The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Skyrim Sewers 4
114 Comments
_-Kronos-_ Dec 3, 2017 @ 12:25am 
Does it work holds city overhaul
viltuska  [author] Sep 18, 2017 @ 6:21pm 
@Olet tervetullut :) Glad you liked the mod. It's quite dated already and I still have the Raven Rock sewers almost done but I haven't got the time and energy to finish them up.
suandin Sep 3, 2017 @ 3:02pm 
@ Viltuska: I resubscribed and found the entrance by chance (I used the aura whisper shout in the derelict tunnels, which revealed the draugr guarding the entrance). I think I've searched every single square centimeter around Thorek's corpse, but I don't remember seeing a button at all (so I tcl'ed my way through the wall). Maybe it's me or it didn't load properly like I mentioned in my earlier comment.

Still, it was fun trying out and I would recommend the mod. Thank your for your hard work! Kiitos!
viltuska  [author] Sep 1, 2017 @ 7:16pm 
@suandin
Spoilers ahead for those who want to find the Temple on their own (it's a bit overcomplicated I agree):
In the Solitude sewers go to the Cloaca Maxima. There you need to dive to a bandit hideout where you find a door to the collapsed sewers. Fight off a couple of Chauruses until you find a stairway leading downwards into a sunken tunnel. At the surface level of the water, on your left hand side, there's a button on the wall. That opens a door in the sunken tunnel ahead. Dive your way through. There's a couple of draugrs popping out of sacrophagi. Kill them and you'll find a a puzzle door where the Steel Claw fits. After that you'll find the Ruins of Old Haafingaar and the Temple of Shor.
suandin Aug 25, 2017 @ 3:50pm 
I've tried the mod over the last few days and I really liked how you worked out the sewers. They look like they've always belonged to the vanilla game. However, I could not find the Ancient Temple in Solitude, no matter how hard I tried. I skimmed through the earlier comments and followed the clues with the Hall of the Dead and the Temple of Divines, but found nothing. Thoreks Note to Jon said something about two other guys and I think I remember killing them, but all corpses disappeared immediately from the game, so if they carried other clues, they were lost.
So I loaded an earlier save and ran through the Solitude again, but this time a lot of generic enemies were missing as well as Thoreks corpse, which makes me think that some contents might be missing. I'll check if resubscribing helps.
geigda Apr 6, 2017 @ 9:29pm 
Is this compatible with Undeath?
Angel's Thunder Dec 21, 2016 @ 4:25am 
Great mod I found a sword called shard slayer:steamhappy:
viltuska  [author] Aug 9, 2016 @ 6:15pm 
@Deathjester
Jep, pitäisi toimia, ei siis koske muuta kuin isoihin kaupunkeihin + pariin linnoitukseen ja muutenkin muutokset "vanilla-mestoihin" koitettu pitää minimissä, eli lähinnä sisäänkäyntejä sijoiteltu eri puolille kaupunkeja.
Deathjester Jul 17, 2016 @ 6:27pm 
Toimiiko tämä Castle Volkihar Reduxin kanssa? Se asentaa Solitudeen vampyyreille tarkoitetun viemärin.
Blast Lord Jul 13, 2016 @ 3:21pm 
I am looking foward for beyond Skyrim also looking foward for you to continue working on sewers of skyrim with my idea still on the comment section you always got my support
viltuska  [author] Jul 13, 2016 @ 2:53pm 
@Blast Lord
Still have the imp under works, though Bruma release isn't that far off anymore.
Blast Lord Jun 24, 2016 @ 2:03am 
Sup just seeing how you doing on Beyond Skyrim Bruma?
viltuska  [author] Feb 20, 2016 @ 5:47pm 
@Blast Lord
I'm currently still working with Beyond Skyrim Bruma and other stuff. Once I'm done with them, I'll do some Sewer stuff.
Blast Lord Feb 18, 2016 @ 6:24pm 
@Viltuska Hi yea just seeing how your doing also hoping there will be new updates for the awesome mod.
viltuska  [author] Feb 18, 2016 @ 4:18pm 
@ShadowFiendxzzx
Yes it should be. I have JKSYkyrim on my load list as well.
SlamJamley Jan 1, 2016 @ 8:56pm 
Is this mod compatable with JK's Skyrim?
SynValorum Nov 28, 2015 @ 7:31am 
@Blast Lord that sounds awesome.
Blast Lord Sep 22, 2015 @ 12:32am 
@Viltuska The DB Sanctuary is haunted with ghosts of DB members, undead, traps, also a questline about the history of the Dark Brotherhood Sanctuary. The Boss fight will be the ghost of the Lord of this ancient DB Sanctuary which the boss fight should not be vanilla style boss fight. Also once yea beat the boss you'll be able to claim the sanctuary and make it your own player home.
viltuska  [author] Sep 21, 2015 @ 9:19pm 
@Blast Lord. That Dark Brotherhood sanctuary is a great idea!
Blast Lord Sep 19, 2015 @ 6:28pm 
@Viltuska I was thinking of one of the sewers holds an ancient Dark Brotherhood sanctuary that was abandon a long time ago which holds old artifacts, loot, also a boss fight even some puzzle challenges.
Blast Lord Sep 19, 2015 @ 5:34pm 
@Viltuska awesome well if you ever need me to give yea suggestions or bugfixes just holla
viltuska  [author] Sep 19, 2015 @ 3:22pm 
@Blast Lord. I still have plans for it. Just need the time to execute them :) The plans, that is.
Blast Lord Sep 9, 2015 @ 10:24pm 
Sup it's been a while since I commented still an awesome mod and I hope you'll continue to work on it
friend cube #1 May 6, 2014 @ 2:43am 
Yesit is compatible with enhanced cities
Lanerdog Apr 13, 2014 @ 10:13pm 
were do you find the entrances? And is it compatible with enchanced cities?
viltuska  [author] Feb 14, 2014 @ 10:49pm 
Thanks! Glad you liked it, I'm working on Raven Rock sewers now which will be quite large too and they will consist of one large dungeon complex instead of smaller hubs.
Fabuloisfox Feb 7, 2014 @ 7:58pm 
i have to say i like this. i always restart just to find the swords its real fun oh and finding the one in solitude was tricky ill admit that (:
Nights Decent Dec 11, 2013 @ 5:14am 
omg this is so awesome for roleplaying as a top-dolar criminal i although while i think its good 1. its hard to memorise where to go in the sewers(not think i don't like all the places to go it adds to the realistic feel to it) and 2. guards wont follow you into the sewers from what i can tell i might of just outran them by the time i've gotten to the entrances but that's what it seems and could you add someone like a peddler to be able to set up traps buy a big map and base area in the sewers and i've tried to use the modder and its hard so whenever i walk through these sewers and memorise them it amazes me what you were able to do so keep up the great work and if you can the whole base along with maps and guard patrol and i have an endless list of ideas if your willing to take them into account and add them in
Leeber Dec 7, 2013 @ 1:07pm 
That's not what I meant. I guess you are telling me that all the text, including the name of the localizations related with the sewers and inside the sewers are in english. I understand that and don't surprise me. But what I think it's not normal is that the mod changed the name of ALL the places in the game. e.g: Breezehome appears in my game as Breezehome when it has to be named "Casa de la Brisa". I've made two captures to show you what I mean. Thx for answering so quick ;)
viltuska  [author] Dec 7, 2013 @ 8:49am 
Yes this is the english only version. There's at least Russian and French version available at Skyrim Nexus.
Leeber Dec 6, 2013 @ 10:54pm 
This mod change the name of the localizations to english ignoring the language selected by the user. This change is visible in the local map and in the places entrance but not in the world map.
LHAV Nov 21, 2013 @ 3:41pm 
Hah a Steel Dragonclaw thats cool I never even thought about that material being left out.
ruderalis115 Nov 15, 2013 @ 11:40pm 
ok thanks
viltuska  [author] Nov 12, 2013 @ 6:55pm 
@Drew Nyberg
It's SkyUI, not available on Workshop though, since it require SKSE.
ruderalis115 Nov 9, 2013 @ 11:21pm 
whats the mod you use to get that inventory
Zombie Trasher 9000 Oct 10, 2013 @ 10:43pm 
This mod deserves more subscribers.
LHAV Oct 7, 2013 @ 4:49pm 
Mod gave me trouble with whiterun of course but I think I figured it out.
Blast Lord Aug 7, 2013 @ 7:38pm 
Awesome update keep it up
Near Gravity Jul 21, 2013 @ 5:30pm 
I both hate and love sewers.. subscribed :)
Indyfan111 Jul 8, 2013 @ 10:52pm 
MUSTER THE ROHIRIIM WE RIDE FOR GONDOR!!!!!
Indyfan111 Jul 8, 2013 @ 10:51pm 
oh i see now
Indyfan111 Jul 8, 2013 @ 10:50pm 
whats up with the rohan sword in the pics?
viltuska  [author] Jun 30, 2013 @ 4:19pm 
@kaenneth
I'll check that out ASAP. That warping thing sounds really strange though :/
kaenneth Jun 16, 2013 @ 7:49pm 
The mod breaks the Potema quest in Solitude, when I try to enter Potemas dungeon I instead get warped to near Riften! (cave under the well of a small Vigilent chapel) I have many other mods on, so might be a conflict, but disabling just this one allowed the quest to proceed.
Blast Lord Jun 3, 2013 @ 2:18pm 
Sweet
viltuska  [author] Jun 3, 2013 @ 2:17pm 
Hi guys! I began updating this mod after a long hiatus. My main goals is to add connections to some of the nearby forts. Also the suggestion about adding maps is great. I'll probably do that as well :)
Blast Lord May 13, 2013 @ 4:29am 
Anything new soo far or still busy with your studies?
Skyrim: Mods and More May 12, 2013 @ 5:24am 
This mod has been reviewed on Skyrim: Mods and More -- http://skyrimmodsandmore.blogspot.com/2013/05/mod-skyrim-sewers-version-41.html
Skyrim: Mods and More May 12, 2013 @ 2:39am 
would you consider making maps of the sewer systems availabe, maybe for sale in the thieves guild in riften, or free after becoming guild master?
Blast Lord May 4, 2013 @ 10:21pm 
Hope there will be a Skyrim sewers 5 which should add more ancient temples in the underground sewers also name bosses with unquite weapons and armor