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############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:
Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)
This person isn't working on this game anymore and the cause of these errors was updates to how GameMaker: Studio worked. I think those updates happened around 2017, so games last updated before then probably won't work.
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:
Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)
fix your damn game already!
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:
Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:
Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)
r.i.p
I think that both Mario and Sonic are more like Chaotic Neutral to be honest.
Well, not ALL the sound... You got the block-breaking sound from Blockland :3