Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I have four chief criticisms. First, the laser gate that led to the back room was deactivated by placing a cube in the righthand recepticle. While I'm totally fine with that, there were no visual indicators that it would do that. An indicator line would solve that nicely.
Second, the lighting in the back room was horrid. I fell into the acid on the first go around because I could not see where I was going. If that was trolling, then congrats, you did it.
Third, once I solved the gel in the back room, I managed to smear blue gel all over the cube when I was leaving the room. I think a place to clean it off would be in order, rather than making me backtrack through the bridge puzzle to get a new one.
Fourth, I do not care for bridge climbing as a puzzle element. I think your puzzle would be better without it.
It took me a while to realise that I can travel vertically with the light bridge.
http://steamcommunity.com/sharedfiles/filedetails/?id=117105220
Turrets highly explosive. Handle with care
Please try one of mine and comment! Thanks.