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Just wanted to double check something because Im going crazy trying to find it and I know I must be just missing it, but where is the setting to add other ranks other then "admin" to be able to see the admin chat?
Make sure to register both of these things with:
EasyChat.ChatHUD:RegisterEmoteProvider("my_emotes", get_emote) -- get_emote returns an IMaterial
EasyChat.AddEmoteLookupTable("my_emotes", cache) -- cache is a lookup table such that cache[emote_name] = IMaterial
@随波逐流 make an EasyChat module (you need to know Lua)
1. RealSplit - lua/autorun/ulxpp/cl_chat.lua:25
2. callback - lua/autorun/ulxpp/cl_chat.lua:212
3. get_completion - lua/easychat/easychat.lua:2221
4. OnValueChange - lua/easychat/easychat.lua:2355
5. unknown - lua/vgui/dtextentry.lua:194
There would also be a significant amount of work to do to add this feature, as it is I feel the result isnt worth the effort.
I'm pushing an update on EC that should try to mitigate any weird behavior but honestly chances are theres nothing to be done on my side. It would help if you were sending the errors by the way, you can create an issue here: https://github.com/Earu/EasyChat/issues
Consider updating.
I updated with github and it still complains with that.
1. pcall - [C]:-1
2. unknown - addons/easychat/lua/easychat/engine_chat_hack.lua:18
3. include - [C]:-1
4. unknown - addons/easychat/lua/autorun/easychat_init.lua:32
This is the github version. Im using it since it constantly complains about needing to update the addon.
EasyChat.MacroProcessor.Macros.eyefuck
1) Performances, rendering easychat markup is costly, in the HUD its not an issue as messages vanish over time in the chatbox its not the case.
2) Learning, when a player sees something cool like an emote, a color change, etc, theyll want to know how to do it and they will open the chatbox. This is organic knowledge transfer.
3) It would actually take a serious refactoring to achieve this, and I do not have any energy to spare on Garry's Mod anymore.
If at the end of the day what bothers you the most are tags showing, there is an option that achieves that in the settings.
We tend to know what we are doing Lua-wise; we'd be able to figure this out eventually without any assistance but I figured it'd be a lot more expedient for me to at least pose the question here.