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Furthermore, I can't afford to buy Dharma at the moment and so even if I was inclined to rewrite pretty much every file in the mod to suit the Dharma changes, I can't access them for testing without spending money I don't have on DLC.
I've not played with Dharma DLC and I don't want to criticise it- It looks great, but it also looks like the end of this mod, because I can't code for a system I can't access.
-Republic of Salé, in Morocco 1619-1644
-Libertatia 1688-1713 (Off Madagascar)
-Republic of Pirates (Bahamas) 1706-1718
-Djerba (Off Tunisia) 1503-1546
Alternatively, if you want to play as one of the ones not listed above, wait for one to spawn, save and quit, then select the new nation on startup, or force a spawn using console commands. The spawn events ids are in the mod file, which (on Windows) is in My Documents>Paradox Interactive>Europa Universalis IV>Mod>Pirates.zip
As always, I will upload the current version of the mod as a new file, so that if you are continuing with an old save on v1.24 it doesn't break it.
Besides making the mod compatible with patch 1.25, the update will also add new features:
-an event to give ai pirate republics in new world a colonist
-an event to punish large pirate republics, simulating the difficulties in running a large nation of essentially lawless people,
-A corsair republic on Djerba, run by Barbarossa, as was historical. This will be available in historical starts. In the game at the moment, this period is represented by Ottomans having Tripoli as a march. Djerba will be an Ottoman march and will not exist at the same time as Tripoli, in order to not increase the Ottoman diplo relations. (1/2)
-Various events that can cause Djerba to spawn.
-Resolved a compatibility issue with Extended Timeline, by changing Port Royal's tag from PRY to POY.
-fixed the syncretic faith bug, where you couldn't always pick one. Note that this feature does require Cossacks dlc.
-Added 25 new events, some details of which are available as spoilers below, for the insatiably curious!
- Added a mid game event chain regarding the voyages of William Dampier and his exploration of Australia.
- Edited the Women in History event for Grainne Ni Mhaille, the sea queen of Connacht, to make it into an event chain that can result in the spawning of a pirate republic named for Clare Island, from a tag previously existed as a generic pirate republic that could spawn anywhere. This tag has been replaced with a new one in the generic pirate spawn event, Puerto San Patricio, named for the St. Patrick's Batallion.
The Republic of Salé (Morocco) 1619-1644
Libertatia 1688-1713 (Off Madagascar)
Republic of Pirates (Bahamas) 1706-1718
Alternatively, if you want to play as one of the ones not listed above, wait for one to spawn, save and quit, then select the new nation on startup, or force a spawn using console commands. The spawn events ids are in the mod file, which (on Windows) is in My Documents>Paradox Interactive>Europa Universalis IV>Mod>Pirates.zip
Legacy version: http://steamcommunity.com/sharedfiles/filedetails/?id=1254655963