Portal 2

Portal 2

THE CORE: RELOADED 2 - A New Companion
33 kommentarer
CosmicD  [ophavsmand] 18. apr. 2023 kl. 6:17 
there are some real time action moves you'll have to perform in some of these puzzles.
Lumi Nation 17. apr. 2023 kl. 11:22 
I managed to lose the edgless safety cube up the repulsion gel tube thing. I got it back with the funnel
EndOfPortal 22. aug. 2021 kl. 15:13 
:SpRad_ThumbsUp:
c4shurik 12. sep. 2020 kl. 8:11 
CooL!
mailjohnmorris 15. sep. 2018 kl. 18:44 
Nice puzzle with the laser light. Enjoyed the map.
not-paradiser 25. sep. 2014 kl. 21:53 
yeah ! there's an aha moment ! enjoyed .
Petutski 23. maj 2014 kl. 16:25 
Excellent map. Very logical... and I might add, no quick repositioning of the laser or in flight portal creation is necessary.
Bayram 20. aug. 2013 kl. 7:29 
Excellent map, thumbs up! The visuals are great and the puzzle is unusual with moderate difficulty, requiring thinking and observation but no particular execution skill.
Metzger Ben | GER 19. aug. 2013 kl. 11:16 
NiclO (- - ) 23. mar. 2013 kl. 2:46 
Great map! Cheers!
Pilchardo 22. feb. 2013 kl. 0:35 
Really good. I adore the visual style of this chamber. Took my ages to solve but the solution turned out to be pretty simple!
CosmicD  [ophavsmand] 18. feb. 2013 kl. 0:37 
I'm taking a break now (and I'm working together with darth_brush) to create a new version of dead before dawn DC (the workshop edition). But after that I'm revisiting this campaign to finish it and maybe change the "odd looking room" into something more tangible. There are bits and pieces that I have to change anyway troughout the map. Like malfunctioning indicator lights in map 1, leaking nodraw overlap in map 3 etc ...
mikemoody 17. feb. 2013 kl. 18:07 
That was fantastic.... very different and that gets a big thumbs up from me. It took me a while to find the white panel in the corner, but once I did then it was all over.. I think I did it the way you intended but I never had to shoot a portal while in the air as DrFauli said he did. Thanks
Nobody No-One 22. jan. 2013 kl. 15:38 
@Stric_Matic
Yes.
Stric_Matic 20. jan. 2013 kl. 3:35 
Not bad, but are the walls in that tiny room with the button next to the exit supposed to be completely white? Looks like the textures are missing or something, and if it's intentional, it looks and feels a bit off, unlike that ''shrine'' room with Cave's picture in the first map.
DrFauli 18. jan. 2013 kl. 8:58 
I did not like the first map, but this one is really nice.
I do like the mid air portal placement - good fun!
Map design is very special. =)
Spooky 15. jan. 2013 kl. 2:29 
very very stylish, lovely looking chamber and great fun, challenging gameplay with all puzzle elements executed perfectly. 10/10
BabyCharmander 13. jan. 2013 kl. 15:19 
WOW that took me ages to figure out, but now I feel dumb for taking so long to figure it out in the first place! My only criticism is that sometimes the areal faith plate would launch me into the ceiling and I would fall into the water.
J. Jungle Japeson 12. jan. 2013 kl. 13:39 
Fun!
Jules 11. jan. 2013 kl. 19:54 
Nice map. Although GLaDOS told me I was stuck when I had a portal pre-placed and could continue the test. Maybe you could add a portal detection trigger to disable that so GLaDOS' assumption doesn't seem too misplaced.
Wrathful Monk 11. jan. 2013 kl. 4:09 
it's so simple now, epic map!!
Lt. Zipper 10. jan. 2013 kl. 19:01 
OMG THAT WAS AWESOME...
ZiggZagg 6. jan. 2013 kl. 22:54 
VERY interesting. Still working on '2' and I understand that it's a Work In Progress. Can't wait to see the final product! :)
Nobody No-One 4. jan. 2013 kl. 16:30 
"When we're ready with all the maps and you can play it all at once, you'll understand that part of this design seems.. off somehow, and why that is :)"
Is it because you're having a dream and your mind just didn't fill in that part for some reason?
acid_reign 3. jan. 2013 kl. 10:43 
lol I figured out what I needed to do, I feel really dumb :P
CosmicD  [ophavsmand] 3. jan. 2013 kl. 1:13 
the level has everything to let you make sure you can actually escape unpowered faith plates yourself :)
acid_reign 2. jan. 2013 kl. 11:17 
Stuck in the faithplate room. I got the box on the button but I cant get out of the room D:
CosmicD  [ophavsmand] 1. jan. 2013 kl. 13:04 
When we're ready with all the maps and you can play it all at once, you'll understand that part of this design seems.. off somehow, and why that is :)
Nobody No-One 1. jan. 2013 kl. 8:22 
I don't get the "all white room". Looks buggy to me.
CosmicD  [ophavsmand] 27. dec. 2012 kl. 6:10 
an upcoming update will fix the "white skybox trap". I need to eplace it with a grate texture so you can untrap yourself from that room.
CosmicD  [ophavsmand] 27. dec. 2012 kl. 4:56 
I included every custom texture with pakrat so if the map looks like it does on the thumbnail at least that's good. The "all white room" is like a design philosophy of the map, you're gonna get this "no texture white effect" in other parts as well.

I think i've got an idea why you all seem to start in the transition ents, I think I have to include the custom script I have inside the bsp (but i'm not sure).
Orahi 27. dec. 2012 kl. 4:39 
I found 2 bugs.
1. I had to noclip in order to get out to the box (maybe a landmark error).
2. There are no textures in the "small chamber" where you have to put the cube.
I already played this map in your mod. I loved it and I still love this chamber.
I hope this mod won't crash when Valve gives another update. \>w</
CC HOOKED 26. dec. 2012 kl. 22:34 
? I'm in a box.