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Long old time since any update I know. I have not been able to dedicate anytime to this as of late, however I have been learning coding to help develop this mod. I will probably not return to this until the new patch has been released but I promise that I will return :)
Kindest Regards
(*conventional crises that is, since if a warlike empire attains supremacy in another galaxy and sufficient technological advancement to make use of the X-Gates while the empires in your galaxy are lagging behind that would kinda sorta qualify as crisis in itself in terms of the superior firepower you'd be up against)
Hey how is the update going?
yeah, that one's on you.
however, I wonder if it'd be possible to force spawning locations, so for example you put in 4 other empires, and everyone gets their own galaxy? would make an awesome multplayer game.
Hopefully you can make the connections between galaxys like a single open the gap type of feature so like once someone gets the tech the breach has been opened.
Maybe one area of the galaxy has only a force spawned event like the scurge that once you let out you need to try and contain.
Each area of the galaxy has something unique that you get for being there (no idea what those could be though).
Anyway really good idea good luck with development I think people have been waiting for something like this done properly
*Planets start with extra buildings and no food.
*Fallen empires are having some name problems, some are normal others just "Empire 1" Empire 5" pretty small but their.
*My empires names are odd, unsure if intentional but commonwealth of man was renamed to "Human Combine" (which is actually a cool name I might keep using)
Really cool mod, just the planet building start kinda makes it a bit inconvenient.
(Also has a few issues with "New Ship classes and More V 7.0. and the extra fleet you get with the mod wont show up. This probably isn't a priority but I thought i'd run it by you. Thanks for the mod!