Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=CAT3BX1JG5Y (though i'm kinda busy now, i might be able to work on stuff in due time)
I will make an effort to update the actual map(or seperate map co_faceoff port)
That said IF I get bug reports (like below) I will certainly make an effort to fix them. I just cant dedicate large amounts of my time to testing classic each patch anymore (especially since it really requires full playtests like NS2 should).
1. The armory is floating in the air rather than on the ground.
2. Motion tracking is not working.
3. Sometimes ppl can not respawn (normal playing, not under the team balance mode), I saw 'Failed to find spawnpoint for respawn wave!' in the console of the server.
4. When 1 vs 1, if one person went to the readyroom or quitted, the game was still going on instead of end.
5. Later joined players didn't get the compensatory XPs like NS1.
Right now I just find these issues, if I find more I will add.
Btw how to increase the max entites limit in the classic mode ? (not just those stuffs in the ClassicConfig.json, I mean sometimes it would showed 'Can't build - too many entities' while commanding) The current setting for siege007 is really not enough.
Thanks
@Dragon - Could we get an update? I'm keen to run this on one of the DMD servers. Thanks!
If not there is something wrong, preventing people from connecting to the server
(May not be the NS2C mod itself, I was able to host a server running the mod)