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I like the changes, but I'm getting traffic issues (AI doing dumb things) to often.
@Plainolalex: my mod do not add any vehicles in traffic, just increase density of the existing ones
The "Real Traffic Density and Ratio by Cip" mod includes high-poly AI police vehicles, and the charger_police_06 model is way too large:
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35,039,983 bytes (35 MB)
That’s 10–20× larger than a typical AI model, and it's blowing past the engine's memory pool limit, resulting in:
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I'm so over these traffic mods at the moment due to the inconsistent performance issues that I have been having with them since 1.54 was released.
You need to read the description. It definitely says that you need to add the motorcycle pack seperately. He never claimed once that he adds motorcycles.
I also applied the launch options recommended. I also have 32GB of RAM. Let's see what happens.
I'm glad I can help somebody with that information!
@Cipus:
Thank you for the mod by the way. Using it since I've discovered it and it makes the world much more alive. Keep up the great work.
Btw, maybe you should include the load order problem somewhere so people know about that from the beginning.
I don't know if you use Realistic Train Lengths . If you do be sure to put it below this mod. The game crashed for me when I had it sorted the other way.
But of cource i have disabled that mod before enabling your. No more mod with traffic i don't have.
So is your mod compatible with jazzycat traffic?
I think the only collateral effect is that you'll have a higher chance of seeing an accident if the time of day has more traffic, for obvious reasons. But like @legonair posted, they happen in vanilla game too.
Only thing I've noticed is that the AI be causing a lot of accidents on the road.
I noticed increased/decreased traffic flow very similar to this mod while waiting on this update.