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@Vibrax: The displayed 1 appears if the game thinks the power of the station is just too ridiculous to display. :) I actually thought I fixed that, though I didn't test it with any version beyond 1.8.x.
Oh, and obsolescence doesn't work on the heavy particle lance.
The class restrictions should probably be implemented. Heavy tachyon lances are a *bit* OP on battleships.
See the screenshot, it works for me. Though in that case you have to add quite some normal reactors. Only if you try use 100% heavy autocannon (the Vulcan) which requires even more energy you may hit the hard limit. Either way I wanted that even if you go that far that there is still some room to fiddle arround, to have some more shield or some more damage. Otherwise it would be quite boring, wouldn't it? :) Also as mentioned, you may hit the point where the station power is displayed as 1 and I don't know if that will confuse the AI to much, like undertaking suicide missions. Btw. armor levels also add a quite some shield reg rate not only raw shield points. That can get quite nasty with a lot of shields. :)
Of course, you have no obligation to respond to it, but I am glad if you are able to support.
I am very satisfied that XL weapons can be placed on the fortress.