Stellaris

Stellaris

Alien Suns: Atmospheres
259 Comments
Maschinenmensch Jun 20, 2024 @ 5:54am 
Nice
SalmonFeet Apr 8, 2023 @ 8:34pm 
rip
The Destroyer of Worlds Aug 6, 2022 @ 9:14pm 
Why go slient?
goodboy Jan 13, 2022 @ 1:52am 
i want to make an updated version of this but dont think I can make the atmospheres stuff, wish me luck
Visborne Dec 9, 2021 @ 4:46pm 
RIP best mod in the game
Catnapping Princess Oct 7, 2021 @ 11:26pm 
it's a shame isn't it
Mr Donut-36 Mar 8, 2021 @ 5:31pm 
Its Sad this great mod is Dead
Visborne Feb 13, 2021 @ 10:59am 
rip
Willi Sänger Feb 12, 2021 @ 2:28pm 
Update please!
Fisicosaurio Nov 27, 2020 @ 4:21am 
Update please!
thepoweredminers Oct 12, 2020 @ 6:53am 
Here's hoping someone will be able to make a port to recent versions of stellaris
[GnB]™13 Aug 8, 2020 @ 2:56am 
I worked with S.C.Watson on one of his projects in the past.
Unfortunately, he wasn´t online on Steam since 2 years ago.
He is still active at his art-page, so i guess he just quit (pc)gaming or is missing the time for that.
Visborne Apr 1, 2020 @ 12:05pm 
The mod made considerable changes to planets, and Paradox made considerable changes to planets in 2.2. The mod was last updated for 2.0, I believe, and some patches were already needed for it to work with the new star systems added in 2.1. So 2.2 would, from my limited experience, require a massive rewrite. Rewriting of a personal passion project leads to massive burnout, something I do have experience in.
thepoweredminers Mar 25, 2020 @ 6:58pm 
I have to ask why this hasn't been updated or considered to be updated to 2.6
Visborne Mar 20, 2020 @ 5:38pm 
Me too :(
Spiced Rum Mar 19, 2020 @ 4:27pm 
I miss this mod :(
Helios Jul 16, 2019 @ 2:38am 
Hi, update please ? :)
Popo Bigles Jun 22, 2019 @ 8:47am 
Oh my, this is quite the thicc mod. Would love to try it out in the future!
Visborne May 11, 2019 @ 8:48am 
Oh thanks, maybe i might play later. But it still won't be the same without this mod : (
Reddert May 10, 2019 @ 7:07pm 
I believe that Cultural Overhaul has been updated.
Visborne May 10, 2019 @ 2:23pm 
I know right, I love this mod, it added so much in gameplay, realism, and worldbuilding for a change of this size. I have been putting off playing Stellaris untill this and Cultural Overhaul updates, I havent checked on the latter
Reddert May 7, 2019 @ 3:19am 
So um, are you still stuck?
NOT A SPY HONEST Mar 26, 2019 @ 7:04am 
Hey, @S.C.Watson maybe you can join the Stellaris Modding Den, the combined modding experience there ought to be able to help :)
X1Alpha Mar 5, 2019 @ 3:40pm 
It will take him awhile, the changes they made to planetary modding are... obtuse at times
Daisy Feb 17, 2019 @ 12:31am 
If I could magically make one mod be updated this would be it. Well, this and the realspace patch because these two pair quite nice together.
2000wires Dec 30, 2018 @ 1:23pm 
That sucks. I hope you're able to figure out the problem too it.
S.C.Watson  [author] Dec 30, 2018 @ 1:07pm 
I have, but didn't get very far. One person on Reddit pointed out a couple of things I was overlooking, which was very helpful, but haven't gotten much farther than that.
2000wires Dec 30, 2018 @ 12:41pm 
Have you asked for help on the paradox modding forums or something like that?
S.C.Watson  [author] Dec 30, 2018 @ 10:43am 
I'm kind of stuck. And, I'm not above saying I need some help on this from someone who better at coding than I am. Things are "sort of" working at the moment - that is to say, I've got districts operating so long as it's outside the home system (seriously, wtf), but planetary features are just wonked - showing the same four or five features on every planet. I keep suspecting that I'm missing a file to pull this all together, but I don't know, and I haven't been able to figure it out if I am.
2000wires Dec 29, 2018 @ 9:37pm 
Any progress on the update?
S.C.Watson  [author] Dec 14, 2018 @ 10:45am 
Okay, I *think* (maybe? Possibly?) I have this sorted, but I'm having to go through and do a rebuild from almost the ground up. This will take me a little while.
S.C.Watson  [author] Dec 13, 2018 @ 7:10am 
@Pode - Thanks - I'll check it out and see if I can figure out what they did.
Pode Dec 12, 2018 @ 10:16pm 
If you're having trouble with deposits disappearing when a world changes planet class, Habitation solved it somehow. I've yet to figure out why their code works and mine doesn't, but it's a place to look for help.
Visborne Dec 12, 2018 @ 7:31pm 
Thank You Watson, Very Cool!
S.C.Watson  [author] Dec 12, 2018 @ 7:21am 
Just a heads up that I'm running into some challenges with updating this. PDX has made some significant changes under the hood, and so this is proving to be a less than simple update. The biggest challenge at the moment is getting resources and districts to operate correctly - there's a trigger or file or something that's needed to get them to appear on a world that I've yet to find/figure out.
A talking dolphin? Dec 10, 2018 @ 9:29am 
This is wonderful news Watson. I have barely played much since 2.0 and randomly checked in to see if someone had updated this, because it was essential. Thanks!
S.C.Watson  [author] Dec 10, 2018 @ 8:14am 
Currently being updated for Le Guin. May take a few days.
Spooky_Plankton Sep 13, 2018 @ 11:32am 
Does the mod work?
Is it abandoned, or when will it be able to be updated to the new version?
[HARK] Mr. Viking Jul 9, 2018 @ 4:01am 
Anyone know of a successor mod or replacement to this one? Especially the colonization part, I miss my molten worlds penal colonies :P
spidermounky92k Jul 6, 2018 @ 9:38am 
so does anyone know if this is compatible with the belt mod?
ARGHouse May 31, 2018 @ 5:11am 
Cannot wait for the update.
Bushmaster Angelo May 25, 2018 @ 2:42pm 
are you able to update for 2.1?
pizzapicante27 Mar 31, 2018 @ 12:18pm 
As a heads up, if you activate this mod and modify any civs and then unistall, it will delete or screw up your civs.
henry Mar 23, 2018 @ 7:39am 
You should know, in the latest update this mod causes Fallen Empires to despawn at the start of a game for some reason.
Musashi Mar 14, 2018 @ 12:10am 
Miaaing.... A patch with Planetary Diversity, one with Alphamod, one with The Belt and all the old races (With NSC2 compatibility) :D
Zenithas Mar 4, 2018 @ 10:55pm 
Will be a shame if this is abandoned in 2.0, but if the author's looking to hand over the reigns, I'd be happy to take a look at maintaining it.
Nilserrich Mar 3, 2018 @ 2:59am 
Nice work :Gifting:

A com patch with "New Worlds" or the "Real Space" version might be very exciting.
Thaumaturgist Feb 28, 2018 @ 11:18pm 
Im pretty sure the author said that he will stop playing the game when it hits 2.0 because it mimics other games, cant remember the details. So, I dare to say that this mod will likely become dead
Woodwyrm Feb 24, 2018 @ 1:26am 
pls update for Apocalypse
henk Feb 4, 2018 @ 3:31am 
any patch for PD? yet