Stellaris

Stellaris

Dynamic Political Events
1,909 Comments
Cardolam Aug 23 @ 7:03am 
Is this compatible with 4.0.22?
mordercaniewiniątek Aug 21 @ 6:04am 
is it possible for empath hives to also get events?
trigger happy idiot Aug 10 @ 1:19am 
Great mod. Please upload a version for 3.14
chrisperos Aug 9 @ 7:05pm 
please, 4.0 is so ass upload a 3.14 version of the mod :(
MrFunEGUY  [author] Aug 7 @ 9:22am 
@Madman - Must be an overwrite. For overwrites the item at the bottom of the load order will be prioritized typically. This mod is compatible with all the ethics and civics mods (pretty sure, report any bugs) so you should place it below, where things are working.
Madman Aug 6 @ 3:27pm 
Hello, I noticed something a bit strange. For some reason, when playing with the ethics and civics mod, if I place this mod above it in load order, robot pops are no longer fabricated. It works however if this mod is placed below in the load order. Do you have any ideas why this might be?
KingAvenue Aug 6 @ 8:27am 
No
MrFunEGUY  [author] Aug 4 @ 1:00pm 
Is it not updated for the current version?
KingAvenue Aug 4 @ 8:32am 
Does this mod work for the current version?
Cardolam Jul 20 @ 4:23am 
@Red Fang

Sure.
Red Fang Jul 19 @ 10:44pm 
Just returned to the game. This works fine for v4.0?
xKilroyx Jul 7 @ 10:46pm 
This mod looks incredible!
Dahman Witdaplan Jul 1 @ 12:12am 
do you have any older versions of this mod like 3.14?
MrFunEGUY  [author] Jun 29 @ 9:24am 
@哔哔小子 - You need to explain what is causing stuttering or when it happens.
哔哔小子 Jun 28 @ 8:48pm 
Awesome mod, but the code needs to be optimized in the current version to prevent game stuttering.
Cheddbuzz Jun 25 @ 6:05am 
hello i was just wondering if this mod adds a event about a xeno rights leader that give a permanent empire modifier for egalitarian and xenophile attractions? and if so if there is any way to get rid of the modifier
ColonelSawyer Jun 24 @ 6:59am 
@Pablo_gonzalez, activate debug tooltips, check the ID which appears when hovering over the empty confirmation box, if it is 21140 or 21135, you have to reinstall machine age and synthetic dawn.
Crowley Jun 23 @ 12:59pm 
@pablogonzalez for me it was the muti origins mod
MrFunEGUY  [author] Jun 22 @ 4:35pm 
Don't think this mod is your problem
pablo gonzalez Jun 22 @ 6:01am 
Does this mod add traits to leaders, since I am trying to find mods that do that which haven't been updated to at least june 4th, since I keep getting weird broke pop-ups and was told that is the issue causing it.
MrFunEGUY  [author] Jun 11 @ 10:57pm 
@A-Sartek - I will add that.
Coggernaut Jun 10 @ 4:53pm 
I love this mod, thank you for developing it :steamhappy:
A-Sartek Jun 10 @ 12:02pm 
Hello! Is it possible to add another scripted variable to detect if this mod is active? Currently, it is possible to use any other positive value but a dedicated value like @dpe_mod_is active = 1 is more convenient. Please, I'm currently updating my compatch mod and it would be excellent to have something like that for better script readability.

:selphinehappy:
MrFunEGUY  [author] Jun 5 @ 12:51pm 
@Celador - Specifically what part of it isn't working correctly?
Celador Jun 5 @ 12:48am 
Not entirely sure, but I think military academy (cc_milacademy) building doesn't work properly, probably because it still uses older population requirements.
MrFunEGUY  [author] May 31 @ 6:32am 
Yes
daboss12 May 30 @ 10:41pm 
does this work for 4.0?
MrFunEGUY  [author] May 28 @ 8:30am 
Yes
Mory May 27 @ 8:51pm 
Does this work with Ethics and Civics: Bug Branch?
MrFunEGUY  [author] May 22 @ 1:49pm 
I assume Star Trek New Horizons
Wairui May 20 @ 12:43pm 
What is STNH?
MrFunEGUY  [author] May 19 @ 11:38am 
No
CloudCoco May 19 @ 8:57am 
Is a 3.14 version upload on steam possible?
MrFunEGUY  [author] May 18 @ 6:29pm 
Here is a link to the GitHub of the latest 3.14. version, which you can download by clicking the "Code" button

https://github.com/CaligulaCaesar/cc_events/tree/0176c015077681b3953fcf19594834f4c99a0f59
Meaty Ogre May 18 @ 6:15pm 
Would it be possible to include a setting in this mod (like via an event fire at start of game) to either have factions spawn early/immediately? Kind of like how some of the civics have them spawn early?
HulkHasBigPp May 18 @ 10:44am 
please upload a 3.14 version
Bluberg May 18 @ 5:01am 
bro u the goat for this update
SirChristian288 May 17 @ 11:48pm 
Thanks for the update! This mod does wonders for roleplaying and flavor.
mig May 17 @ 5:43pm 
bro please give a 3.14 version
ANumeric May 17 @ 4:31pm 
Thank you so much for your work, playing without this mod felt bit empty :steamhappy:
MrFunEGUY  [author] May 17 @ 3:25pm 
Updated. It would be unsurprising if there are some small bugs. Let me know.
jchokey May 17 @ 9:10am 
Love this mod, and looking forward to the 4.0 update. Thank you for your work!
Cowardly_chaplain May 15 @ 10:13am 
Thank you for continuing this GREAT mod.
MrFunEGUY  [author] May 7 @ 10:26am 
No ETA. Within the next 2 months, let's say.
Nighthound May 7 @ 9:58am 
do we have an ETA for an update?
Fix May 7 @ 7:04am 
pls, save version mod for 3.14
Potate Boi May 5 @ 4:39pm 
it was not, in fact, safe to move over to 4.0 without balancing. I got smacked by an infinite number of blank events with the event ID for the xeno clashes event.

It was a hive mind, too, so... fun, I guess. Will wait for update.
MrFunEGUY  [author] May 5 @ 4:35pm 
Hold off until an update.
tilarium May 5 @ 2:45pm 
It looks like event mods are pretty safe to move over to 4.0 but they will likely need to be re-balanced or adjusted to account for changes to pops, resources, and trade. It's probably best to hold off using any until then.
Seifer May 5 @ 12:07pm 
love this mod. any chances of this mod needing to be updated to 4.0 or will it be good as is?