Tabletop Simulator

Tabletop Simulator

DragonFire Deck Building Game
41 Comments
Emonemo Oct 19, 2021 @ 10:03pm 
There are missing images and model from google drive :S
Kagekaze Jan 29, 2018 @ 11:34pm 
My Supplemental mod has been upgraded to a full mod now! please enjoy. :)
SupaMuffinMan Jan 21, 2018 @ 9:00pm 
Do you mean the merge of the supp mod and the base game?
Kagekaze Jan 20, 2018 @ 8:21pm 
The supplemental mod is pretty much "done" I just need to organize it a bit better.
Kagekaze Jan 17, 2018 @ 9:39pm 
New needlessly cryptic message: Soon™
Mando  [author] Jan 12, 2018 @ 3:44pm 
Spiders! *shudder* LOL
Kagekaze Jan 12, 2018 @ 7:20am 
Encounter cards! Now with ACTUAL spiders!~
Kagekaze Jan 9, 2018 @ 9:56pm 
Updated supplemental mod, left you a message in the developer comments so we can communicate without blowing up the comments :)
Kagekaze Jan 9, 2018 @ 3:38am 
Updated and added a discussion board. :) Hope everyone is enjoying the game. It's been frustrating me a little, but think I may have a semi-stable group to keep trying ;)
Lachese Jan 5, 2018 @ 8:30am 
Thanks, I definitely missed those boards :P.
Kagekaze Jan 5, 2018 @ 3:38am 
updated mine, corrected some of the decks, but there's missing cards still. I have put note cards around everything with what's changed or missing. Not sure your plans on providing newer and/or missing scans, so I'm holding off on doing cards for now.
Mando  [author] Jan 4, 2018 @ 5:11pm 
Thanks Kagekaze you rock!
Kagekaze Jan 4, 2018 @ 12:57am 
Work Begins!

http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1256783017

I think if you add me as a contributor I can make a separate discussion for the supplemental stuff I update.
Kagekaze Jan 3, 2018 @ 8:56pm 
I figured you were busy due to holidays, so I took to scanning my entire box of Dragonfire. :) You are missing a few characters at the moment, I imagine that's because you were using a custom template.

I was going to make a mini-mod to supplement this one, At the moment I've cut all the features into individual images and was contemplating turning them into cards or decals. The only problem with decals is I don't know how you would import them to an existing game. I also have all the character screens cut and ready to make into tokens for those that like the original versions.

Anytime you want to collaborate or anything, Id be more than happy to help. I have ideas for feature and character selection that use ideas from the Massive Darkness mod that might work well, I just need to test them. :)
Mando  [author] Jan 3, 2018 @ 4:44pm 
Hello, I have been out of town. The character sheets are on the floating board to the left of the table. Scroll out if you don't see the side boards.
I'm not planning on making the screens. There's information on both sides and found this easier.
Currently I haven't added any features greater than 50xp.
I may try to get to that this weekend.
Thanks!
Lachese Jan 3, 2018 @ 11:29am 
Played this a couple of times, great mod! The character sheets seem to be missing now though :/
Acuo Dancer Dec 23, 2017 @ 8:51am 
Good one guys! Thanks for making it.
Any plan for making the screens?
Kagekaze Dec 18, 2017 @ 11:51pm 
NOTES:
War Deity's Blessing has been changed to "War God's Blessing" in the release.

Sneak Attack III (60xp) is wrong. it is "During your turn, discards a card to deal your choice of Black+Colorless, Green+Colorless, Red+Colorless, or Blue+Colorless"

There are duplicate "Evocation (Savant)" and "Penetrating Senses" Features (one extra of each)

When they're all added, I was thinking of sorting them, maybe consider use of Skybox to make it easy for players to find features for their class. Id be happy to make some mock JSON files. Also if you need help scanning any of these, let me know.
Kagekaze Dec 18, 2017 @ 11:51pm 
Just went through the base game Features and found the following missing cards. (I don't have the expansions to check those)

30xp
Supreme Sneak

50xp
Divine Strike

100xp (All missing!)
Arcane Recovery IV
Destroy Undead II
Divine Intervention
Divine Strike II
Evasion III
Expertise IV
Extra Attack III
Focused Conjuration II
Improved War Magic
Indomitable
OverChannel
Sneak Attack IV
Spell Thief
Stroke of Luck
Supreme Healing
Survivor
Thief's Reflexes
Kagekaze Dec 18, 2017 @ 10:12pm 
Ended up buying this last weekend. :) Unfortunately I'll have to scour to find the expansions.

Since there were some cards which had misprints (dogs instead of spiders) I decided to go through my box and compare notes. I noticed that the base game rewards/item deck is a little off. Here are the changes that need to be made:

Common:
Remove 1 Poison Card
Add 1 Climbing Card

Uncommon:
Remove 1 Bloodletter +1
Remove 1 Ivory Dagger +1

Rare:
Remove 1 Rope of Constriction
Mando  [author] Dec 15, 2017 @ 4:59pm 
V3.03

Features!
There are now 104 base features up to 75XP cost.
Also the 2 Patron features have been added to the expansion features.
Mando  [author] Dec 12, 2017 @ 4:52pm 
V3.02

Big table is back!
Game components and the tokens are now off the table & locked in midair.


Also:
Even more scenarios!

-Terror in the Catacombs
-The Slaad Plague

Expansion Scenarios:
-Chaos in the TrollClaws (requires Level 2)
-Shadows Over Dragonspear Castle (requires Level 2)

Notes:
You should be able to drag components onto the table without issue.
You can always copy something by right- click and copy... then paste on table (CTRL V).
For newer players, pressing the ALT key over an item enlarges it.

Misc:
Starting cards are now in infite bags for hand setup.
Added Rakasha card to Bodyguard Scenario.
Kagekaze Dec 12, 2017 @ 1:34pm 
Sorry if I was unclear. :) I like that the table is big, there's a lot of pieces. The cards and mats were just equally as big and I thought could be scaled down a bit to make room.
Mando  [author] Dec 12, 2017 @ 12:46pm 
It’s the “custom table”. I guess I misunderstood you I thought you were complaining the table was too big.
I can put it back. Either way I am working on putting the bags/components off the table.
Kagekaze Dec 12, 2017 @ 3:45am 
I need to check out the update, but I'm surprised you went to a smaller table. Looking at the screenshots it looks a bit cluttered with the 6 players and all the side stuff. The large table was fine, I just think everything was overly large on it. If everything was scaled down a bit, you could have room for 6 and use the rest of the table to hold all the objects players would need to reach.

I'll take a look at it when I get time and see if i can come up with some organizational ideas. Do you have a link to your original table image that you were using?
Mando  [author] Dec 11, 2017 @ 2:53pm 
v3.01

Added Party Leader token and sword trackers that look like the ones in the game.
Thanks to CremasterConfusion for both!!
Mando  [author] Dec 11, 2017 @ 2:02pm 
Hello,
I've made some changes based on feedback. The Change Notes has the details but in summary:

I made the table a bit smaller and made room for 6 players (maximum Dragonfire player size).
Everything is split between the Base game and between each expansion.
Nothing is pre-set up, so you can pick the classes and adventures you wish.

2 new Scenarios have been added! "Unholy Presence" and "The Portcullis is Breached".

Also Dragonfire's official site has the official rules, errata, and quick start guide.
Visit:
http://dragonfirethegame.com/download/

Thanks again for everyone's comments and feedback!


Kagekaze Dec 9, 2017 @ 10:45pm 
With a game like this I usually prefer if everything is set aside so you can make the game yourself, since there's character selection and missions to choose from. Most people like having expansions separated so they can choose to use them or not as well.

Honestly I think you may want to consider sizing down everything a bit. You've got the largest table and everything is so huge. The game supports up to 6 players so you may want to have room for that.

I do want to say I like the custom tokens you made, they make it easier to remember what's what and they look nice. :)
Mando  [author] Dec 8, 2017 @ 2:22pm 
Hi sorry I've been out of town and with holidays and all... I actually have the game now! So I can properly scan some things properly. I will be working on that as time permits..
I especially want to scan all the character sheets.
Also I'll scan and add more adventures.

I guess I have a question for everyone:
Would you rather have the game load and just show basic cards for purposes of beginning play -- then have bags with advanced cards? (Right now it's the opposite.)
Or should it be a basically empty field with it up to players to pick?
I suppose I could create 2 separate games... one a more 'tutorital / beginner type', and this one.
Or any other ideas, please post them.

Thanks for all the positive feedback, it's my first Mod and I didn't think this many people would be playing =)

CremasterContusion Dec 8, 2017 @ 1:05am 
Made a Dragonfire token and sword tokens to mark the damage track. @Nergle12 Shoot me a message if you would like to add them to this.
Kagekaze Dec 6, 2017 @ 10:04pm 
Found the answer I was looking for in the Dungeon Crawl, it's jsut that you can do it once ever level to get treasure. I did notice that a few Features are missing, I'm still trying to get a comprehensive list as the information on BBG is kinda spotty.
Kagekaze Dec 6, 2017 @ 3:03am 
Is there something missing for the Dungeon Crawl? From what I understand from the rulebook it's supposed to be the one adventure that can award Magical Items up to 5 times, so much that a guide I was reading suggested it be the first thing you try as it can give items.. even without beating it? I'm just curious if there's something that's not added yet.

Again, thank you for your efforts and I'd love to help organize some things if it helps (I know these things can suck up a lot of time) so I can share edited JSON files or something if you're inclined.
Kagekaze Dec 6, 2017 @ 3:03am 
First, thank you for putting the time and effort into making this, it was fun to learn.

There's quite a few organization issues I have, but it'll take time to really go over everything to make a detailed suggestion post. One major issue I can point out though is that since the character screens don't have a back to them, you don't know what their item limitations are.

The character sheets that are out on the table aren't really setup for the basic tutorial adventure. Some come from Sword Coast, others from the Base game. I was thankfully able to find a spreadsheet that listed all characters /cards so I knew what I was walking into.

Another I'm curious on is if you plan on adding the other adventures, it looks like only 3 are in the pack right now? I did notice the first adventure "An Ancient Evil Arises" had Dungeon 2 in the bag instead of Adventurers 2. Thankfully you had the decks lined up and it was easy to fix, but thought you might want to know.
eborg Nov 29, 2017 @ 9:20pm 
Thanks, I purchased this game, and now I can play it with my brother in a different state. :)
HartX Oct 22, 2017 @ 7:54pm 
Amazing, thank you!!!!!
Mando  [author] Oct 13, 2017 @ 5:11pm 
More Features! Now up to 25 XP Features included.
Base set and Base + Heroes of the Sword Coast.

New Adventure! Unholy Presence: An Ancient Evil Arises 3
Mando  [author] Oct 7, 2017 @ 8:38pm 
Version 2.01 Release Notes

Per request, set up Market Row so cards dealt have more room and "snap" to their slot.
Also have 5 extra slots set aside in case extra Market Slots are added.

Also per request, created separate Base Box game items: Characters, Market Deck, and Features.
These are located in bags and can be used instead of the existing ones which include the "Heroes of the Sword Coast" Expansion.

Enjoy!
aprile51 Oct 6, 2017 @ 7:40pm 
Hi! Do you think about separating the cards that come in the base box of the expansions?
It is best for those who want to play only the base box and then go adding the expansions. Thanks for the great job!!
Mando  [author] Oct 4, 2017 @ 4:12pm 
*** Version 2.0 ***
Items are scanned from the game.
Official Rules link.
New Adventure added.
Adventure Booklet added.
More Character Sheets added.
More Features added.
Custom Tokens for encounters.

Coming Soon:
Even more Adventures & Feature Skills!

Mando  [author] Sep 29, 2017 @ 8:55pm 
*** Version 1.1a ***
Fixed Roper not having Attack Strength listed.
Shrunk the +1 and Hunter's Mark tokens.
Changed the -1 token to a gold token.
Mando  [author] Sep 29, 2017 @ 6:17pm 
*** New in version 1.1 ***

More cards!
I've added new Market cards, Dragonfire cards, encouters, and treasure!
Also several decks were updated to look more like the real game.

New icons!
Encounter icons have enhanced graphics.
Market/player cards now have colorless (grey) icons! These can only damage colorless icons on an Encounter's Damage Track.
This was a feature in the real game, I had just left it out.
Sword icons on some black cards: If you play 3 icons in a turn, draw a card. Again, this is part of the real game, I just left it out.

Dragonfire penalties!
Now on Encounters and on the Dragonfire cards, there are more penalties the higher DF level you are at.
I Also changed the Dragonfire card back and aligned it properly to the side.

Treasure!
55 cards of that precious loot.


COMING SOON:
Better rules, straight from the game!