The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Adventurers and Travelers
389 Comments
TexanChiss May 12 @ 3:48pm 
Could you upload this to Bethesda.net (PC)?
TexanChiss Mar 2, 2024 @ 7:17pm 
May I make a humble request? Can you upload a version here that has max adventurers and travelers while disabling robbers and dovakiin? I do not use SKSE, SKYUI, or Nexus and only play on Steam Deck just using the workshop.
deadpirates Aug 17, 2021 @ 5:28pm 
the only problem i have with this mod is the dovahkiins, isn't skyrim the whole point that you're the only dovahkiin left? it just doesn't seem lore friendly is all. other than that is a great mod and i still use it, its a great way to make the world more realistic with more people on the roads
🕊 Jul 28, 2021 @ 2:26pm 
It gave me a good reason to revisit the game, great mod !:sothappy:
V!cks Nov 19, 2020 @ 7:18pm 
Another question this command: spawned actors= 0 is it a command from your mod ?
Each time i shout i have this on left top of my screen .
V!cks Nov 19, 2020 @ 7:16pm 
SKSE and ui mod is requested for this mod or i can use it without ?
Timesplitter Nov 23, 2018 @ 10:45pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamcommunity.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Shade Aug 6, 2018 @ 8:33am 
Allthough i love having extra people in skyrim, I can not recommend this mod - adventurers uses AoE fireballs in the citys to kill robbers - but end up killing many vanilla NPCs as well :/
Timesplitter May 14, 2018 @ 7:21pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Eiser Mar 31, 2018 @ 8:55pm 
porque no esta este mod en la lista de skyrim special edition? es uno de los mejores!!!:steamsad:
Gir Jan 13, 2018 @ 5:56pm 
does this mod add a refuge camp on the side of whiterun across the bridge?
Profilename14 Oct 19, 2017 @ 1:56pm 
How do I uninstall this mod without SkyUI?
ミ★ Sucrelune ★彡 Jul 30, 2017 @ 11:10am 
They don't talk, and you can't pickpocket them (they seem to have nothing)...
So why are they here, i mean ?
It's immersive, because you see other "players" walking around and fighting, but...
... finally they kill your mobs..
And they are not useful.
I wish i could pick pocket them at least : )
ミ★ Sucrelune ★彡 Jul 30, 2017 @ 6:52am 
Mod review /// Really good idea. The options menu is beautiful and in pure TES V style.
This works well.
BUT, as people said before, it could be better, with a few things more !
Travelers and adventurers have nothing to say.
About "Dovakhins", it's ok : for example, in Dragonborn, you meet another guy like you.
So, that's not an issue.
Mr. Yoso May 2, 2017 @ 6:03am 
Does this mod require SkyrimUI?
Hekudan Jan 28, 2017 @ 6:32pm 
"dovahkiins"?
are you aware that there exists only one and thats the player?
なかの31 Jan 27, 2017 @ 1:41pm 
This mod is nice, but...

The Travelers are complete morons, they are there just to be there, they could have something to make them more useful, like telling rumors or pointing a dungeon nearby. But no, they only greet the player and walk from one town to another.
The Adventurers are quite nice, they have more use than the Travelers, since they can give a hand in the combat, but for some reason, the fact they are not sociable like the Travelers is somewhat disturbing.
The Robbers, I does not see a reason to they be friendly to the player, so I setup them as aggressive, to be one more annoyance in the game world.

If this mod purpose is to fill Skyrim world with travelling npcs, then the job is completed, but the inability of interacting with them for something useful is not really great.
Cherudex Oct 30, 2016 @ 8:35pm 
we need it also for the special edition *_*
LuniPie Oct 30, 2016 @ 5:31am 
i would love to have this mod for Skyrim SE :3 OwO
jsfisk Oct 20, 2016 @ 12:42pm 
First let me say I love this mod. I like following the adventuring groups around and helping them out. Sometimes I run with other dragonborn.

But I have another mod that says it supposed to affect all NPCs. However it does not affect yours. I am thinking that it is due to the fact that they are slightly different than the vanilla NPCs.

Its not a big deal to me but would like to know if my guess is correct.
Thisprofilehasbeendeactivated Oct 12, 2016 @ 8:04am 
i don't like how they talk to me like "what do u want??" or "Hmm?" they should give me some advice or something
Omlette Jul 20, 2016 @ 2:31pm 
Discovered a neat little glitch when entering Broken Oar Grotto. It spawed about a dozen robbers on top of me and I had them set as my enemy. I can't sneak pass them either, they apparently detect me before I even enter the cave. It might be a combination of mods I have, but the enemies are all labeled robbers so it's safe to say this mod is involved.
Timesplitter Jul 13, 2016 @ 4:28pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 .
Browneyes Mar 23, 2016 @ 5:47pm 
do the NPCS respawn :steamsad:
Kumbledore Mar 22, 2016 @ 3:47pm 
Made my computer crash when quicksaving
Tobajaz Mar 8, 2016 @ 1:30pm 
Does it work with skyrimlive and immersive patrols

XMUN Jan 29, 2016 @ 7:16pm 
Have some way to do Robbers hostiles? or you'll add this in an update? please, i don't want give the first hit in a Robbers, looks like wrong, they need to come fight with me! XD
XMUN Jan 28, 2016 @ 7:13pm 
Great mod, the Dovahkiins makes me feel like just another one in Skyrim, and no an super legendary legend or something XD
AtrasadoBRJL Jan 27, 2016 @ 1:24pm 
tem problema cuidado em Rockfield quando vc sair e encontra o guarda se defendendo das criatura quando chega perto o jogo e fechado.

You have problem in Rockfield careful when u go out and find the guard defending the creature when it gets close the game and closed.
Froyo Dec 13, 2015 @ 5:47pm 
@Lord Havel its SKSE not skyUI and no you need SKSE to open the menu
Froyo Dec 13, 2015 @ 5:45pm 
this requires SKSE right
Pingudinho-Extreme Nov 6, 2015 @ 12:31pm 
how do i open the console without skyUI?
Pingudinho-Extreme Nov 6, 2015 @ 12:28pm 
how do i open the menu without skyUI?
Wingress Oct 24, 2015 @ 12:59am 
my game crash whem i saw one of the traveler
C E Z A R I N A Oct 17, 2015 @ 4:39am 
Hello! Could you help me? I took a break from Skyrim for around 2 months. I came back and this mod's not working...when I check the SKSE Load Order it says I have it but i'm not subscribed to it...even though I am, and I unsubscribed then subscribed multiple times. HELP!
Blake Sep 19, 2015 @ 6:08am 
Give's me somebody to randomly kill on the road for lolz :D thanks. great mod.
pmejcg Sep 17, 2015 @ 9:42am 
This adds a extra wonderful twist. Been robbed lately?
jdm311 Sep 14, 2015 @ 4:00pm 
I LIKE it!
Gunsaremagic Sep 3, 2015 @ 4:36am 
are there any problems or gamebreaking bugs in it
alleyway_punk Aug 16, 2015 @ 8:59am 
pretty awsome idea, wouldnt run it without this one!
sanguine420 Jul 18, 2015 @ 11:22am 
Guards don't care about you murdering these walking treasuretroves.. :(
Make them a part of a civilian faction, so that one cannot just go about killing them in blatant view of the City Watch, please.
(≡◉‿‿◉≡) Jun 29, 2015 @ 11:35pm 
Oh also the robbers in riverwood, there's always like a war you know lol
(≡◉‿‿◉≡) Jun 29, 2015 @ 11:34pm 
How about you remove the Dovahkins? ver 0.7 is much better than 0.8, having too much dovahkiins.
Blackspark_22 Jun 21, 2015 @ 2:47pm 
Hmm... more Dovahkiins walking around then there are Khajiits?
BoredGamersLife Jun 18, 2015 @ 12:54am 
How do you open the MCM?
R1p0 May 26, 2015 @ 12:10pm 
Cool, but can you make a mod without Dovahkiins ( I want to be one of a kind! ;) )
FourFire May 7, 2015 @ 11:43am 
Very cool mod, do the various NPCs take sides and start fighting when More War in the Wild mod http://steamcommunity.com/sharedfiles/filedetails/?id=83100458 is installed alongside?

I think, that for example the robbers should at least try to hang around and loot the resulting bodies.
SachiDomainsNaomi Apr 10, 2015 @ 12:40pm 
Does this conflict Higher Spawn Rate Encounters? AND what is Extra Encounter basics? Are they going to conflict?
Knightclub Mar 27, 2015 @ 6:50am 
backstabed a guy then backstabed him again and again becaus he respawned in the same town 3 times 100000000000000/10
yrmama Mar 16, 2015 @ 10:00pm 
One thing: there were tourists coming & going through the Theives' Guild. Distracting.