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What do you mean by link bones of your exported model? You want me to rig something?
However there are no arm bones, so arm movement animations will need to be remade. Even if there were, renaming would be necessary for source compatibility.
There are animations in the same sense my GoW ports have animations, like reloading. It's not a full swep making package, more of a time saving measure.
Does that mean there is bones or something? Is there viewmodel with arms on them? ??? I've been wondering this for this entire day for some reason.