Cities: Skylines

Cities: Skylines

(RICO) ELVIS Shinsegae Centum City
13 Comments
Milk Enjoyer Feb 26, 2023 @ 3:21pm 
I'm aware this is an older asset, but there appears to be an issue with the road nodes going down Julie Smithson Avenue. The traffic keeps stopping at the junction for Jackson Avenue. I usually get this when i have two nodes too close together and that's what I think is happening here.
arthraix Nov 23, 2022 @ 9:13pm 
It's in the guiness book of world records for the largest department store I think.
황새따라가다유턴한뱁새 Dec 7, 2019 @ 9:27am 
근로자가 64명밖에 없어서 리코로 근로자 수정하려고했는데 64로 고정된채로 변할생각을 안하네요 ㅠㅠ
발전기 성애자 Jun 12, 2018 @ 4:05pm 
용량이 좀 커서 고민되긴 한데 에셋이 너무 예뻐서 구독누릅니다
마자아빠 Feb 25, 2018 @ 6:37am 
마! 니 센틈시티에서 든킨도나쓰 무봤나?
Secarnadia Nov 20, 2017 @ 3:48pm 
정말 좋아요!
AngryDragon Nov 17, 2017 @ 10:03pm 
The other advantage of normal mapping is that it's more flexible for peoples who have less powerful computers and video cards. A videocard can lower the amount of processing it's doing in regards to normal map and other effects, but it has to process the polygons which are on screen.
AngryDragon Nov 17, 2017 @ 9:58pm 
I haven't loaded the model in game, so I don't know if there are any weird shadows. What I was saying is that optimising software has a bad tendency to create those.

Anyhow, there isn't a single recipe to optimise a model. Optimisation usually start even as you are creating the model. The vast majority of games cheat quite a bit. Polygons going through each other is something that you will see often and can drastically cut the amount of polygons you need to create a certain effect. You should also remove any polygons which cannot be seen from any angle.

The other big tip that I can give you is to learn about normal maps. Most ledges, rounded surfaces and the likes that you see in popular games are actually rather flat. Normal map will take that square surface and add depth to it during rendering. Some modders will create 2 version of their model and use a detailed version to create a normal map which will be baked onto a less detailed version.
ELVIS  [author] Nov 17, 2017 @ 9:33pm 
Let me know where is the problem. I can't check all part about werid shadow.
Also, I'm sorry I'm not good at optimisation.. it was my best. later, If i can, I will do more optimisation about this model. thanks for your feed back.
AngryDragon Nov 17, 2017 @ 8:29pm 
Otherwise, theses look rather good.
AngryDragon Nov 17, 2017 @ 8:29pm 
Just a comment like that... No matter which program you use to design a building, optimisation is something that you, are responsible for as a creator. There are some program which provide optimisation tools, but for the most part, optimisation is best done manually. Tools which do this often do a poor job of it and stretch polygons in ways that create weird shadows and lighting situations.
SimKung Nov 17, 2017 @ 4:15pm 
감사합니다 ㅎㅎ:steamhappy:
sayAh3 Nov 17, 2017 @ 3:29pm 
오오 부산 만들고 있는데! 감사합니다아!!!