The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Arrow Range Increased
24 Comments
Onkel Stuart Nov 27, 2013 @ 9:57am 
didn't work
novocain Apr 15, 2012 @ 1:18am 
Does this do the same thing as setting:
fVisibleNavmeshMoveDist=12288.0000
in Skyrim.ini ?
Daniel Mtanous - USA - INACTIVE Mar 30, 2012 @ 3:04pm 
mod automatically gets turned off. EVERYTIME
Silent Hightimes Mar 25, 2012 @ 4:40am 
Hmm for some reason this mod stop wroking for me i can disable every mod but this one and it still wont work and even uninstal and reinstal still nothing it worked for long time than poof just stoped for me. Any ideas?

mayingan Mar 3, 2012 @ 7:24pm 
Ancient longbows could hit you at quite far distances. I had one and believe me, no one could find the arrow after a 40 degrees shot.
wingman Feb 25, 2012 @ 6:31am 
I have to agrre with tak, I edited the skyrim.INI to make this happen after I found out that I couldent snipe the mammoths. Boy Have Ive tried hitting a dragon in flight about 1/40 hits it.
tak Feb 24, 2012 @ 11:21pm 
That doesn't make any sense. Have you ever tried killing a dragon with arrows at a long distance?
wolfe754 Feb 24, 2012 @ 2:18pm 
@Shizukachan91

Bethesda has the arrows' hit boxes disappear after a certain range on purpose. This is so that a specific dragon power (leaving the power unnamed so as not to post any spoilers) remains viable in the game. If you were able to hit at any distance the arrow flies, then you would be able to shoot down any dragon that flies beyond that arrow restriction point, and said power would be useless.
Tinabelle Feb 23, 2012 @ 7:46pm 
For some reason I got distracted and didn't finish what I was going to say in the first part... XD

....straight through the enemy. I shot from quite far away, with the zoom perk and saw exactly where the arrow went and landed, then ran over there. The arrow had landed on the ground, having obviously passed straight through where I saw it "hit" the enemy, and stuck directly behind the enemy in the ground.
ShroomBrewer Feb 23, 2012 @ 7:32pm 
ya thats much better
Tinabelle Feb 23, 2012 @ 6:50pm 
Alright, I tested it again, and it seems that beyond the skyrim default range, arrows simply go straight through the enemy.

@DeviousHarp
Thanks! I'll definitely try that. :)
Rusty Harp Feb 23, 2012 @ 11:07am 
Get rid of the upward trajectory by usin this ini tweak, open Skyrim.ini and add the following lines to the [Combat] section:

f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0
Der Philosoph Feb 23, 2012 @ 11:04am 
im agree with Shizukachan91, but i think bad, that arrow deals no damage on farther range. still subcribed and hope next update will correct it. ;)
Tinabelle Feb 23, 2012 @ 12:52am 
Hmm... I after actually using it, it doesn't seem to work as it should. I have no other mods that affect arrows, so I seriously doubt it's a conflict. The arrows do indeed fly farther than ever before... but beyond the vanilla range, they do absolutely no damage. No matter how well aimed the shot is, the creature only reacts as if it had heard the arrow strike a nearby surface. I tested this with about 40 arrows, and absolutely no damage was done until I got back within vanilla range. Unsubbing, but I'll favorite it and keep an eye on it.
Tinabelle Feb 23, 2012 @ 12:35am 
The only thing I need now is something that stops Skyrim automatically aiming high for me, so it's actually ME that compensates for the curved trajectory of the arrow. Then... the sniping will begin. ^_^
Tinabelle Feb 23, 2012 @ 12:33am 
As for the mod - Great! Definitely downloading! I always hated that I couldn't hit that giant from such a short distance. :D

@Kai
That's a good idea... except for the whole gravity thing. Unless we're talking standing at least 30+ yards above or below someone, gravity isn't going to play a huge role in arrow speed. Seems a typical speed for an average arrow is 200 feet (about 60 meters or 66.66.. yards) per SECOND. Gravity accelerates things, assuming earth gravity, by ~10 meters per second (9.8066 to be precise) every second it's in the air. So, after the arrow traveling 60 meters straight up in one second, it will have slowed to 50 meters per second. Yeah, that's still gonna hurt about as much as it would point blank.
Slim Jim Feb 19, 2012 @ 4:39pm 
Kai: The arrow damage would not be lower if shooting from below, only the DISTANCE is lowered because gravity has no effect on horizontal motion.
Tinman Feb 19, 2012 @ 9:42am 
You guys are forgetting that Archers would easily hit and kill things at up to or past 100 yards. That said. Its not like the shots were actually accurate. just that by shooting up and volley shooting teams of archers could rain death. That said. If any of you have Hunted with a bow you would realize that the range on a good bow on an accurate shot is around 30-40 yards. This Mod allows your arrows to fly that far. but are you going to be able to actually HIT something?
Rufus Gibson Feb 18, 2012 @ 5:47pm 
sounds good i download
Kai Feb 18, 2012 @ 5:46pm 
The opposite holds true then, if someone is shoot at you from below, the arrow damage is lessened because the gravity slows it down.
Kai Feb 18, 2012 @ 5:45pm 
So then, shooting from a higher elevation at a target below you, will likely inflict way more damage than usual, meaning a stealth shot with that tactic, will almost always cripple or kill the target because of the immense damage from the force on the arrow's decent.
Kai Feb 18, 2012 @ 5:43pm 
For example, heavier arrows falls shorter range, but inflicts greater damage than lighter arrows. Arrows and bows has a sort of 'effective' damage range to make it more appealing to use. This means using a bow and arrow at a 'certain' distance at the target, will make it inflict even more damage, and hitting very close to it, will allow a higher chance of critical hit!

Lets say that the arrow's arc is the main damage point. As soon as the arrows arc and bends it's path (when it starts to drop), it inflicts the greatest bonus damage and has the greatest critical hit.

If the arrow is too close up, it inflicts base damage, but no critical hit at all.
Kai Feb 18, 2012 @ 5:41pm 
Having it be a part of a archery revamp might work, and not 5 times the range, but 1.5 times would work.

5x range would make sniping a bit too easy at the range, indicated on the screenshot.

If archery actually have crit, damage, and range be based on the motion of the arrow, then it would make it more interesting.
Rufus Gibson Feb 18, 2012 @ 4:55pm 
it not over power ?