Stellaris

Stellaris

Mass Effect - Geth Portraits
41 Comments
Apocrypha Jun 13 @ 1:39pm 
Broken for 4.0 but i'm pretty sure whoever made this is either dead or long gone.
Fikus May 27 @ 4:27am 
is it working on 4.0 ?
Dukkokun Apr 26, 2022 @ 5:08pm 
Hi! Are you ok if I include your mod as a requirement/dependency in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Ves May 6, 2021 @ 12:50pm 
Update
Vrona Apr 26, 2019 @ 2:07pm 
Update?
Werebat Nov 25, 2018 @ 6:32am 
I don't know Mass Effect but this portrait would be perfect for the Meklar in my MOO2 games. Any way you can make them Organic?
2B Jun 9, 2018 @ 9:21pm 
pls update
Froggo Mar 26, 2018 @ 10:57am 
@VALERIUS
damn right :) sadly no response from the Mod Author and i have no clue how to mod stellaris :(
Valerius Mar 2, 2018 @ 7:16pm 
Have had this thought LostReaper mentioned also - if there's an option, would it be possible to add an extra Geth cathegory to add them as sub species to an empire? Would be an immersive thing to have Quarians and Geth united for instance. ;)
Tonee Feb 24, 2018 @ 12:24pm 
It's just animated portraits. It'll work.
Froggo Feb 22, 2018 @ 4:03pm 
Aloha, a small Question.
I would like to play Organic Materialist and have Geth as my Robots.
Can you mod it in a way to get the Geth as regular Robots and later Synths?
Pumpkin-King Feb 22, 2018 @ 6:35am 
2.0 Dropped ^_^ will this be updated in the following weeks?
Med288 Dec 8, 2017 @ 12:47pm 
Parden me but the 1.9.0 update droped and the mod is out dated can you update it plz
Marinho Nov 29, 2017 @ 11:19am 
Thank you for that!
shuulleech Nov 20, 2017 @ 9:38am 
heh, sorry, i missed the questions. But TripleSeven updated already :)
TripleSeven  [author] Nov 20, 2017 @ 6:07am 
Updated. Can be randomized now.
Slippin'Shimmy Nov 19, 2017 @ 6:19pm 
@shuulleech - can you explain again? That really was not clear.....
Keto Nov 4, 2017 @ 6:22am 
@shuulleech :

I don`t get it. How do you force the Geth to "force spawn"? It doesn`t work here for me.
shuulleech Oct 22, 2017 @ 3:12pm 
just replaced randomized = no with the one from Synthetic Dawn DLC for MACHINE Getch version, works fine
shuulleech Oct 22, 2017 @ 2:55pm 
Hi, there is a problem, custom empires with this portrait will not appear through "force spawn", any fix?
TripleSeven  [author] Oct 12, 2017 @ 12:10pm 
@Musashi
"mass effect species pack" is not my mod, so i don't know
Musashi Oct 12, 2017 @ 7:22am 
Is this included in the mass effect species pack?
TripleSeven  [author] Oct 11, 2017 @ 6:59am 
Updated for 1.8.2
Liam Nissan Oct 2, 2017 @ 2:19pm 
So, I don't want to opt into the beta does this work with 1.8?
Osten Sep 29, 2017 @ 9:08am 
Thank you very much, will test it soon!
TripleSeven  [author] Sep 29, 2017 @ 7:32am 
Updated, and supports only 1.8.1 version
TripleSeven  [author] Sep 29, 2017 @ 4:27am 
Wanted to make so, but then i have to replace the original game files and this mod will not be compatible with others. Unfortunately custom portraits replaces original ones
Gerishnakov Sep 29, 2017 @ 12:26am 
@Aragottix that's exactly my point!
Aragottix Sep 28, 2017 @ 11:12pm 
Why not just add the geth with the other machine races in their tab?
Gerishnakov Sep 28, 2017 @ 1:23pm 
Are you going to change this so that Geth are just in with the other machine portraits? I hope you are.
TripleSeven  [author] Sep 28, 2017 @ 12:46pm 
Got another problem with building geth pops, but i think i have a decision
Jagick Sep 28, 2017 @ 10:09am 
The 1.8.1 hotfix was released and it changed the way custom species work. It uses some kind of tag system now.
Clemf Sep 25, 2017 @ 8:08am 
I can't build pops when this mod is activated. Any idea when the hotfix arrive? Thanks a lot for this mod !
TripleSeven  [author] Sep 24, 2017 @ 10:22am 
Looks like there is some problem with 1.8 patch about new trait system. I`ll wait till hotfix arrive
ERO Sep 24, 2017 @ 9:15am 
Awesome! Thank you!
Reygis Sep 24, 2017 @ 2:26am 
I've started a game with these portraits. Strangely enough, they are counted as machines, yet they also grow based on food. Not sure if that was done on purpose or not.
JamesBulkInTheFryWhoGrubbedMe Sep 24, 2017 @ 1:48am 
Can we PLEASE get a version that doesn't require Machine Intelligence, PLEASE?
G.Poiser Sep 23, 2017 @ 6:35pm 
Thank you ;_:
daybreaks Sep 23, 2017 @ 4:58pm 
Thank you so much.
Osten Sep 23, 2017 @ 3:08pm 
Think this mod might be affecting gameplay. As a machine species I can't build population with this mod activated.
Gutterblade Sep 23, 2017 @ 3:06pm 
Thanks for this :) always loved ME, and this looks well done.