Total War: WARHAMMER II

Total War: WARHAMMER II

Ammo types for units
66 kommentarer
青眼橘猫•Z 19. apr. 2020 kl. 1:14 
sfo pls
Tankbuster  [ophavsmand] 6. nov. 2019 kl. 12:45 
I know right?
Dacryphilia 6. nov. 2019 kl. 10:57 
Great mod. Doesn't need an update. Works fine even though it's outdated.
Taste of Capitalism 15. okt. 2019 kl. 19:17 
I realy agree with glade guard part.
vixisdead 9. juli 2019 kl. 8:48 
Would you mind adding flaming arrows and/or poison for Tomb Kings archers?
FearlessFajita 7. apr. 2019 kl. 15:21 
Not compatible with SFO
Dogmeat 25. feb. 2019 kl. 18:11 
Hi Tankbuster nice mod here. Ive been doing similar thing giving basic Bret longbowmen Firearrows as a secondary shot type )and removing the firearrow longbow varient unit) to streamline the roster

Question for you do you know how to make the AI use these secondary ammo options in battles,?so far they seem to stick with the default ammo/
Tankbuster  [ophavsmand] 31. dec. 2018 kl. 9:18 
uh fam, it should work.
Lumiere 30. dec. 2018 kl. 17:21 
Update this please, and please include high elves!
TruthWarrior115 18. nov. 2018 kl. 6:24 
can update this
Arctic hydra 14. okt. 2018 kl. 15:59 
As of 10/14/2018
Deepwood scouts with and with out swiftshiver shards can't change ammo types. There is not bution
Mynamewasbob 25. juni 2018 kl. 4:37 
any possibility af adding an ammo type to dwarven bolt throwers like both HE/DE bolt throwers have?
Arctic hydra 25. maj 2018 kl. 13:24 
Deep wood scouts have not icon to chage from arro type. I tried stripping out all my mods too. Still the same
Tankbuster  [ophavsmand] 26. jan. 2018 kl. 5:02 
Rejoice, for the bug has been fixed.
CPT_NiceRice 24. jan. 2018 kl. 8:54 
Thank you Tankbuster!
Tankbuster  [ophavsmand] 24. jan. 2018 kl. 7:14 
thanks, I will take a look.
CPT_NiceRice 24. jan. 2018 kl. 6:28 
Same. Mod causes crashing because it's a whole new game version. from 1.2.0 to 1.3.0. The Bretonians got some changes too.
CastledCard 23. jan. 2018 kl. 18:44 
For me the game is crashing with the mod enabled.
Tankbuster  [ophavsmand] 23. jan. 2018 kl. 16:40 
it should work just fine without updating.
CPT_NiceRice 23. jan. 2018 kl. 16:37 
@Tankbuster Will you do a update for TK?
Alex the Great 30. dec. 2017 kl. 12:01 
Hmm, it would be nice to have 1 set of archers (for bretonnia) to use both arrows. Don't know why CA made 3 sets however.
Tankbuster  [ophavsmand] 30. dec. 2017 kl. 9:50 
I kept it in the game because I don't want to change too much stuff.
The units are completely redundant though.
Alex the Great 30. dec. 2017 kl. 9:08 
Oh wow, this should have been in the 1st game! But question, since you've added the ammo types, does that mean did you remove like for an example the peasant bowmen that shoots fire arrows unit and the one that shoots pox arrows?
Rilly 21. dec. 2017 kl. 18:53 
can you make armor piercing ammo for sniping monsters which looks like
https://www.etsy.com/listing/475090988/inert-120mm-armor-piercing-capped ?
Tankbuster  [ophavsmand] 14. dec. 2017 kl. 9:04 
I will think about it
TsunamiWombat 14. dec. 2017 kl. 9:03 
For Delves- Poison bolts with no AP
ArmageddonAsh 30. nov. 2017 kl. 14:58 
@Pit_fiend - yeah i saw that. I also replied to it. It is kinda what i want but the increased dmaage and range isnt, as they were strong already. Just wanted the options of different arrow types.
pit_fiend 30. nov. 2017 kl. 14:07 
@ ArmageffonAsh, take a look here Different Ammunition Types for Darkelves - More Bolts!!! http://steamcommunity.com/sharedfiles/filedetails/?id=1208892453
Tankbuster  [ophavsmand] 30. nov. 2017 kl. 13:19 
what would I even add for the dark elves?
They already have murderbows with shields.
ArmageddonAsh 30. nov. 2017 kl. 12:32 
Any chance for some Dark Elf love?
atepanubis 29. nov. 2017 kl. 10:04 
could you add a multibolt setting like the eagle bolt thrower has to the dwarven bolt thrower, even if it is balanced with reduced range? It feels like an underwhelming unit
pit_fiend 22. nov. 2017 kl. 3:52 
i am stealing the arrow idea for the high elves, you are great
pit_fiend 21. nov. 2017 kl. 14:25 
great job
Tankbuster  [ophavsmand] 21. nov. 2017 kl. 10:39 
sure
pit_fiend 21. nov. 2017 kl. 6:05 
i am working on a High Elves AP Arrows mod, its based on your mod but i cant get it to work.
Could you take a look? I have send you a friend invite. The mod is WIP so its in private mode.
http://steamcommunity.com/sharedfiles/filedetails/?id=1207216697
pit_fiend 21. nov. 2017 kl. 4:02 
i am using your mod atm as a template for armor piercing arrows, why do you have hef_dragon abilities in the mod? What was your intention for putting _kv_unit_ability_scaling_rules_tables in it?
Festivejelly 18. nov. 2017 kl. 17:43 
No problemo thanks for your mod it made it possible :D looking forward to shredding incoming enemies in sieges.
Tankbuster  [ophavsmand] 18. nov. 2017 kl. 17:41 
yeah. I noticed
I will do that once I am done with my current mod. Thanks for the heads up
Festivejelly 18. nov. 2017 kl. 17:39 
FYI I added my mod here: http://steamcommunity.com/sharedfiles/filedetails/?id=1204998469

I managed to add the icons by overriding the standard ones with ones I got from a previous total war title.
Tankbuster  [ophavsmand] 18. nov. 2017 kl. 17:36 
good luck
Festivejelly 18. nov. 2017 kl. 17:16 
Haha nice yeah i'll try use that as a template. Really nice way of doing it. I used unit abilities in Warhammer 1 to change the shot type but having issues getting that working atm.
Tankbuster  [ophavsmand] 18. nov. 2017 kl. 17:08 
Yeah, I think you can do that.
If you notice, I gave flaming shot to bretonnian archers. You can do the same for handgunners. Make them shoot fireballs if you wanted to.
Festivejelly 18. nov. 2017 kl. 17:03 
Okie dokie cheers. I wonder if theres a way to resolve this. I guess I could adopt this to add grapeshot to empire handgunners too? I think we can specify an image maybein the enums.
Tankbuster  [ophavsmand] 18. nov. 2017 kl. 17:00 
yeah, since CA didn't give icons for different shot types that is the default version. It works perfectly fine otherwise.
Festivejelly 18. nov. 2017 kl. 16:49 
Hrm im not getting proper icons for the shots with this. I just get white squares.
Death's Little Helper 8. nov. 2017 kl. 20:20 
Okay, thank you for your time and effort.
Tankbuster  [ophavsmand] 8. nov. 2017 kl. 20:12 
uh, I will see what I cana do about it.
Death's Little Helper 8. nov. 2017 kl. 19:42 
This is a great mod but I noticed that the Hammer of the Witches does not get the ability to shoot cannister shot, could this be updated?.
dhws 6. nov. 2017 kl. 3:37 
Awesome mod, thanks for making it!
FlipsNChips 4. nov. 2017 kl. 16:34 
Nice, thx man.