RimWorld

RimWorld

Exotic's Better Crashed Ship Parts
57 kommentarer
ExoticButts  [ophavsmand] 15. juli kl. 0:45 
Updated for 1.6!
Angrysquirrel 9. maj 2024 kl. 18:41 
Thanks dude!
ExoticButts  [ophavsmand] 5. maj 2024 kl. 16:31 
@Angrysquirrel Mayhaps :meephappy:
Angrysquirrel 3. maj 2024 kl. 12:21 
1.5 update?
HvD 3. jan. 2023 kl. 17:07 
@ExoticButts Much appreciated! =D
ExoticButts  [ophavsmand] 14. nov. 2022 kl. 22:15 
@HeavyD Why yes, yes it will ;)
HvD 14. nov. 2022 kl. 8:18 
Will this be getting a 1.4 update?
Loli Cunnysseur 31. okt. 2022 kl. 20:21 
:steamthumbsup:
ExoticButts  [ophavsmand] 3. apr. 2022 kl. 17:12 
Updated for all you lovely subs, mostly to make sure she's still in working order! May be looking at adding more to this mod eventually; stay tuned :winter2019happyyul:
Paul Muad'Dib 27. juli 2021 kl. 6:33 
woot! :steamthumbsup:
Jegon Chéserex 27. juli 2021 kl. 5:48 
:DragonHopeful::nekoheart:
ExoticButts  [ophavsmand] 26. juli 2021 kl. 21:46 
@Jegon <3
Jegon Chéserex 26. juli 2021 kl. 7:35 
gosh that was fast XD
ExoticButts  [ophavsmand] 25. juli 2021 kl. 22:40 
Updated to 1.3.
ExoticButts  [ophavsmand] 25. juli 2021 kl. 22:10 
@Jegon Yes, eventually, although I am juggling a ton of IRL stuff at present. I'll update when I get the chance (and can work out how to keep my 1.2 modlist intact whilst testing...)
Jegon Chéserex 25. juli 2021 kl. 5:41 
is patching to 1.3 planned?
pgames-food 14. nov. 2020 kl. 23:22 
ah ok cool, many thanks :)
ExoticButts  [ophavsmand] 14. nov. 2020 kl. 23:13 
@pgames-food Yes, using xpath patching you can check for this mod and your rimside recycling mod, and create a new definition for a new ship part if both are present :)
pgames-food 14. nov. 2020 kl. 22:28 
thanks for 1.2 :)

do you know if it is possible for me to somehow add a patch so that if playing with this mod, and my rimside recycling mod, that an extra type of ship part could crash, containing something form my mod?
ExoticButts  [ophavsmand] 13. aug. 2020 kl. 23:57 
1.2 update is now up, only 1.0 version will still utilise its builtin version of ModCheck as the game's backend doesn't allow for builtins of that variety since 1.1. Enjoy :D
Dynamic 7. apr. 2020 kl. 19:23 
Ah, ok. I'll let the mod author know. Thanks!
ExoticButts  [ophavsmand] 7. apr. 2020 kl. 19:11 
@Dynamic Something else is injecting its own <killedLeavings> XML node into that ship part's definition in the game's backend code, specifically a Psychic Engram. I'm not familiar with a mod that adds such an item, but whichever mod it is has implemented their XPath automatic patching system incorrectly, causing a duplicate.

From what I know it shouldn't cause any issues, although any fix would need to come from the mod author of whichever mod adds Psychic Engrams :)
Dynamic 7. apr. 2020 kl. 18:24 
https://gist.github.com/bc2ba48d9ea5fba421e25161804d92d0

Any Idea why it's casting that error, and is it bad?
ExoticButts  [ophavsmand] 26. feb. 2020 kl. 4:19 
@RustyHams tyvm :D
RustyHams 25. feb. 2020 kl. 20:27 
You're the best Mr. Butts!
ExoticButts  [ophavsmand] 25. feb. 2020 kl. 6:50 
Updated to 1.1, backwards compatible to 1.0 :D
whiskyjack 3. juni 2019 kl. 3:29 
No problem, thanks for keeping the mod up to date.
ExoticButts  [ophavsmand] 1. juni 2019 kl. 5:19 
Ty for the heads up Whiskyjack, will get on that once I'm home from work.
whiskyjack 1. juni 2019 kl. 4:34 
ModCheck.dll needs to be updated since the lastest RimWorld update (1.0.2282).
ExoticButts  [ophavsmand] 9. feb. 2019 kl. 13:38 
@Natalo77 Not that I'm aware of.
Natalo77 9. feb. 2019 kl. 8:18 
Any hard incompatibilities?
ExoticButts  [ophavsmand] 25. nov. 2018 kl. 13:18 
imfrank I... wouldn't know, tbh. I don't use Crash Landing, something about it is offputting to me.

You can always test, and if it throws an error, let me know. I might deign to give CL a go and make an autopatch in this mod.
imfrank 24. nov. 2018 kl. 20:08 
compatible with crash landing? if not, is there a way to make them compatible? unless there's no reason for them to be compatible?
ExoticButts  [ophavsmand] 16. nov. 2018 kl. 10:57 
@Thundercraft silver will no longer drop from ship parts. I'd realised that when I updated to 1.0, I'd missed the changes to other drops Tynan had made, but those are reinstated PLUS the AI core drops and glitterworld meds now.
ExoticButts  [ophavsmand] 2. nov. 2018 kl. 10:24 
Who knows, might even feel creative and do something funny like make new ship parts that explode when destroyed, or others that do other interesting things. When I feel motivated to do more modding I'll throw more ideas around and do some testing.

Current priority for modding is a secret I'm working on, though. Should be fantastic when it's done.
ExoticButts  [ophavsmand] 2. nov. 2018 kl. 10:21 
@Thundercraft I have toyed with the idea of doing more with this mod, although there's a lot on my RimWorld modding to-do list, so to speak, as well as my actual to-do list. Couple that with the fact I recently got a new PC that expanded my list of games I can play a thousandfold and you can see why I haven't thought about it much.

I'll add a potential expansion of this mod to my "Mods to make" list, though, although it will probably sit alongside more prioritised expansive stuff, such as race mods and similar. Kudos for the idea :)
Thundercraft 2. nov. 2018 kl. 8:28 
I am definitely glad to be able to obtain AI cores from psychic ships as it was before. And Gillterworld meds for fighting poison ship mechanoids sounds like a nice balance. But, have you considered making further changes to crashed ship parts?

I like the sound of the changes in Catalyst Plasteel Ships . However, it hasn't been updated since 2017. I like the idea of more plasteel from parts. And the idea of mechanoid ships giving silver - which is mostly money - seems rather silly. Instead of silver, obtaining more components seems like a fair trade-off.
ExoticButts  [ophavsmand] 21. okt. 2018 kl. 14:43 
@dumbledoreisreallygay All g, and ty ;)
Latex Santa 20. okt. 2018 kl. 10:50 
@ExoticButts Many thanks for updating! Also, that name doe O_O;;
ExoticButts  [ophavsmand] 17. okt. 2018 kl. 9:57 
1.0 update uploaded.
ExoticButts  [ophavsmand] 26. sep. 2018 kl. 10:03 
Mod is now updated to B19. Should no longer glitch out due to Glitterworld meds being changed to "MedicineUltratech" in the code (because Tynan makes weird decisions).
ExoticButts  [ophavsmand] 4. juni 2018 kl. 11:38 
@CatCraftYT it should, as it requires nothing to do with the initialisation of a save.
catcraft 4. juni 2018 kl. 8:39 
this works with saves, right?
ExoticButts  [ophavsmand] 25. apr. 2018 kl. 7:49 
@Armedwithpuns ;)
Armedwithpuns 25. apr. 2018 kl. 7:41 
your name made my day
ExoticButts  [ophavsmand] 18. jan. 2018 kl. 2:48 
@Teneombre all good, and a good day to you too!
Teneombre 18. jan. 2018 kl. 2:47 
Oh ! It's nice to learn it ! That will help for further modding from myself ! Thank you to take the time to answer and sorry for the wrong bug alert :) I with you a good day !
ExoticButts  [ophavsmand] 18. jan. 2018 kl. 2:42 
@Teneombre not at all! All mods themselves technically ask for more resources on gamestart, else they wouldn't work, but no, this mod doesn't ask for more beyond that as RimWorld stores all definitions for items/buildings/etc. dynamically each gamestart. You could quite literally name a file just about anything, and as long as the code is done properly (in this case, the definition names and such of crashed ship parts) it'll function :)
Teneombre 18. jan. 2018 kl. 2:40 
yes but ask for more ressources to make the game starting no ?
ExoticButts  [ophavsmand] 18. jan. 2018 kl. 2:39 
@Teneombre it certainly works, as the filepath doesn't need to be super accurate, just requires the parent folder and correct code referencing, which this mod has :)