Stellaris

Stellaris

Ascension Traits
99 Comments
Knyghthawk Jan 31, 2024 @ 6:28am 
an ascii image of yuuka kazami Jun 27, 2022 @ 4:06pm 
Thank u been waiting since 2019 lul
Zarathustra Jun 27, 2022 @ 3:57pm 
I have made an update to this mod
Ruhadre Jun 1, 2021 @ 9:12pm 
@Freedom-In-Moonlight - Argual, the mod author, posted this comment on his steam page...

"People have my permission to update the mods, provided they add me as co-creator."
Iron knight Fe Jun 21, 2020 @ 4:33am 
if any one picks up this mod post a link please
CaptainKampfkeks Dec 24, 2019 @ 3:29am 
@Freedom-In-Moonlight how's the progress? Could you drop a link to your mod if you're at that point?
Freedom-In-Moonlight May 28, 2019 @ 9:52pm 
Well apparently updating mods while feverish is bad.
I made a very simple mistake but it works now to go poke the original author for permission.
Freedom-In-Moonlight May 25, 2019 @ 12:19pm 
Ok quick update fixed the owner = error and updated the version number but as a complete novice and someone who was forced to quit for years due to brain damage I have no idea how or why none of the techs are showing up still testing that and trying to compare to current versions of the tech code if anyone has ideas?
Freedom-In-Moonlight May 24, 2019 @ 12:20pm 
Well crud guess I gotta try and update this myself I've never even made a mod for Stellaris but looks pretty straightforward.
Lets give it a go wish me luck y'all if I get it working I'll see if I can't upload it.
BlindManthicor Apr 26, 2019 @ 5:01am 
Can you update pls ?
James Fire Mar 23, 2019 @ 8:29pm 
Considering thos was updated 9 months ago, I have no idea why you're trying to use it.
Wite Mar 23, 2019 @ 6:25pm 
Is there anyone else having two of the psionic traits provide nothing at all?
core_nxt Feb 22, 2019 @ 6:43am 
will this be updated soon? because i really love this mod in my games.
Argual  [author] Dec 21, 2018 @ 10:06am 
Sorry im pretty busy at the moment, i did not work on mods for a while now. If someone wants to they have my permission to update the mod, provided they ask me and add me as co-creator.
James Fire Dec 18, 2018 @ 8:33am 
Why would you say it's abandoned? Last June is long after 2.1.3
FROZEN BERRIES Dec 18, 2018 @ 5:44am 
Updated last fucking June

I think it's safe to say this was abandoned. Any modders out there want to revive this for 2.2?
Kamulyan Dec 7, 2018 @ 9:58pm 
Plans to update for 2.2?
FiddleSticks96 Nov 20, 2018 @ 10:41pm 
@Argual Whenever lines 78 and/or 89 are checked in your events file my game CTDs.

Line 78: any_pop = { owner = { has_policy_flag = cybermen_integration_full } }
Line 89: any_pop = { owner = { has_policy_flag = cybermen_integration_selective } }

Something to do about policy flags. My error log complains about script errors and "Invalid context switch[owner]" right before the whole thing implodes.
FiddleSticks96 Nov 20, 2018 @ 10:35pm 
@dastormdragon I have also been having similar CTDs. The last that appears in the error log before a bunch of planet/pop IDs is a nearly identical line:

[00:27:15][trigger_impl.cpp:792]: Script Error: Invalid context switch[owner], file: events/asc_traits_upgrade.txt line: 89, Scope:

The line number is sometimes different. Only other one I remember is line 78.
Argual  [author] Jul 7, 2018 @ 6:22am 
Quote:

"This mod does NOT modify vanilla files."
Exelsiar Jul 7, 2018 @ 3:49am 
@peter34 It doesn't modify any files.
Peter34 Jul 6, 2018 @ 9:16pm 
So is this mod compatible with the Xenology mod? Or does it clash by editing some of the same files?
Fenrir (Away maybe for long) Jun 2, 2018 @ 7:15am 
Can you upgrade it for the last 2.1.0 Major Update plz ?
The Erubian Warlord Jun 1, 2018 @ 11:30am 
need update
vamware May 22, 2018 @ 11:37am 
need updating
DSD May 9, 2018 @ 1:28pm 
in your events file, the "owner = { has_policy_flag" bit appears to be causing my game to crash - error log shows "Script Error: Invalid context switch[owner]"
Exelsiar Apr 28, 2018 @ 5:55pm 
Thank yee ^_^
Argual  [author] Apr 28, 2018 @ 3:54pm 
Only adds :)
Exelsiar Apr 28, 2018 @ 3:15pm 
Question, does this replace vanilla files, or just add to them? Thanks :3
Argual  [author] Apr 6, 2018 @ 12:08pm 
Updated the mod, check description for info (news at bottom). Report bugs if u find some, i worked on this at little breaks so I was pretty tired and I found so many dumb mistakes before uploading :D Hope you enjoy, hope I didnt change assimilators too much, I just wanted to make this interesting for them while also not making them manage 2 trait tech trees.
Hunterfish | 3D > 2D Apr 1, 2018 @ 6:01pm 
After ages searching for a good trait mod that respects synths and jedis i can finally rest... ty for this mod. Looks awesome and seems to work after a little testing.
KaneDraco Apr 1, 2018 @ 1:40pm 
I'm not opposed to a new ascension perk. I kind of hate that I lost the 20% boost to production on machine worlds. Being able to mod my cyborg pops to make up for it, even at the cost of another ascension perk, would be good.
Argual  [author] Mar 31, 2018 @ 2:52pm 
Thanks for the heads up. Maybe I let assimilators get the biological tier 1 too, and close it there. Or maybe I should add an ascension perk, and make that a requirement. I am open to ideas, and I'll try to figure something out in the meantime.
KaneDraco Mar 31, 2018 @ 4:53am 
Hey, just wanted to let you know that in 2.0.2 Assimilators no longer get Machine Worlds as an option so they are unable to take full advantage of all traits. Thanks for the great mod.
Argual  [author] Mar 19, 2018 @ 5:33pm 
No problem :) I actually appreciate you taking time to tell me you found the cause. Many people don't bother.
Words and Philosophy Mar 19, 2018 @ 3:27pm 
alright, sorry for bothering, I found the culprit. it was a mod that gave 99 trait picks, not this one. no worries!
Argual  [author] Mar 19, 2018 @ 3:18pm 
I dont think so, It only adds techs (which are guaranteed to show up after ascension pick, but after you research it, should not affect)
Ex_One Mar 19, 2018 @ 2:20pm 
Ура Русский язык))
Words and Philosophy Mar 19, 2018 @ 12:07pm 
is it possible that this mod could be disabling new trait points being added via research? After the update, I can research either trait or robomodding techs, but I'm not getting any points.
Argual  [author] Mar 18, 2018 @ 8:02am 
oh okay :) ty
[KaMyHяKи] ☭ Kpoxa Mar 18, 2018 @ 5:46am 
Hi, in the archive by reference was an extra file trait_ascension_traits_biological_l_english.yml delete it please
[KaMyHяKи] ☭ Kpoxa Mar 16, 2018 @ 3:50pm 
thx you too
Argual  [author] Mar 16, 2018 @ 3:47pm 
Thanks, I included it
Dragon of Desire Mar 1, 2018 @ 2:53pm 
Alright! Should add (2.0) to the mod title then, or in the description! Thanks!
Argual  [author] Mar 1, 2018 @ 2:22pm 
Its already updated
Dragon of Desire Feb 28, 2018 @ 11:28pm 
Eagerly await an update to 2.0, or does it work fine without?
ʕ•ᴥ•ʔ Feb 24, 2018 @ 8:42pm 
It's pretty tough to stay in the Psionic vein, given that they don't have many bonuses to specific resources. Maybe increase the flat Unity generation a bit and add a Happiness bonus? Leaving it with just the flat Unity and lowering the cost is also an option, although I think that might leave Psionic ascended empires at a disadvantage relative to the others
Argual  [author] Feb 24, 2018 @ 6:54am 
Glad you do! :)