Garry's Mod

Garry's Mod

The Gmod Sound Overhaul Project - NPCS
21 Comments
Mommy Long Legs Apr 17, 2024 @ 3:07pm 
does this work for drgbase nextbots
scorb Aug 3, 2022 @ 8:51am 
I love the hunter sounds, it makes hunters feel mechanical, similar to their lore.
Amagimagimagi Oct 2, 2021 @ 7:07am 
звук страйдера фиговый
уши ломает
[SFBOT] Sgt. K. Bassiclan Apr 5, 2020 @ 7:56pm 
With this addon installed, whenever I fly a helicopter the sound seems to only be audible on one side and is not surround sound. It’s not my headphones because whenever I do something else, they were perfectly. Why are the sounds doing this?
[SFBOT] Sgt. K. Bassiclan Jan 20, 2020 @ 6:56pm 
So for some reason, when I download this mod i hear new footsteps for my character even though it’s just the npc sound one. They game seems to be detecting that I still have the addon for the player itself still installed. Why is doing this?
SleepyNotDead Apr 27, 2019 @ 3:41pm 
@NEIKEION A slight problem. The fast zombie's far away alert sounds - "fz_alert_far" - sound like there close. and thus in areas like ravenholm it sounds out of place. requesting that it gets edited to sound more "far away"
(talking about the Gamebanana port)
SleepyNotDead Mar 3, 2019 @ 5:39am 
Whats the... Source of the zombie sounds. (all types)
SkipFighter Sep 13, 2018 @ 1:48pm 
Why is this underrated. this is amazing
Floral qua Floral Jul 13, 2018 @ 11:45pm 
I think the Hunter Chopper's shooting loop sound isn't a loop. You don't notice when it's firing normally but if you use something like a Wiremod sound player it doesn't loop, and if you use a drivable Hunter Chopper mod like Airwatch you can see that the sound cuts out after holding down fire for like a second or two.
This is really cool though!
Neon KitKat  [author] Dec 4, 2017 @ 12:09pm 
Only manually, by creating your own .gma
Semi-Mojo Dec 2, 2017 @ 10:53pm 
can I disable costum sounds for some npcs?
PimpPastry Nov 5, 2017 @ 4:05pm 
Crimanally Underrated.
Neon KitKat  [author] Sep 17, 2017 @ 8:23pm 
Thanks to you!
SleepyNotDead Sep 17, 2017 @ 6:55pm 
thanks. i will let you know if i hear any more issues. hopefully not.
Neon KitKat  [author] Sep 17, 2017 @ 2:18pm 
An update has just been released fixing this problem.
There are 4 different sounds for the zombie on fire, yet only 1 was replaced, so only sometimes the replaced sound was being played.
Quite a dumb problem!
SleepyNotDead Sep 17, 2017 @ 9:52am 
im not 100% sure.
SleepyNotDead Sep 17, 2017 @ 9:49am 
from what it seemed like on my end is that the zombies have more than ONE sound when burning. i burned a few and some made the custom sound while most just sounded like HL2 zombies.
Neon KitKat  [author] Sep 17, 2017 @ 8:40am 
I am sure they were functioning correctly one time I tested them, yet the last time they didn't. I have to check if its a problem with the mod, or if it its a problem with the engine, as I've encountered that some altered sounds seem to stop playing when there are too many sound replacements at the same time, although this is just an hypothesis, its worth considering.
Let me confirm what is wrong to make a change.
SleepyNotDead Sep 17, 2017 @ 5:03am 
the screams the zombies make when on fire have not been altered. is this just me?
Neon KitKat  [author] Sep 13, 2017 @ 6:29pm 
Indeed a video is on the works, and the sounds are modified samples from different recordings, games and some are even completely made from scratch!
SleepyNotDead Sep 13, 2017 @ 5:42pm 
is a video on the works? i want to know what things will sound like BEFORE installing. also are they sounds made from scratch or are they taken from various games?