Stellaris

Stellaris

Robot's can Colonize Barren Worlds
20 Comments
Sgt.Comrade.ANZAC Aug 16, 2021 @ 11:53pm 
Just what I was looking for XD

(!?)Habitat Penalty ideas: Gravity/Atmosphere/Temperature~>
Production Speed/Upkeep/Productivity
COST
mazrados Jul 9, 2018 @ 10:34pm 
Another idea how to rebalane planets advantage: uncreative: -1 (maybe -2?) reasearch alternatives.
mazrados Jul 9, 2018 @ 9:39pm 
OK I see. Barren worlds may be terraformed but need to be terraform candidate. However machine worlds are another kind of terraforming so it would be great to find another solution for that.
mazrados Jul 9, 2018 @ 9:13pm 
Digging a bit into modding. Maybe will be able to provide some help with that.
MrBlazzar™  [author] Jul 9, 2018 @ 8:57pm 
Good suggestions and such. Not sure when I'll get to it though so might take some time.
mazrados Jul 9, 2018 @ 8:43pm 
One more thing I think is missing: possibility to terraform barren planets to machine worlds.
mazrados Jul 8, 2018 @ 8:42pm 
I think minerals maintance would be the most logical solution. In hostile environement robots break more often and additionally need to be repaired. Maybe some other penalty too.
mazrados Jul 8, 2018 @ 8:41pm 
Yes, it needs rebalancing. After some time only robots are superior then me. The rest is mostly pathetic, some few are equivalent (this that were superior or overwelming previously).
mazrados Jul 6, 2018 @ 9:36pm 
Actually I think it should be possible. Don't know it for sure. Also not very familiar with modding this game. Only adjusting existing mods to my needs, only simple changes.

BTW Tried to enable also frozen planets for colonization but it's beyond my nowlage in this topic.

Oh, and just thought about balancing thing. This mod really gives much advantage for robots. So to make things not so easy, could be increased population maitaince cost. For example not 1 but 2, mayby more energy for each pop. It would slow down expansion significantly.
MrBlazzar™  [author] Jul 6, 2018 @ 9:09pm 
Hmm if that is so I will have to look into it. Don't know much about Stellaris modding as this was basically my first mod for it.
mazrados Jul 6, 2018 @ 8:34pm 
It should be possible to disable blockers by planet type.

BTW Great mod. It did not make sense that robots can't live on any solid planet.
MrBlazzar™  [author] Jul 6, 2018 @ 8:20pm 
Ya probably a side effect of them being made colonizable.

Probably won't be doing much with this for now might revisit it and get it more fleshed out and such.
mazrados Jul 6, 2018 @ 7:21pm 
Dangerous wildlife on barren world :D
Nadren Jun 14, 2018 @ 12:44pm 
Frozen worlds would be good too
MrBlazzar™  [author] May 3, 2018 @ 9:00am 
Not sure. Only tried with machine empires.
Warmaster Horus May 3, 2018 @ 8:44am 
Is it all robots or just machine empires?
MrBlazzar™  [author] Mar 28, 2018 @ 4:44pm 
Updated for the new patches. Sorry for taking so long. Busy with all my other stuff.
MrBlazzar™  [author] Mar 6, 2018 @ 4:58pm 
Will have to look into it but I'll try to get it updated.
Mr. Wright Mar 6, 2018 @ 4:28pm 
Are you going to update it for 2.0?
K0mmi Nov 3, 2017 @ 4:13pm 
Glory to the soviet motherland