The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Frosgar's Cave
13 Comments
GhillieForce  [author] Jan 13, 2013 @ 10:40pm 
I finally gave up with finding the necessary scripts and just removed the quest altogether. Sorry :( Everything else should work fine. In exchange, though, I added the ability to make Frosgar your follower! He's a mage who uses Conjuration and Frost Destruction spells.
GhillieForce  [author] Jan 11, 2013 @ 6:55pm 
Evidently some people are unable to complete the quest. I think it might be an issue with the package, so I'll look at the files.
texashokies Jan 11, 2013 @ 5:34am 
i cant wait to see it this afternoon when i can play
GhillieForce  [author] Jan 2, 2013 @ 5:10pm 
Update: Finally released the quest and fixed the quest dialogue advancement problem. You can now receive and turn in the quest. I am still trying to fix the slow second dialogue problem that causes the player to have to wait for several seconds before receiving and turning in the quest.
GhillieForce  [author] Jan 1, 2013 @ 7:56pm 
Update: After using the console to SQV the quest, I determined the reason for the dialogue failure: missing alias references. I feel dumb now... Anyway, I'll fix the aliases and clean up the targets and objectives as quickly as I can and release the quest soon! Sorry for the delay, but thanks for being patient. :)
GhillieForce  [author] Dec 31, 2012 @ 11:52pm 
After a small delay, the dungeon expansion has been released. It's a short crawl with a few enemies, a trap, a boss, and some loot. As always, please let me know if you find any bugs or if you have any comments, criticisms, or suggestions. Also if you know how I can fix the quest dialogue, please don't hesitate to send me a message so that I can release the quest as soon as possible and continue releasing new content.
GhillieForce  [author] Dec 30, 2012 @ 4:31pm 
Update: All of the resources for the coming update are now finalized and ready to be released, except for one major detail: the quest dialogue is broken and doesn't even appear. I have already generated the .SEQ for it (because it's start-enabled) but that failed to fix the problem. As a temporary fix, I used a ForceGreet, but the dialogue again failed to show, so I removed that. This makes me think that the quest itself isn't even being recognized. Any help as to how I might fix that would be appreciated. In the meantime, I will release the dungeon expansion either tonight or tomorrow. I will wait to release the specific quest resources until I fix the dialogue. Sorry for the inconvenience and the delay.
GhillieForce  [author] Dec 30, 2012 @ 10:54am 
Update: The dungeon expansion for the coming update is finished, and I am now working on finalizing the quest, fixing some bugs, and optimizing the rendering to improve performance. I plan to release the update early this week.
texashokies Dec 26, 2012 @ 4:51pm 
im looking forward for the update and thanks for telling me where the alchemy table was but maby the dungeon should have some ingredients in there that wernt local and he could sell those because i thpught he didnt sell much and mabye have him sell potion recipies
GhillieForce  [author] Dec 26, 2012 @ 11:10am 
@texashokies Thanks very much for all of the feedback! The idea with Frosgar was to have him only sell ingredients that he would have found in the surrounding area, so I may still add some ingredients. I am working on a quest that involves helping Frosgar. With that update, there will be a significant dungeon expansion and a good amount of enemies to fight.

And you can find an alchemy table in the back of his room ;)
texashokies Dec 25, 2012 @ 8:28pm 
ok i know this is a work in progress this is just constructive critisism but for now i fell like there isnt much and i have some ideas

frosgar idea:make i=him have more ingredients and make some more dialouge or a quest with him

dungeon idea: make a quest were mabye something is wrong inside the dungeon.It also needs to be expanded and more loot and mabye a skelington or to in the very beginning
and i belive there isnt a alchemy table in his room if not add one

nut otherwise it is great for now and i want to see what you add and its pretty good for a first mod mine were boots, and please check out that mod it just adds daedric boots in healgas bunkhouse

i give this 5 stars for a early wip mod
GhillieForce  [author] Dec 24, 2012 @ 3:46pm 
@texashokies I very much appreciate your taking the time to try out my mod! Any feedback is welcomed. I know it isn't much yet , but it will be constantly updated, and I hope you are pleased with it as time progresses.
texashokies Dec 24, 2012 @ 12:09pm 
this looks good now time to see *presses subscribe*