Cities: Skylines

Cities: Skylines

Invisible Pedestrian Path
60 Comments
StayHungryStayFoolish May 2, 2024 @ 7:48am 
@k-do For example Gate of the Zenith Sun is listing this invisible path as a dependency.
k-do May 1, 2024 @ 4:54pm 
以下のアセットは、本アセットがないとローディングエラーを起こします。
これらのアセットを使用する場合は、「Invisible Pedestrian Path Set」(id=2040776504)をサブスクライブしている/いないにかかわらず、本アセットをサブスクライブする必要があります。
The following assets will cause a loading error if this asset is missing.
If you want to use these assets, you must subscribe to this asset regardless of whether you have subscribed to "Invisible Pedestrian Path Set" (id=2040776504).
◯Beijing Inner City Wall Accessories 1 北京內城城牆附件一(id=1248070473)
◯Gate of Divine Might 神武門(1944984210)
◯Gate of the Zenith Sun 正陽門城樓(1380035770)
◯Meridian Gate(1944984823)
◯Palace Corridor Network 京式宮殿走廊(2386266722)
◯The Forbidden City's Corner Tower 故宮角樓(1923242509)
◯北京內城東南角樓 Beijing Inner City South East Corner Watchtower(1249091819)
DREI Jul 29, 2023 @ 6:38am 
this works well, idk why skyve says this mod is broken, I can see peds walk on it throughout my city
IJustPeedMyPants Jul 14, 2023 @ 1:58am 
This still works fine. I've got several in my city that still work and placing still works.
StayHungryStayFoolish Jul 4, 2023 @ 7:39am 
@Jakiplo See these magnificent invisible ped path.
Jakiplo Jul 4, 2023 @ 5:47am 
@stayhungrystayfoolish like which?
StayHungryStayFoolish Jun 29, 2023 @ 12:38am 
Use other invisible paths.
Dvasong_***** Jun 24, 2023 @ 11:04am 
skyve compatibility reports says this is broken
Chops May 4, 2023 @ 1:33am 
I have used these just fine on my beach yesterday. I didn't check my logs (cos there is always something there), but the game itself is just running fine :) Thank you.
!amborghIn! Jan 10, 2023 @ 3:07pm 
It's not wrking !
cadetmonte812003 Aug 11, 2022 @ 1:32am 
the path cannot be used at all i have deleted the files from folder but they are still unusable also i have had issues with other invisible paths not upgrading just an fyi seems to be an issue with invisible paths
BIG NASTY May 9, 2022 @ 5:09pm 
I tried it still gives me the same error so just going to remove this asset and any other asset that depend on it
BIG NASTY May 9, 2022 @ 5:04pm 
07
Konrad Apr 21, 2022 @ 9:03am 
it still works for me.

@BIG NASTY

After subscribe these, delete 8m and 16m from this asset's folder.
-> C:\Steam\steamapps\workshop\content\255710\1213488864
-> "Invisible Pedestrian Path 8m.crp" and "Invisible Pedestrian Path 16m.crp"
BIG NASTY Apr 21, 2022 @ 4:20am 
Invisible Pedestrian Path
Asset naming conflict
Invisible Pedestrian Path 16m
Asset naming conflict
BIG NASTY Apr 21, 2022 @ 4:20am 
Invisible Pedestrian Path
Asset naming conflict
Invisible Pedestrian Path 16m
Asset naming conflict
Bud_Spencer Jan 27, 2022 @ 10:46am 
Does it still work?
StayHungryStayFoolish Oct 5, 2021 @ 12:54pm 
Asset errors
Problems were detected in these assets.
Invisible Pedestrian Path
Asset naming conflict
Invisible Pedestrian Path 16m
Asset naming conflict
whistlingstuka Jun 8, 2021 @ 11:40pm 
sorry to bother how to link it with park?
davidvanholten May 21, 2021 @ 4:28am 
I also get the Asset naming conflict from LSM. However, it still seems to work fine.
Konrad Apr 12, 2021 @ 1:10pm 
still works for me, referring to @QualQuek
QualQuek Apr 12, 2021 @ 10:57am 
No one is using it in my town so i'm assuming that doesn't work.
MatteCosta Feb 21, 2021 @ 2:37am 
Thank you, great work!
Frog Jan 23, 2021 @ 9:47pm 
@YT_JogandoMuito use the separate ones linked at the bottom
YT_JogandoMuito May 4, 2020 @ 8:51pm 
I'm getting a naming conflict between Invisible Pedestrian Path and Invisible Pedestrian Path 16m when subscribing this asset.
[2RCP] Enzo Apr 24, 2020 @ 6:50am 
Hello, thanks for this asset :) does is work also for bike please ?
Nohara Apr 20, 2020 @ 5:11pm 
We are using Loading Screen Mod
Unfortunately it is not longer working :(

Invisible Pedestrian Path
Asset naming conflict
Invisible Pedestrian Path 16m
Asset naming conflict
ako_ako  [author] Apr 5, 2020 @ 7:43am 
@mjm92150
I don't get a new error message, and no reports from any others.
So, I think probably yes. I will check later if I have a time.
mjm92150 Apr 5, 2020 @ 6:03am 
Hello,
Is it working with the new DLC Sunset Harbor ?
codewitch Mar 12, 2020 @ 6:34pm 
Duplicate Prefabs can safely be ignored - per Loading Screen Mod documentation
Syrron Mar 11, 2020 @ 5:16pm 
I have no issues with this mod. Using Loading Screen Mod - yes.
ako_ako  [author] Feb 2, 2020 @ 1:24pm 
@alejandrosalros68 @小饰 @The Grumpy Gamer @Doodwat
Are you using Loading Screen Mod?
If the answer is no, please try it.
alejandrosalros68 Feb 2, 2020 @ 10:26am 
Just like Grumpy Gamer: Invisible Pedestrian Path
Asset naming conflict

Invisible Pedestrian Path 16m
Asset naming conflict
小饰 Jan 25, 2020 @ 5:26am 
Invisible Pedestrian Path
Asset naming conflict
The Grumpy Gamer Jan 3, 2020 @ 7:59pm 
Invisible Pedestrian Path
Asset naming conflict

Invisible Pedestrian Path 16m
Asset naming conflict
ako_ako  [author] Sep 15, 2019 @ 5:17am 
@UguuDoki @BladesAndRazors
I never got that error in my cities.
So, I don't have a plan to update.
If you have that, use these separated one. (not by me)
https://steamcommunity.com/sharedfiles/filedetails/?id=1844925885
https://steamcommunity.com/sharedfiles/filedetails/?id=1844926427

After subscribe these, delete 8m and 16m from this asset's folder.
C:\Steam\steamapps\workshop\content\255710\1213488864
BladesAndRazors Sep 15, 2019 @ 3:04am 
Invisible Pedestrian Path - Asset naming conclict
Invisible Pedestrian Path 16m - Asset naming conclict
UguuDoki Aug 21, 2018 @ 9:22pm 
Custom Assets: 1213488864.Pedestrian Slope0: Duplicate prefab name
Custom Assets: 1213488864.Pedestrian Tunnel0: Duplicate prefab name
ako_ako  [author] Jun 23, 2018 @ 12:44pm 
@Imparfecto
Probably, I won't to make it, sorry.
Imparfecto Jun 18, 2018 @ 2:22am 
Hey ako,

Is there any chance that you would ever be adding a 2m width option foor narrow pedestrian paths? :)
ako_ako  [author] May 20, 2018 @ 6:16pm 
@TABOOX
Sorry for reply late.
In my cities, decals don't disappear after replacing.
Are you continue disappearing after Page Up/Down in the Moveit mod?
TABOOX May 9, 2018 @ 10:52am 
decals arent show up after replace pavement path ,can prop any decal up to this invisble path?
benzoll Nov 30, 2017 @ 12:09pm 
@ako_ako[JPN] - Sorry, I did not see the differences, now yes. :komhappy:
ako_ako  [author] Nov 30, 2017 @ 11:55am 
@benzoll
Which one of the meaning of "same"?
1. looking width and lane width(Pedestrian walking width) are same
2. looking width is correct, lane width is same
3. looking width is same, lane width is correct
In my pc, look like works fine so I can't figure out ...
benzoll Nov 30, 2017 @ 7:59am 
"Updated: Tried to fix duplicate errors." Work :btlthumbup:
But 3 road are same. 8 and 16 behave like the original road
ako_ako  [author] Nov 29, 2017 @ 10:54am 
Updated: Tried to fix duplicate errors. How is it?
*I renamed Elevated0/1, Slope0, Tunnel0 with binary editor for unique numbers.
alborzka Nov 29, 2017 @ 8:50am 
@ako_ako[JPN] the notification I receive from Loading Screen Mod is:

1213488864.Pedestrian Elevated0

Duplicate found: /home/alborz/.local/share/Steam/steamapps/workshop/content/255710/1213488864/Invisible Pedestrian Path 8m.crp /home/alborz/.local/share/Steam/steamapps/workshop/content/255710/1213488864/Invisible Pedestrian Path.crp

This same error is also for 1213488864.Pedestrian Elevated1, 1213488864.Pedestrian Slope0, and 1213488864.Pedestrian Tunnel0. Basically the names of the 8m and 16m versions have to be unique, otherwise duplicate error shows up.
benzoll Nov 29, 2017 @ 5:49am 
@ako_ako[JPN] - Ok, I'm going to look for conflicts
ANTON.NL Nov 29, 2017 @ 3:46am 
2m would be perfect :) Could be even one lane for me.
ako_ako  [author] Nov 29, 2017 @ 2:33am 
@antonwulp
I will try it. How much width would be good for small path...? 2m?
@benzoll
There are no errors in my pc... How about others?