Stellaris

Stellaris

Multiple Galaxies V0.01
88 Comments
chicken leg Nov 23, 2024 @ 4:22pm 
I am rolling around on the floor and kicking my feet while cartoon train sounds come out of my ears because this MODIFICATION has NOT been UPDATED!!11
Allcraft Jun 13, 2021 @ 1:04am 
I am sad :(
Man From Yarra River May 2, 2021 @ 6:09am 
I promise that I will return so that was a lie :(
Darth Vader Feb 16, 2021 @ 2:10pm 
rip
The Cobble Priest Jul 8, 2020 @ 3:35pm 
is this going to be updated?
Pitlos Tails Oct 7, 2019 @ 7:46am 
OP posted that comment in 2018, OP FAILED TO DELIVER
AChicken Mar 29, 2019 @ 6:43pm 
Syphilis, I know a bit of programming (basic Java, basic C++, basic HTML5, and basic CSS). I confess that there would be a learning curve for what's needed to make a Stellaris mod. I say this that I'd be willing to help you with modding this. I sent you a friend request, and would've sent this as a message, but apparently I can't do that unless you accept my friend request.
Aríate Jan 13, 2019 @ 10:05am 
Hoping you can complete the mod :)
Davi Dec 7, 2018 @ 10:14am 
Can't wait for this to be updated :)
Syphilis  [author] Nov 13, 2018 @ 11:16am 
Hi all,

Long old time since any update I know. I have not been able to dedicate anytime to this as of late, however I have been learning coding to help develop this mod. I will probably not return to this until the new patch has been released but I promise that I will return :)

Kindest Regards
Sova Nov 12, 2018 @ 2:19am 
Is the mod creator still active?
SoulTechnology Oct 25, 2018 @ 7:39pm 
i would settle for 3, 300 system galaxies. with the L-gates at the cores connecting them (through that even chain though) and random-gen wormholes 'possibly' connecting them. would make for some interesting replayable gameplay espeshally with a lower system count not murdering MP
-=PR=- alliecat☭Ⓐ Oct 25, 2018 @ 5:23pm 
A good thing about the X-Gate idea is that it would help keep the late-game interesting after crises* have been dealt with

(*conventional crises that is, since if a warlike empire attains supremacy in another galaxy and sufficient technological advancement to make use of the X-Gates while the empires in your galaxy are lagging behind that would kinda sorta qualify as crisis in itself in terms of the superior firepower you'd be up against)
-=PR=- alliecat☭Ⓐ Sep 30, 2018 @ 12:03pm 
How about "X-Gates" in the galactic cores, powered by the sheer intensity of background radiation in that environment? And you need special super advanced techs to build ships capable of withstanding the radiation, gravity & heat to get there?
MrDeity Sep 19, 2018 @ 2:21pm 
I also love the sound of a larger game -- the 1000 systems limit is too small. Multiple galaxies would allow for a truly epic gaming experience!
Blue1528 Sep 16, 2018 @ 3:45pm 
It's an Interesting prospect I'll download it when it is done :steamhappy:
Reduviid Aug 9, 2018 @ 10:29am 
RIP
Testarossa Jul 22, 2018 @ 12:57pm 
Just wondering how this mod is going. Any news?
Canon Jun 23, 2018 @ 6:52am 
This would be awesome with the new L-gates
Hunterfish | 3D > 2D Apr 8, 2018 @ 6:28am 
@Langdelliooo

Hey how is the update going?
Words and Philosophy Apr 3, 2018 @ 8:56am 
@Kingdark

yeah, that one's on you.
Kingdark Mar 8, 2018 @ 12:18pm 
@kepos, hey man, please choose your words a bit better. For a moment I thought the mod actually got updated. But the mod doesn't appear to have been updated. It says 'posted 23 dec' with no 'updated tag' so... You got my hopes up for a moment there :(
Kepos Mar 8, 2018 @ 9:20am 
Thumbs up for updating this fine mod. Looking forward getting some very unique games out of it.
Kingdark Mar 7, 2018 @ 3:00pm 
This is exactly what I was looking for! I'll just have to be patient for you to update your mod! Thank you for your effort!
Coops.da.Loops Mar 6, 2018 @ 12:43am 
Idea: make it so you can only see the galaxy you spawn in, until you research an endgame technologie that means you can now travel to other galaxy.
Alerios Mar 5, 2018 @ 9:47am 
What's up Langdelliooo ? Is it hard to update ? (I think yes 'cause the 2.0 change a lot, concerning the empires and the new structure + pirates)
lyndonguitar Mar 5, 2018 @ 9:24am 
having a destroyed gateway(2-way if possible) or wormhole to connect both galaxies will be awesome
Words and Philosophy Mar 5, 2018 @ 8:05am 
Hey, absolutely love this mod. I missed playing this way since, like, forever.

however, I wonder if it'd be possible to force spawning locations, so for example you put in 4 other empires, and everyone gets their own galaxy? would make an awesome multplayer game.
Syphilis  [author] Feb 27, 2018 @ 8:51am 
Hi all, just wanted to inform you all that this mod is currently incompatable with 2.0, however I am currently working on an update which I hope to release to you all very soon. I have taken everyones feedback and I am looking into old and new bugs. Please keep your suggestions coming to help make this mod as great as it can be. Thank you all for your patience :)
Alerios Feb 27, 2018 @ 4:31am 
Nah, it didn't work in 2.0, I get a crash
August Shield Feb 27, 2018 @ 2:45am 
Does this work in 2.0?
DukeDukemm Feb 25, 2018 @ 3:54pm 
why did someone not make this sooner!?
Alerios Feb 22, 2018 @ 11:06am 
Update ?
Quasy Quasar Jan 23, 2018 @ 6:44pm 
This is a really cool mod. Would it be possible for you to create a version without the "terra ingonita" and the border changes though? I feel like they should be standalone mods.
Uthred Jan 10, 2018 @ 7:06pm 
The makeshift’ border system, can you make a seperate mod of this?
NattyNuke Jan 6, 2018 @ 3:19pm 
I Love It, but syncretic evolution doesnt work and I keep spawning in with a gaia homeworld, I mean Im not complaining I love Gaia homeworlds but it eventually got annoying.:steamsad:
Imp97 Jan 6, 2018 @ 4:25am 
Why do I start the game with 2 admin buildings?
freizeitpirat Jan 5, 2018 @ 11:25am 
syncretic evolution doesn't work
herald4life Jan 4, 2018 @ 4:20pm 
what is the total number of stars on this map
MackyP85 Jan 4, 2018 @ 3:37pm 
@)*( why don't y'all collaborate on this
Profile Name Jan 4, 2018 @ 12:06pm 
So you've figured out how to do multiple galaxies thats awesome! I tried doing this a little while ago but couldnt get spawning to work properly, I sent you a request maybe you'd be willing to let me know how you solved that?
WavingTunic Jan 4, 2018 @ 6:03am 
Suggestions when 2.0 comes out:

Hopefully you can make the connections between galaxys like a single open the gap type of feature so like once someone gets the tech the breach has been opened.

Maybe one area of the galaxy has only a force spawned event like the scurge that once you let out you need to try and contain.

Each area of the galaxy has something unique that you get for being there (no idea what those could be though).

Anyway really good idea good luck with development I think people have been waiting for something like this done properly
Laggfestttt Jan 4, 2018 @ 5:51am 
and costume empires is changing empire, star and planet names
Laggfestttt Jan 4, 2018 @ 5:50am 
frontier outposts is not projecting borders
Estrie Jan 3, 2018 @ 7:39pm 
Really awesome mod, saw you post it on reddit a while ago. Having said that, here's some bugs/sugestions.

*Planets start with extra buildings and no food.

*Fallen empires are having some name problems, some are normal others just "Empire 1" Empire 5" pretty small but their.


*My empires names are odd, unsure if intentional but commonwealth of man was renamed to "Human Combine" (which is actually a cool name I might keep using)



Really cool mod, just the planet building start kinda makes it a bit inconvenient.


(Also has a few issues with "New Ship classes and More V 7.0. and the extra fleet you get with the mod wont show up. This probably isn't a priority but I thought i'd run it by you. Thanks for the mod!
Strix6969 Jan 3, 2018 @ 7:39pm 
My pc cant even run 50 years in fastest with 100 stars
KorruptkSwades Jan 3, 2018 @ 5:07pm 
favored to follow :) sounds promising
MalevolentFiber Jan 3, 2018 @ 10:29am 
Im not sure I will be able to run this. My computer runs "decently" after 100 years on a 1250 system galaxy (using a different mod), so I'm wondering if you know how nicely this mod will run.
Bushmaster Angelo Jan 2, 2018 @ 7:29pm 
wait why does it need utopia and leviathans?
Killerpotato1231 Jan 2, 2018 @ 10:57am 
also Ai empires sometimes spawn on uninhabitable planets