Legend of Grimrock

Legend of Grimrock

The Mine of Malan Vael
375 Comments
WiserOdin032402 Jul 3, 2024 @ 5:01pm 
easy 10 out of 10 in my book! Thanks for the fun adventure
Woudo Mar 18, 2024 @ 10:38am 
Really good quality man, was a well-polished experience overall.
Behoram Mar 15, 2024 @ 3:47pm 
WOW!! I had a lot of fun with this mod. Thank you.
krazypickle Feb 1, 2024 @ 3:29pm 
just finished it, its really good. thank you
lordtum Aug 17, 2023 @ 9:49pm 
Great content - great job!:dssmile:
Belias Jan 7, 2023 @ 12:13pm 
Awesome mod. Thanks!!
Turbo Dec 5, 2022 @ 7:30pm 
F that troll chase, especially on low food levels.
Velral Oct 8, 2022 @ 1:37am 
Thank you for making this! I completed the game a few weeks back 100% and had a lot of fun. Since there's no official DLC or expansion for it, I was browsing the user generated maps.
Such a well done mod/content! This dungeon as far as I'm concerned an unofficial DLC for the game. The first 2 levels are harder to figure out than the late game, but you did an excellent job!
Don't know if you'll ever read this, but thanks again for your work! Most devs and publishers would charge 5$ or more for this kind of content.
phittte  [author] Sep 27, 2021 @ 7:27am 
@miojodearroz:

IIRC the pillar in the middle is like a sundial. Put a torch into the torch holders in the right direction accordingly. To be more precise (again, IIRC) you need to put it into the southern torch holder first so the shadow lights up the northern part aka 12 o'clock, then you need to put it into the western holder so it lights up the eastern part/3 o'clock and so on. You need only a single torch for this puzzle, don't put torches into more than one holder at a time. I think that's how it's done, it's been quite a while since I made or played the mod, so tell me if it doesn't work that way.
phittte  [author] Apr 24, 2021 @ 11:46pm 
@cidbahamut: Since the worker's entrance lever is damaged and can't be used anymore you need to use the mine cart entrance. If you want it to open try to act like a mine cart. I hope that helps.
cidbahamut Apr 24, 2021 @ 1:09pm 
How do you open the Worker's Entrance or the Mine Cart Only entrance? I'm stuck on the first level here.
5m00th5kin Dec 10, 2020 @ 10:22am 
I went through the game, I am very happy, I recommend it to everyone I will definitely go through it again ... :log_helmet: :log_potion:
TheLoneWanderer Jul 6, 2020 @ 8:39pm 
I subscribed to this mod and other custom dungeons but they don't show up in my custom dungeon tab, i wanna play something new but the game isn't having it! any help would be appreciated fellow dungeon crawlers!
cmarkf Jun 29, 2020 @ 12:30pm 
Great puzzles, thank you.
ignatz.maus May 30, 2020 @ 12:33pm 
Very cool mod! Thanks!
p_vastardis Apr 27, 2020 @ 8:30am 
Good and complete mod, nice and some diffuculy puzzles, some need good reflexes (at least 3 of them). Fights in easy are OK and food is an issue but has a point. End boss is easy if you find the weak spot. Large Mod indeed
Iceblade Mar 17, 2020 @ 1:11pm 
Nevermind, I found the button in the room to open it back up
Iceblade Mar 17, 2020 @ 1:08pm 
Agghh is there no way to search through the comments. Ugh; Alright I am stuck, the door after the serve the dinner puzzle closed and I cannot find a way to reopen it. Also I only needed to put one food item down to get it to open... is this a bug?
Laura Nov 17, 2019 @ 2:12am 
Short critique

Really good mod but it should have more food. Low food cause no regen and low attack power. And as much as I'm ok with no regen, forcing low attack power is really misunderstanding of core mechanic.
I knew that game gives little to no food so guess what? I didn't use any, thinking that it would be more important latter. I ended up finishing the game with no food consumed and that really is a bad game design. Other than that, puzzles are great and I had a lot of fun playing but this mod needs more food.
harpo Sep 23, 2019 @ 8:14am 
Finished it. The ending was very different. Puzzles not to hard. Nice mod.
harpo Sep 20, 2019 @ 6:25pm 
Phittle, after 6 months of doing other mods I came back to retry yours because it so well liked and played. I looked at 2 different walkthroughs trying to get by the early 3 pressure plate / gate opening that I was having trouble with the first time. I still was not fast enough to make it thru that last gate. I then lowered all my graphic settings to the lowest I could. BAM, I made it thru and am now on my way. Sorry for the bad mouthing it early on and hope to enjoy the rest of the mod. My machine is not that old but maybe just my 68 year old reflexs. :steamsad:
Fluffy Gryphon Aug 8, 2019 @ 6:26am 
I did it.
Fluffy Gryphon Aug 8, 2019 @ 5:20am 
I can't do the FIRST puzzle and i want to die.
A9Carlos Jul 7, 2019 @ 12:16pm 
As someone who has played many games of this type over the years from Dungeon Master, Eye of the Beholder, and of course the original Grimrock, I've not struggled with any puzzles so far but having reached the Arena I have given up. Food is too scarce and my fighter cannot regen, carts blocking strafing are all too conveniently placed, you aren;'t given an inch in this mod and even when you fall down the pit (taking damage) a poison cloud forces you back up. Way too harsh. Maybe my party makeup isn't conducive but if you need an ideal one to survive this particular part then many will simply not make it. Shame as I really enjoyed it up to this point.
TheStranger May 26, 2019 @ 4:44am 
First I have to say: great mod, cool atmosphere. But is there a list/walkthrough for all the secrets? Seems like I have missed some :/
stix Jun 13, 2018 @ 11:11am 
OK VERY GOOD GAME 100 BEST
phittte  [author] May 2, 2018 @ 1:07am 
Just for fun I started the mod to see what kind of framerate I'd get while solving the puzzle. I have a PC that is almost four years old now and that cost less than 700 Euros back when I bought it. In other words it's very outdated by PC standards and the whole PC cost less than a high end GPU.

I had to edit the ini of the game because the game normally caps the framerate at 120, even with vsync disabled. With max graphic settings the lowest framerate I got while solving the puzzle was 206, with lowest settings I even got a minimum framerate of 460.

So much for that.
phittte  [author] May 2, 2018 @ 12:16am 
@jandsarmstrong273 : Remember: you != everyone. I am sorry that it didn't work out for you, but no need to become hyperbolic. Back when I released the mod five (!) years ago the timed puzzle was a problem for less than 1% of users since even back then you needed really outdated hardware to get a framerate of less than 30. Now, in 2018, there is absolutely no excuse why you wouldn't be able to run a game like Grimrock with a minimum framerate of 30. Every cheap gaming PC produced within the last ten years can do that. Maybe it's time to finally upgrade your C64.
harpo Apr 30, 2018 @ 5:46pm 
Could not get passed the first set of gates even after watching your utube video. If everyones framerate does not meet the challenge then why set it up that way. At least I found out in the beginning and didn't waste my time getting further into this game.
phittte  [author] Dec 10, 2017 @ 11:31am 
@Ced3k: I'm sorry to hear that. I wanted the battles to be a bit more challenging than in the original game, hard to find a sweet spot there to pleases everyone.

@Adamjack: Getting cut off after serve the diner is a problem I wanted to fix with the last patch, but the code was faulty. Now you have a 50% chance that you'll not get cut off (depends on the direction from which you approach the secret door after you fight the skeletons). Never bothered to upload a fixed version as may Internet was slow back then and it was the only small bug left. Sorry for that.

The lightning bugs spawn from the hives in that area, so with each hive you destroy fewer bugs spawn and it becomes easier. You were meant to go in, destroy a hive, then get out and regenerate. Rinse and repeat until you have destroyed two or three hives, at which point you can do the rest at once.

Thanks for the feedback!
Adamjack Dec 10, 2017 @ 8:42am 
Pretty cool mod, played on hard for my first playthrough and beat it with no problems after 3 hours and 40 minutes. Found 9/15 secrets, didn't use any potions, had no problems with food (it is scarce, but just give it to your mage first then your front line so they can regen). Used a mace + armor fighter, a dagger + dodge rogue, a throwing weapons rogue, and a fire / frost mage ( went fire first, then frost for the fire slimes and uggardians ). combat was challenging but nothing was too hard (except for the area with like 20 lightning bugs , that was a bit ridiculous.) Puzzles were interesting and I was able to figure them all out by myself, only complaint I have was that you (seemingly) get cut off from level one right after the "serve the dinner puzzle", so there was an area that I missed and couldn't get back to. . Other than that, great mod, feels really polished and professional. 9/10.
Ced3k Nov 10, 2017 @ 1:42am 
I played on hard with 1 rogue and 3 fighters. I made it to the arena somehow after long hours of struggle and many deaths and wasn't able to beat it. I should have declared the game impossible way before that. I need to learn to fail with more class.
Insertnamehere Oct 25, 2017 @ 10:03pm 
Thank you phittte. I will try again - I did hit the correct plates, but I cant seem to see the secret door.
phittte  [author] Oct 25, 2017 @ 2:16pm 
The second thing you did was correct, maybe you accidentally missed a plate or dropped an item into the wrong hole? You need to drop items from above while you walk the parcour. Just find out where the pressure plates are below (mark it on your map or just remember it) and drop items so they fall down onto the plates. A secret door at the other side of the parcour will open if you hit all three plates. Don't fall down yourself though as that will teleport the items away and thus reset the pressure plates.
Insertnamehere Oct 25, 2017 @ 3:05am 
I am stuck at the Pitfall area (only have 1 round key yet). I tried putting items on the pressure plates below, no luck. I tried letting items fall from above, no luck either. What am I missing?
teba Oct 8, 2017 @ 3:45am 
Played with normal difficulty w/ Ice Spells;

A well-balanced, unique, challenging but fun dungeon.
This was my first time playing custom map and completely worth it.
Good job well done!
The Good Bear Jun 23, 2017 @ 3:06am 
Excellent quest on every aspects: puzzles, fights, difficulty (challenging at normal level), immersion, graphics.
Thank you very much for creating and sharing those 6 hours of pleasure (I like to take my time when playing).
:steamhappy:
Dicklover9000 Jun 7, 2017 @ 5:50pm 
The map is good, but the way you handle monsters is dickish. I mean for eksample, trapping me between 2 mushrooms monsters that attack with poison clouds? Fuck you.
Golman_z_Pralni May 4, 2017 @ 9:29am 
Simply awesome. Most fights were even better planned and more satisfying than in vanilla. Great puzzles ;)
Dorf May 4, 2017 @ 7:55am 
Great map lad, loved the puzzles and all the challenges. Top job.
_-=Liolik=-_ Mar 26, 2017 @ 7:51pm 
Ultimate awesome mod!!!
Waaaghboss Nov 22, 2016 @ 8:20pm 
Nice to see that you still comment on player feedback so long after release. :)

To be honest, on the very first floor against the first couple of skeletons I was already kinda pissed because I couldn't 2x2 dance them comfortably but the longer I played I appreciated the level design. You placed tables, mine carts and obstacles in larger rooms that 2x2 spaces were denied most of the time, but the rooms still felt organic. Eventually I liked the "kiting" around obstacles or down a long corridor until I was able to finish them off.

Another complaint about Grimrock in general (at least to me) is that the elements don't counter each other. Fireballs don't harm fire-enemies. Frost bolts dont harm Ice lizards. Ok I get it. Makes perfect sense. But I would have pretty much liked it if fireballs did extra damage against ice lizards and frost bolts extra damage against fire enemies. But sadly they don't.
Overmind77 Nov 22, 2016 @ 12:07pm 
It's a very good mod indeed. I must say I don't dislike the "2x2" dance, since it respects the combat system of good old games like Eye of the Beholder I grew up with. It's a system that makes the game easier, but leaves the flavour of old crawling games. Good thing they made a game like this and people makes good mod like this one! Hope you can make for LoG2!
phittte  [author] Nov 22, 2016 @ 11:28am 
Glad you liked the mod! I tried to make the 'ambush spawning' as subtle as possible (and most (all? can't remember) of the ambush enemies do actually spawn behind secret doors that open, but that's probably too hard to notice), but I guess I overdid it in some places.

The combat system is by far the biggest flaw of Grimrock 1 in my opinion since you can just do the '2x2' dance to defeat any enemy you want as long as you see them from far away already. It's just boring and repetitive most of the time. I tried to remedy that by putting some more pressure on the player. It's not an ideal solution and probably just as bad as the boring combat of the original game in some places.

Too bad I don't have the time to make a mod for Grimrock 2 (where combat isn't nearly as bad). And no one uses the Asian tileset I made before I quit. Sniff.
Waaaghboss Nov 22, 2016 @ 6:25am 
I just finished the mod and I must say I'm very impressed by it. I played many other Grimrock mods before Malan Vael and this is easily the best one with well thought out dungeon design and original puzzles. The high rating is very much deserved.

The only thing I can complain about is that in some places the game spawns enemies into your back. I don't mean that there is a hidden wall that lifts with enemies behind it (I'm fine with that) - I mean literally spawning enemies on tiles behind the player. I found it to be a cheap way to raise the difficulty.

On the other hand I had a fire mage in my party who was 50% useless endgame but that's the price you pay when you go the safe party setup. ^_^
Overmind77 Aug 24, 2016 @ 11:59am 
Just finished it and it's worth all the way through. Very nice mod with new tileset and very good puzzles too. Pity it's too short for my adventure taste! I must say the ending is well done and made. No spoilers, but wonderful!
A must try if you like the game and a little different challenge from the original.
Good work!
Furry Wrecking Crew Aug 7, 2016 @ 12:16am 
I just started playing this, right after I beat Grimrock 1, and I'll just echo others, it's a great mod/new quest/custom dungeon! It's almost worth it for the new tileset alone, but the puzzles are clever also, and make me feel intelligent/sometimes stupid. I accidentally solved the mine cart puzzle because I walked along the tracks looking for the mine cart itself, hoping to ride it through the gate!
kaspar2421 Apr 15, 2016 @ 2:01pm 
this map is really god damn difficult... but hey, i like the challenge
Jimmy Brando Nov 21, 2015 @ 3:30pm 
im on the room where you have to step on pressure plates to open 3 gates, i try mapping which ones i should step on in order to get passed it, but all im doing is barely failing. i need help
Wackydj94 Jul 9, 2015 @ 3:12pm 
I got past the part of the timed pressure plates. Issue is I tried opening the door to the worker room and I couldn't get past it. Not entirely sure what to do. Can I have some help?