Cities: Skylines

Cities: Skylines

Custom Names Lists
157 Comments
Bruce Jun 29 @ 8:31am 
Hint: Look for the Customizable Building Name Generator mod instead.
Bruce Jun 28 @ 11:36pm 
Don't bother with this. It's not this guy's fault; the mod that it depends on, Custom Namelists, does not work reliably anymore.
Lady Moon Nov 26, 2024 @ 2:52am 
Every time I load my save, the original names appear. If I apply the changes within the mod, they go back to being custom. It’s tedious to have to do this every time I load my save.
Rana cascadae Aug 28, 2023 @ 10:07pm 
Hello, I followed the instructions on how to replace everything, but I'm still getting random business and personal names not from my namelists showing up even though I've put those strings in the blacklist file - am I doing something wrong?
yao_zhou Jan 1, 2023 @ 3:02am 
Mod is not able to name new districts
Ilion  [author] Jun 19, 2022 @ 6:38am 
I might be that a recent update to the base game has broken the "Custom Namelists" mod.

At the same time, in che comments for the "Custom Namelists" mod, you say -- I always end up with "STREET_NAME_PATTERN:0" -- which sounds like there is an XML error in your .namelist file(s).
FlipposTheFox Jun 18, 2022 @ 8:07am 
Because I cannot for the life of me get it to work. Not with my own, not with your list nor any other lists i try to replace the names in.
I absolutely hate to be that guy that says "it doesn't work" when he is missing something incredibly important. But I am someone who has literally taken the time and written his own scripts to get his flight sim to work with custom peripherals, so how I can be this incompetent in getting this damned mod to work is beyond me. I tried absolutely everything. My only idea is it is one of the hundreds of mods i have enabled and going through each and every one is not something I will do. My last hope was that it was a UTF8 encoding issue or something but you're right, no reason they shouldn't work. I might some day return to this mod with a clean install of cities skylines, cheers!
Ilion  [author] Jun 12, 2022 @ 6:38am 
Why would you take that? They're just letters. But you yourself have to put them in the files.
FlipposTheFox Jun 12, 2022 @ 5:11am 
I take it greek letters aren't supported?
Ilion  [author] Jun 2, 2022 @ 7:54pm 
The .blacklist file included with this "mod" is the vanilla names are removed. Get rid of, or modify, the .blacklist file to add to the vanilla names.
Cubica May 30, 2022 @ 5:53am 
I thought this namelist would add to the vanilla one. It instead replaces it. :steamsad:
Can't find the original vanilla namelist anywhere. Which name does it have?
poncowolo Feb 14, 2022 @ 2:33am 
Still working, and thanks for making easier to custom the names, cheers
Ilion  [author] Feb 14, 2022 @ 12:53am 
I have no idea.

I cannot use post-Green Cities versions of the game, as newer versions lock up on my computer.
poncowolo Feb 12, 2022 @ 12:46am 
is it still working with airport dlc?
Ilion  [author] Nov 29, 2021 @ 12:00am 
Shatcs,
You can use the files included with this pseudo-mod as templates for creating your own Arabic names.
Shatczthegod Nov 28, 2021 @ 1:01pm 
make arabic names please !!!!!!!!
Shatczthegod Nov 28, 2021 @ 1:01pm 
make arabic names please !!!11
Shatczthegod Nov 28, 2021 @ 1:01pm 
make arabic names please !!!111
Shatczthegod Nov 28, 2021 @ 1:01pm 
make arabic names please !!!
Ilion  [author] Jul 16, 2021 @ 8:52am 
I thought I had clarified that info on the description page, but it seems I hadn't until now.

You welcome, and I hope it makes your game more enjoyable. But really, all I did was to format someone else's work to be usable by the "Custom Name Lists" mod.
Dunelaw Jul 15, 2021 @ 2:30pm 
Ok nice now I've found out! Thanks for the great mod
Ilion  [author] Jul 14, 2021 @ 2:33pm 
Please read the comments.
Dunelaw Jul 14, 2021 @ 12:37pm 
Sry where do i have to put the .namelist files to make it work?
Ilion  [author] Jun 19, 2021 @ 4:19am 
Some programs can read a file that another program has open, some cannot. It depends upon the sort of "lock" the first program has placed on the file and the sort of "lock" the second wants to place.
Delna Cendra Jun 19, 2021 @ 3:44am 
I'm don't know enough in computer science but yeah I guess this'd make sense
Ilion  [author] Jun 16, 2021 @ 5:59am 
I'm guessing that if you had the list files opened in your text editor, it had a lock on them and thus the game was unable to open and read them.
Delna Cendra Jun 16, 2021 @ 2:44am 
Well thanks a lot for the help !
Ilion  [author] Jun 15, 2021 @ 10:23pm 
Well, I'm glad it is now working for you.
Delna Cendra Jun 15, 2021 @ 2:32pm 
I posted a comment here to explain what happened, i don't know where it went weird. Maybe I forgot to click on "post".

==The way I named my sub-folder is always the name= string in the first balise of each lists file themselves named the same + .blacklist and .namelist.==
Sorry English is not my first language, by "Balise" i meant "Tag".

The issue was that I had two copies of the .DLL file, also, I had the files oppened in my text editor. Closing them fixed the issue. I haven't found a way to make it work for the addons/mods folder though, I tried to unsubscribe but this had no effect.
Ilion  [author] Jun 15, 2021 @ 11:09am 
What did the issue turn out to be?
Ilion  [author] Jun 15, 2021 @ 3:33am 
==I tried to delete the .DLL under the 255710 folder and then despite having it in the /Addons/Mods folder the mod don't appear anymore in the content manager.==

Doing it that way, I suspect that you'd need to unsubscribe from the "Custom Name Lists" mod. I *suspect* that the reason it doesn't appear in the Content Manager after moving it to your personal "~\Addons\Mods" is because the Content Manager knows it as a subscribed mod, yet the .DLL is not under the Workshop folder.

==The way I named my sub-folder is always the name= string in the first balise of each lists file themselves named the same + .blacklist and .namelist.==

I don't understand what you mean by that.

Could it have anything to do with file/folder permissions?
Delna Cendra Jun 15, 2021 @ 3:05am 
Thank you for answering !
I tried to delete the .DLL under the 255710 folder and then despite having it in the /Addons/Mods folder the mod don't appear anymore in the content manager. I also tried to delete it from the /Addons/Mods folder and to put everything back in the 255710 folder, the mod would reapear in the content manager but still no trace of the custome names in-game. I tried with the Viennalist as well and the names don't show up either.
The way I named my sub-folder is always the name= string in the first balise of each lists file themselves named the same + .blacklist and .namelist. I really don't see what is causing an issue here.
Ilion  [author] Jun 14, 2021 @ 6:33pm 
I don't see any obvious syntax problems with your list files.

On my game computer, I have the "Custom Name Lists" mod moved to a subfolder under the "~\Addons\Mods" folder, with my custom names files in a subfolder under that.

I think it should also work to put your custom names files in a subfolder under the "Custom Name Lists" mod's subfolder under the Steam Workshop's "~\steamapps\workshop\content\255710" folder.

When you put the "Custom Name Lists" mod's .DLL in the \Addons\Mods folder, is there still a copy of it under the Steam Workshop's "~\steamapps\workshop\content\255710" folder? I think that would cause a conflict.
Delna Cendra Jun 14, 2021 @ 2:14am 
Update : doesn't seem to be the Autoline mod
Delna Cendra Jun 13, 2021 @ 5:25pm 
For reference, here the .namelist file : https://pastebin.com/e7WjxzKw
and the .blacklist file : https://pastebin.com/vJSijhnK
Delna Cendra Jun 13, 2021 @ 5:10pm 
Hi Ilion,
I'm running into circles, my custom namelists don't seem to work what ever I do. I've tried put the .DLL in the \Addons\Mods folder with my namelists trying to put them inside and outside subfolders and this changes nothing. I have also tried to unsubscribe from any other custom name list mods yours included. This changes absolutely nothing. A possibility I've thought about is that it's in conflict with the Autoline mode or that I have made a mistake with the syntax.
ASOM30 May 17, 2021 @ 7:49pm 
No I don't.
Ilion  [author] May 17, 2021 @ 7:44pm 
Do you perhaps have the "District UI Tweaks: Hide Names" mod subscribed and activated?
Ilion  [author] May 17, 2021 @ 7:39pm 
I don't know what you mean by "the circle is blanked".

As best I recall, you can't edit a district name from the "district painting" mode. Rather, you click on the district info box (on the map), or select the "Info Panel/Districts" icon and then click anywhere within the district.
ASOM30 May 17, 2021 @ 6:52pm 
Okay without when add a District the circle is blanked and can't edit it.
Ilion  [author] May 17, 2021 @ 5:37pm 
I've never noticed that as an issue ... I'll try to look into it.

At the same time, as noted on the main page, this mod doesn't *do* anything itself: rather, it supplies several .namelist files for use by the "Custom Namelists" mod (so long as the .namelist files are copied to a location from which the "Custom Namelists" mod can read them). Thus, one doesn't actually need to activate this mod after subscribing to it.
ASOM30 May 17, 2021 @ 2:30pm 
With this turned on when add a District no name shows up I think.
Ilion  [author] May 17, 2021 @ 2:20pm 
The CustomPlaceNames.namelist file included with this mod may affect the *generated* district names, but once you *edit* a district name, that is the district's name ... same as with a road.
ASOM30 May 17, 2021 @ 1:50pm 
Does it effect editing Districts name?
Ilion  [author] Dec 7, 2020 @ 5:31pm 
I'm glad I happened to be using my internet computer, and happened to be browsing the Steam workshop, so that I was aware of your question.

I hope you enjoy this "mod".
Bonez Dec 7, 2020 @ 5:24pm 
Hallelujah! That's all I needed to do. Probably should've just tried it before asking, but thank you for responding so quickly!!
Ilion  [author] Dec 7, 2020 @ 5:19pm 
On my game computer, I did move the .DLL to a folder under the "~\Mods" folder, and I have the list files in a subfolder under that.
Ilion  [author] Dec 7, 2020 @ 5:17pm 
As I recall, you need to have your list files in the same folder as the .DLL (or perhaps in a sub-folder of the folder the .DLL is in).
Bonez Dec 7, 2020 @ 5:10pm 
Do I need to move the .dll into the Mods folder as well? It's not working, no matter what I do. I'm probably just an idiot, but I'm an idiot at his wit's end. lol. Everyone in the city is still a Sabrina, Scarlett, or Sterling...
Ilion  [author] Jul 25, 2019 @ 1:21pm 
As far as I know, there is no way to control or modify how the {0} pseudo-variable in the ROAD_NAME_PATTERN is populated. So, I think to get the result you want, you'd have to do as the Vienna namelist does ... which means that you'd gent multiple streets with the same name.