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i'm not saying that it gets really dark or difficult to see, but that the entire playable area is solid black like closing your eyes in real life.
Normally I'm a fan of dim dark lighting in campaigns, but in this case, it's just black. And yes, my flashlight was on
The only hard part for me in this Campaign are indoors especially MAP 1 and 3, it is really dark unless you fire your gun but for outdoors MAP 2 AND 4 FINALE, not so much. All Maps aren't lengthy.
As for 4 FINALE - HORDE > TANK > HORDE > 2 TANKS > TRAIN
Be mindful to your surroundings, because the title speaks for itself. XD
8.5/10
I wondering what it will be in vanilla game with same difficulity but with all party in!
어두운 암전으로 플레이 하는 긴장감, 리얼리즘 한 분위기
아포칼립스로 인한 멸망을 모든곳에 잘 담아둠
i give it a Can't See Shit out of 10
https://youtu.be/cLUQfkaE3QM
Score: 82 / 100
Thank you for the experience
Map 1 is really hard for the first few time, i end up abandoning my first run and prob got stucked like 40 minutes on map 1 cause im really lost (tips: dont open the light its not worth the risk to summon a horde just to see brighter). The other map are considerably pretty easy.
Finale is also quite easy, there are a lot of space to run around.
8/10
Blackout Basement is a mediocre Custom Map overall in its current state, with very poor balancing and pacing across its four Chapters.
The first Chapter of Blackout Basement is easily the hardest in the campaign, and it artificially inflates the relative difficulty of the entire campaign as a result.
If you can survive Chapter 1, Chapter 2 is a lot easier overall, Chapter 3 is a breeze, and the Finale is very easy.
The issues with Chapter 1 are multifold, with the Chapter being extremely long, mostly pitch-black, cramped, full of nigh-unavoidable Witches, an early Tank is placed in the streets just outside of the spawn area (which can potentially cripple your team's health for the rest of the long Chapter), 95% of the Chapter only contains Tier 1 weapons, and there’s little to no health, explosives, ammo, or supplies of any other kind provided.
See my full review in the Discussions.
- Common Infected Only Mutations (TommyCD1)
- Either No Bile Jar Spawn (TelekineticCreeper) or No Defib, Adren and Bile Jar (comiv), the latter one is just for those who want L4D1 experience.
Because the "Green Flu" pandemic was started in Philadelphia, which is literally the same setting as this custom map. Thus, not having special infected variants before the "2 weeks after the outbreak" period and suspiciously mass-produced bile jar would make more sense.