think I have any use of the purpure tincure in the remainder of the mod, so that's a consistency concern for me. Plus I'd rather have the Roman Empire using something more unique, since there's an overabundance of double-headed eagles already. I'm not sure what intent you have for a laborum, but here's a vector image [en.wikipedia.org] that I've used before.

I've considered including that Ayyubid flag before, but I wound up with analysis paralysis because of the whole one versus two heads discrepancy. Just like the Timurid flag, I ultimately forgot about it. I'll probably add it when I update the Workshop when the Leviathan update comes out.

(3/4)
Brave Sir Robin  [author] Feb 10, 2021 @ 11:07am 
@formossa

I don't know what Anizah is, and I don't have the game installed at the moment to check. Wikipedia brings up an Arabian tribe, but I don't know where the flag's design comes from. If it's simply the game flag remade in the style of WappenWiki, I intentionally didn't do that to allow for flag mods that better address areas outside of Europe to be used alongside this one.

I know that WappenWiki now has a coat of arms for the kingdom of Ireland, but I think it's of poorer quality than the one I've used. The wing just sprouts out of the side of the woman's torso instead of being connected at the shoulder, and the lower body melds into the harp in a less seamless manner. Plus the cinnamon-bun hairstyle just reminds me of Star Wars. It doesn't really seem fitting in a 16th-century coat of arms.

Your Mughals flag is saved in a .tga format, which Google Drive doesn't have previews for. It's not letting me download it for some reason either, so I can't comment on it.

(4/4)
formossa Feb 10, 2021 @ 5:21am 
Dear @Brave Sir Robin,

I have enjoyed using this mod very much. I had some minor suggestions for additions to an upcoming addon which I have included as .svg files in the following map:

https://drive.google.com/drive/folders/1epwZlcdbLVioLsIC7B3gj2xQMUQfSsqR?usp=sharing

Essentially it are two images: a modified .svg file of the Courtenay arms (from WappenWiki) to use for the Timurids. It's the same design as in the base-game but it adds consistency. I have also added a golden eagle with purple background as a suggestion for the Roman Empire - using the color palette and eagle design from WappenWiki. (I have tried to find a Labarum design on either the WappenWiki site or a suitable vector image elsewhere but really couldn't find anything.)

If I can help out in other ways, please let me know. I'm not sure your process of ensuring the best quality for use in EU4 but I know my way around both the WappenWiki site, Inkscape and Photoshop.
Polskers Feb 5, 2021 @ 12:48am 
@Brave Sir Robin,

Thanks for the answer! I can totally respect that. And thanks for the answer regarding Colombia - I was aware there was some usage there but didn't know if it would be necessarily appropriate, given Colombia only exists for the last 11 years of the game.
Brave Sir Robin  [author] Feb 5, 2021 @ 12:17am 
@Polskers

To be completely honest, I'm not sure how much future development this mod will see, as my interest in Europa Universalis IV has waned since Crusader Kings III came out. In any case, I'm not really a graphics artist. I just adapt the artwork from WappenWiki into something usable by EU4 as best as I can. Whether or not these things get added is pretty much reliant on if WappenWiki is updated with the relevant arms, as I no longer have the interest to spend my time creating mock-ups or searching elsewhere as I've done before when WappenWiki lacked relevant coats of arms.

In regards to using Bogotá's arms for Colombia, I haven't done so because it wasn't an independent Colombia which used those arms but rather that they were used during the period of the Viceroyalty of New Granada. Colombia is a post-colonial nation, so that doesn't really fit.
Polskers Feb 4, 2021 @ 8:53am 
@Brave Sir Robin,

Any plans to add WappenWiki style shields for Colombia, Central America, Cuba, etc. too? I am sure there are some resources out there which might point to the right direction - Colombia's for example, is/was the city of Bogotá historically.

Keep up the wonderful work - I love what you're doing!
Brave Sir Robin  [author] Jan 25, 2021 @ 4:02pm 
@Crysocyon
The current version of the mod doesn't include Canada, but I do have it ready for the next update. I prefer to hold off on updating the Steam Workshop until major patches, but if you're desperate for WappenWiki's Canada flag, I've just updated the download mirror [drive.google.com] with the new flags I have. Those are: Canada, Texas, Sonora, Florida, California, and La Plata.
Crysocyon Jan 25, 2021 @ 10:18am 
Does Canada also get its wappenwiki shield? I don't see it in the images on the page
Alejandro Jan 7, 2021 @ 4:31am 
Thank you for making it clear. I wonder in which way can a player ever see for example the flag of Sardinia when they will never really be an independent nation unless I force Aragon or Castille to give up on that island...
Brave Sir Robin  [author] Jan 6, 2021 @ 10:49pm 
@Alejandro
This mod strictly modifies the flags used by historical nations. It does not modify the custom nation flag creator in any way.
Alejandro Jan 6, 2021 @ 5:40pm 
Is it possible to select some of these historical features when making a custom nation?
Smack Dec 30, 2020 @ 4:16pm 
Ah thank you! No idea why the game did that.
Brave Sir Robin  [author] Dec 30, 2020 @ 10:00am 
@Stark
I just downloaded the Steam Workshop version of the mod, and it's working fine on my end. The issue is probably on your end.

The best advice I can give you is to clear out your mod folder and let Steam re-download your workshop mods. Make sure not to delete any local mods (anything not from the Steam Workshop). The folder is here on Windows: C:\Users\Username\Documents\Paradox Interactive\Europa Universalis IV\mod\ and here on Linux: /home/username/.local/share/Paradox Interactive/Europa Universalis IV/mod. On Linux, you'll have to unhide hidden folders to see the .local folder. With Dolphin File Manager and GNOME Files, you can toggle this setting by pressing control+h.

You could also try using the alternative download of the mod. It's linked at the bottom of the description, under the "How can I customise the mod?" header.