Tabletop Simulator

Tabletop Simulator

Sub Terra Full (All Expansions)
62 Comments
JBI Jul 17, 2024 @ 10:02pm 
https://gyazo.com/fc4c8ad31d15619745ef36b7860e34a8

this showsup when i launch the mod
JBI Jul 17, 2024 @ 10:00pm 
Hi im trying to use this expansion but some tiles and tokens images are not charging could someone tell me which mods i may be missing, i have all mods for sub terra by this creator
Midnighttales Jun 8, 2024 @ 10:24am 
Hi, I can't see a colour for the Mercenary role. Any tips for troubleshooting?
Thank you very much for making this! Super stellar! :steamthumbsup:
Mint Nov 25, 2023 @ 9:05pm 
one expansion is missing the incubation
Frate Nov 19, 2023 @ 8:04pm 
Fantastic job with this. Have been trying to find a physical copy of this for a while now with no luck. Played with my gf and son last night and had a blast!
DarthNuts Jun 27, 2023 @ 7:32pm 
Thank you very much!
HINK  [author] Jun 25, 2023 @ 8:54am 
I believe dust is the fog that activates by switching states on the Fog token. I did not use White and Yellow lights in this mod, though I know what you are talking about. It's the yellow and white spheres from this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2554037089

You will also find fog there.
DarthNuts Jun 24, 2023 @ 7:08pm 
Thanks. i'm looking for assets to fix another mod. Also maybe do you know, where i can find these files?
dust.unity3d
light-white.unity3d
light-yellow.unity3d
HINK  [author] Jun 24, 2023 @ 3:52pm 
This error was already fixed in december. If you still experience it, you are using a copy of an older version. Just load the workshop verison and it will be fine.

The asset is http://cloud-3.steamusercontent.com/ugc/5072773634768505072/6A4AB01DE0AF20CF8CA43E4BD99B422521B12B32/
DarthNuts Jun 24, 2023 @ 3:28pm 
Hi, HINK! Can you share fix for this error?
WWW AssetBundle Error: 404 Not Found at /up/glow_bar_blue.unity3d
DarthNuts Jun 24, 2023 @ 3:26pm 
Hi, HINK! Can you share fix for this error?
WWW AssetBundle Error: 404 Not Found at [ {LINK REMOVED} ]
Grim Leaper Jan 1, 2023 @ 9:09am 
Thanks!
HINK  [author] Dec 31, 2022 @ 9:19am 
Fixed
Grim Leaper Dec 31, 2022 @ 8:30am 
I'm getting this error when loading the mod:

WWW AssetBundle Error: 404 Not Found at [ http://chry.me/up/glow_bar_blue.unity3d ]
Good Old Gamer Jan 28, 2022 @ 7:42pm 
So, me and my friend just got in a HUGE argument about this... HOW is the game played... is it done as FULL round PER PERSON ... or is one FULL round the entire set of players have taken a turn?

Because the argument is this... there seems to be TOO MANY cave tiles (64) before reaching the OUT OF TIME card....

If it is done *full round THEN event card PER PERSON* that makes more sens because it give a better chance to get to the *SIX CARD EXIT DRAW*

or... is it **one person does actions and move, second does actions and move... etc THEN event card**??? (if so then sudden death would kill everyone..)

SO PLEASE can you save me and my friends friendship and explain please?
skoo Jan 1, 2022 @ 9:16pm 
thank you for making this :2018salienpsychic:
HINK  [author] May 22, 2021 @ 7:24am 
I'm glad someone still checks out this game (especially after release of Sub Terra II).

And hey, I'm a forever DM as well, haha.
Good Old Gamer May 21, 2021 @ 9:38pm 
you have a fan HINK
<<< :P https://steamcommunity.com/app/286160/discussions/0/3105773861165166354/ lol i love this game
JohnBakhmat Apr 21, 2021 @ 7:03am 
Im not sure i just saw that Incubation comes out in 2021 an i though it's already out.
HINK  [author] Apr 21, 2021 @ 7:01am 
Is Incubaiton even out yet? I can't find it's online version anywhere. Not even the rules
JohnBakhmat Apr 20, 2021 @ 9:46am 
Hey HINK, is there any chance you add "Incubation" expansion in this version? My friends and i love to play this version but we'd like to use 'Incubation' as well.
Smielly Sep 15, 2020 @ 2:23am 
As far as I know in the Extraction Expansion, the expansion adds two horror tiles with 3 ways not 2.
HINK  [author] Apr 5, 2020 @ 9:12am 
There's a good enough version on Workshop already, I have nothing to add to it
zBaies Apr 5, 2020 @ 9:10am 
Do you have any intention in creating Sub Terra II?
drongo Apr 27, 2019 @ 6:17pm 
Thanks for all the effort! Little note: I got confused by the rulebook saying:
"Set aside the exit tile, then shuffle and stack the remaining 64 cave tiles face down. Randomly shuffle the exit tile into the bottom 6 tiles of the stack."
And your note: "When you see 5 tiles left, shuffle it [the exit card] into the bag."
You should have written "6 tiles", so you play with 7 cards, including the exit.
Cosmo Mar 25, 2019 @ 3:54am 
Here's five stacks created for expert 4p, and they're all really different, some lacking one of the important x2s, and double tremor can really change an entire game, especially so if you're 'expecting it' in the pre-set difficulty packs. https://imgur.com/7xkGoPf

Or a much clearer example with expert 6 player: https://imgur.com/quTFSZg which can provide extremely different games.
Cosmo Mar 25, 2019 @ 3:24am 
(continued) This becomes a much bigger problem when using Advanced/Expert pre-set difficulty decks, as they /guarantee/ a 2x event of each type, when in reality they could very well be the 5 that get removed from the 25 stack, to create a 4 player advanced 20 card stack.

The issue replicates itself with the Expert deck and more importantly, becomes a lot more visible when we're talking 5 or 6 players since the lower number of the hazard deck can mean that the guarantee of the 2x's always being in the deck would make for a much, much harder game, as well as predictability since you know the contents of the deck.

I would wholeheartedly recommend scripting the difficulty/players stack make-up, or at least make single stacks for difficulty and allow players to shuffle and draw as many cards as needed for their player numbers. This would indeed create a rule-appropriate setup for the hazard deck.
Cosmo Mar 25, 2019 @ 3:23am 
Hello, i did finally realise what you ment with adding the Exit at the 5 tile mark and shuffling. Was a bit thick on that. But i stumbled on something else, i was looking through the card pre-setups for the difficulties. These are the pre-player-number-deal stacks which get created following the rules: https://imgur.com/6Lvqn2i

The pre-set difficulty stacks, they don't get shuffled from the big stack and actually have completely static load-outs (tested with the 4 player one). https://imgur.com/sR7U5O4 and https://imgur.com/eQsRb1t

If someone always uses the Normal difficulty 4 player pre-made stack, they will always have 4 horrors, 5 floods, 5 cave ins, 4 tremors and 4 gases. Even if, following the random shuffle and assignment of the rules, it means any of the 5 hazard types should be the ones that have '5' of each.
HINK  [author] Feb 15, 2019 @ 6:25pm 
I don't see any problem with what i described
Cosmo Feb 15, 2019 @ 4:56pm 
But then i'd have all the tiles drawn face-up. :P I guess i could use another bag, draw 5 tiles in that one, then put the exit in, shuffle, and then shuffle the main bag and pull from that, pulling from the extra 'exit bag' when it empties.
HINK  [author] Feb 15, 2019 @ 7:37am 
Just use the bag and wait until there's only 5 tiles left in the bag.
Then you put the Exit in the bag and shuffle
Cosmo Feb 14, 2019 @ 10:57pm 
I'm a bit confused, maybe more because i'm new to TTS, but how do i do the initial setup, i have to put the Exit shuffled in the bottom 6 tiles, and while i can do that with Search it won't be hidden or random.
SaltyO Feb 5, 2019 @ 3:36pm 
I thought this mod was gone after peetree's comment there. Exposure on TTS for a game like this is the best thing that could happen to it. I would never have known about it otherwise.
Tyrant Feb 5, 2019 @ 3:07pm 
Ah, woops. I was looking at a version of Subterra based on this mod that still has those assets. Apologies.
HINK  [author] Feb 5, 2019 @ 3:04pm 
I removed them a long time ago because they are no longer necessary
HINK  [author] Feb 5, 2019 @ 1:19pm 
One year later i finally remembered to release my unofficial crap called SUB TERRA: THE LAIR

https://steamcommunity.com/sharedfiles/filedetails/?id=1645784561

The copyright owners will probably be unhappy, but worth a try.
It's not that good anyway.
SaltyO Apr 21, 2018 @ 7:07pm 
Wow, you worked your a^^ off on this. Peetreerocks, this might be true. I have spent $2,000+ on boardgames that I've played for free on here first. I wouldn't know who either of those people are and never would have thought of playing this game with anyone before this person spent a very long time turning it into a mod. So while they may not have given their permission, they should be thankful that they might get some sales out of it for nothing.
cquail Feb 18, 2018 @ 4:16pm 
This is an infringement on Inside the Box Board Games' copywrite and Tim Pinder's trademark.

This has NOT been produced with either's permission and should be taken down immediately.
Toppopia Jan 10, 2018 @ 9:21am 
Ah awesome, thank you.
HINK  [author] Jan 10, 2018 @ 8:42am 
Gas x2 - 4 hp damage
Water x2 - 2 hp damage
Tremor x2 - double damage
Cave-In x2 - roll twice
Horror x2 - all previous horrors go 2 steps, then 2 new horrors (if possible) are spawned.
Toppopia Jan 10, 2018 @ 4:47am 
So me and 5 friends played this last night. Great fun. We all managed to reach the exit on normal but 1 person managed to survive 2 out of time rounds while traversing floods and rubbles to finall escape. I have a question about the 2x hazard cards. It says that theres 5 if you are playing advanced or expert but they are only in the 4 player pile and not the others. Is this intended? Second question is what do the 2x hazards do? Since in the book it just says they are more deadly and the cards themselves dont have a description on them.
Chirimoyas Jan 6, 2018 @ 5:01pm 
Seems similar to Escape, will try out
HINK  [author] Jan 6, 2018 @ 11:43am 
Can't tell actually. It still needs more testing.
Lumix . Jan 6, 2018 @ 10:49am 
Looks nice, thanks for the work :steamhappy:
Rick Jan 6, 2018 @ 8:44am 
When will your expasion be released ? Plz let me know
HINK  [author] Jan 5, 2018 @ 8:16pm 
Updated
Wolfchak Vanbalt Jan 5, 2018 @ 8:10pm 
the 66 tiles includes the start and exit tile
HINK  [author] Jan 5, 2018 @ 8:10pm 
But you said it was supposed to be 66 tiles.
Wolfchak Vanbalt Jan 5, 2018 @ 8:09pm 
no just 1 crossroad 1+63=64
HINK  [author] Jan 5, 2018 @ 8:08pm 
So 1 terrain and 1 crossroads?