The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Summon Skeletal Horde
292 Comments
Wither May 4, 2024 @ 12:59pm 
*RATTLE EM BOYS*
Ombudsman  [author] Sep 19, 2018 @ 11:33pm 
Thank you, hope you like it!
Agent Sep 19, 2018 @ 12:33pm 
Ah I see, now it works, thanks! Had to unlock those perks. And again great mod, thanks for that.
Ombudsman  [author] Sep 19, 2018 @ 8:50am 
Yes, my idea was to make those perks actually useful
Agent Sep 19, 2018 @ 8:41am 
oh, do I need these perks? They were useless for me, so I never chose them xD
Ombudsman  [author] Sep 19, 2018 @ 8:21am 
You want the perks that control the magicka usage:
Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Master Conjuration and so on.
Agent Sep 19, 2018 @ 7:27am 
Conjuration is on 100 with all perks unlocked. Besides the "half magicka for expert/master casts..."
Ombudsman  [author] Sep 19, 2018 @ 4:01am 
Maximum number of skeletons depends on your conjuration mastery perk level.
Agent Sep 19, 2018 @ 3:00am 
Somehow I can only summon 3 skeletons at a time. I directly installed the 0.5 version, why can't I summon 15 of them?
Great mod anyway! It's nice to summon a little army. :D
Ombudsman  [author] Sep 7, 2018 @ 5:53am 
That should be detailed in the book you get the spell from.
LyNX_019 Sep 7, 2018 @ 12:33am 
How to unsummon the minions? my options spell seems to have aggressive and passive but not unsummon :S
Ombudsman  [author] Jan 12, 2018 @ 1:44pm 
Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
Rider of Tang Jan 12, 2018 @ 1:39pm 
Wait, sorry if I am retarded on this, where do I get the spell? or do I just get it at the start?
Ombudsman  [author] Oct 2, 2017 @ 9:11am 
Yes, it is a known bug that they do not like to attack friendlies.
yodakya Oct 1, 2017 @ 3:42pm 
They definitely didn't like attacking the guards. But they seem to have similar trouble with animals and giants that don't attack on sight but will if you get close. I'll try them out on some bandits and let you know.
Ombudsman  [author] Sep 29, 2017 @ 11:08am 
Which enemies are you fighting against? They dislike fight against othewise friendly NPCs.

I currently have a bit to much with other projects. Anyone is however free to continue to work on it.
yodakya Sep 28, 2017 @ 6:50pm 
My archers also like to run away from what I tell them to attack, and the warriors are slow to actually attack anything. I'm also not sure if something I have downloaded is messing with it.

I love the mechanics of it but can't quite get them to respond. It almost seems the longer I play after loading the game the less responsive they are. Work perfectly when I start but once summoned they will ignore my Attack and Return command, even just actively avoid enemies when on Aggressive.

I hope you are able to continue working on this cause I love the concept.
Ombudsman  [author] Jul 5, 2017 @ 2:27pm 
All items have IDs, use the help command to find it.
sleezus Jul 5, 2017 @ 11:32am 
Is there an ID for the spellbook? or a scroll?
Orange Joe May 6, 2017 @ 8:29pm 
*doot*
Junichi Dec 21, 2016 @ 11:23am 
maybe its some ai mods that I have downloaded but sometimes half of these guys just wander around doing nothing while I fight...and its usually the Archers...do they have self preservation? (pretty neat if they do) because they only really do anything when they are far away from the bandits I fight...and even then they may not fight at all...of course...maybe a skeleton horde is not best for dungeon crawling in the first place, I just wanted to adress the small issue I had. the warriors and liches seem to fight just fine, its only the archers that fuck up.
Ombudsman  [author] Jul 31, 2016 @ 4:19am 
Ombudsman  [author] May 19, 2016 @ 4:24am 
Hi,

I try to make my mods as bug-free as possible but sometimes it is not possible due to technical or time constraints. I think it is better to inform the player about some known bugs than ignore them, or never release the mod at all due to bugs.

I am not sure what bug you are thinking about but feel free to do whatever that works for you :)
dionysus May 18, 2016 @ 7:26pm 
can we just use console to add the spell to our character rather than doing multiple work arounds for your bugs
dionysus May 18, 2016 @ 7:20pm 
you're terrible at promoting your mod when you are saying it's broken
Ombudsman  [author] Feb 6, 2016 @ 6:40am 
Nice!
MinT Feb 6, 2016 @ 2:29am 
Thanks for the help :) i found the id and got the guy spawned in and now have my "goon squad assembled"
Ombudsman  [author] Feb 6, 2016 @ 2:27am 
There is a skeletal Wizard near the altar carrying the book. See last image.

Use the help command to find it. help "skeletal horde".
MinT Feb 6, 2016 @ 1:16am 
whats the item or spell id so i can spawn it in, ive been to the location and none of the skeletons have dropped the spell book
Ombudsman  [author] Jul 12, 2015 @ 10:09am 
They do not want to attack friendly AIs, ie. guards. They have no problem killing bandits and other creeps.
PINK SEER Jul 12, 2015 @ 7:34am 
So the skeletons are not able to attack anything..?
Ombudsman  [author] Jun 26, 2015 @ 3:25pm 
Yes, that is a known bug. I had some trouble getting the skeletons to not kill everyone, seems I made them a bit to friendly.
Kem Jun 26, 2015 @ 3:20pm 
This doesn't work. They won't attack city guards, which are like half of the game- rendering this mod entirely useless, I'll go find a mod that works.
Ombudsman  [author] Apr 27, 2015 @ 8:59am 
It is a known issue when fighting neutrals. Who are you fighting?
Vyogget Apr 26, 2015 @ 4:01pm 
what do i do when my skeletons don't attack
Vyogget Apr 26, 2015 @ 2:06pm 
Thank you
Ombudsman  [author] Apr 26, 2015 @ 11:45am 
"Travel to Skytemple Ruins, directly north of the College of Winterhold. "
Vyogget Apr 26, 2015 @ 10:34am 
where is the spell located
Ombudsman  [author] Mar 22, 2015 @ 11:04am 
It should work.
Crayo Mar 22, 2015 @ 7:29am 
does this still work
Eric Lamont Robbins Mar 9, 2015 @ 5:33pm 
Also.. Never knew they picked up giant's clubs... cx
Eric Lamont Robbins Mar 9, 2015 @ 4:54pm 
Other than that, great mod! .o.
Eric Lamont Robbins Mar 9, 2015 @ 4:52pm 
Now I'm attacking bandits. And they don't wanna unless I spawn em right beside the enemy,
Ombudsman  [author] Mar 9, 2015 @ 4:51pm 
Ah, the skeletons does not like attacking neutral & friendly NPCs.
Eric Lamont Robbins Mar 9, 2015 @ 4:40pm 
I was going against the people of Whiterun.. They were at first attacking, but then later, they stopped. And yes, I did command them to.
Ombudsman  [author] Mar 9, 2015 @ 4:38pm 
Try commanding them to attack. What enemies are you facing?
Eric Lamont Robbins Mar 9, 2015 @ 4:25pm 
Ooh also, for some reason when I spawn them n' stuff they won't attack any enimies, and I know they're set to aggressive. Is this due to me going through into a different area and or waiting ?
Ombudsman  [author] Mar 9, 2015 @ 4:09pm 
Thank you! I have a few other magic / necromancy related mods, check out those also.
Eric Lamont Robbins Mar 9, 2015 @ 3:51pm 
Nice mod by the way, works very well with the other mods I have.
Ombudsman  [author] Mar 9, 2015 @ 3:47pm 
Have fun!