STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

(Original) z3r0x's mod version 3.5
271 Comments
buster1_1 Sep 14, 2024 @ 7:41pm 
Build pads and hero abilities dont work. Zann Consortium are also broken and their annoying factors are jacked up to 11.
fugazirob Jul 8, 2024 @ 3:47pm 
This Mod is now broken, its a shame because it was one of the best EAW mods
Clonardor Jan 9, 2024 @ 12:43pm 
Where can I build the Lucrehulk
stutpip123  [author] Dec 20, 2023 @ 3:27am 
CentralCobra70 Dec 19, 2023 @ 6:38pm 
idk if the recent update messed with the mod but i cant build turrets with the consortium anymore was wondering if this happened to anyone else
Cухарэк Jul 15, 2023 @ 8:55am 
how to build battleships and confederate troops for the syndicate ?
Vezner Jan 2, 2022 @ 6:34pm 
I'm happy to see this old gem on steam. It's a lot more basic than many modern mods but it gives you lots of new ships, additional planets for GC, and the AI is a bit enhanced. It's worth a look if you haven't played it before.
AdmiralSolo Jun 7, 2021 @ 5:55am 
my game go's toregler Foc
AdmiralSolo Jun 7, 2021 @ 5:54am 
yes
stutpip123  [author] Feb 11, 2021 @ 2:06am 
does anyone read the bit where I DID NOT MAKE THIS MOD?
Spaghet114 Nov 27, 2020 @ 9:22am 
Hey Hoth is bugged, I conquered it and it still showed up as unoccupied, when I sent the rest of my army to land on it they disappeared
mikshmt Jul 23, 2020 @ 4:44pm 
if you auto resovle it wont crash
marcus2375 Jun 15, 2020 @ 10:32pm 
Can Someone help me?
In Single Play i cannot Fight space battle for Mustafar and polus.
It crashed at Looding Screen.
Did someone know how i can fix it.
stutpip123  [author] May 18, 2020 @ 4:12am 
I am looking for help fixing bugs and issues this mod has with the updated Steam release of the game. Anyone who has modding experience please message me
stutpip123  [author] May 4, 2020 @ 9:54am 
I would suggest anyone who has issues with the mod try the version on moddb
Dex Apr 27, 2020 @ 12:05am 
...Corona-class frigate.... 2020 is fucked up!
stutpip123  [author] Apr 24, 2020 @ 11:53am 
Empire at War came out in 2006 with the expansion being later that year
Darth Nick Apr 24, 2020 @ 11:42am 
wait HOW OLD IS EMPIRE AT WAR!?!?
stutpip123  [author] Apr 6, 2020 @ 9:03am 
multiplayer galactic conquest does work although it only uses the vanilla maps so some mod specific planets are units are not buildable such as the providence class
Rhys Apr 5, 2020 @ 1:40pm 
Can you play multiplayer GC with this mod?
Artoria Pendragon Mar 27, 2020 @ 11:09pm 
how do you use this mod?
stutpip123  [author] Mar 1, 2020 @ 2:31am 
The mod was abandoned shortly after being released which was only a couple months after the Expansion Forces of Corruption was released so he could create Republic at War. The mod very nearly vanished from the internet, but I uploaded it here so now hopefully it will never be lost.0
That being said there have been no updates to the mod, I have little experience modding Empire at War myself and I don't have the authority to make changes to this mod, it entirely belongs to z3r0x
rednova1865 Feb 29, 2020 @ 7:30pm 
i wonder why it recently got bumped up....did the guy update it recently or something?
Curious Mando Feb 8, 2020 @ 1:02pm 
im genuinely suprised there isnt 5 million CIS units in here as the fucker had a raging boner so hard for the fucking CIS that he broke Republic at war for many years until the most recent update when a lot of the CIS ships specifically got nerfed back to reasonable stats.
stutpip123  [author] Feb 6, 2020 @ 5:15am 
Yes the empire get the eclipse
archwolfgamer Feb 5, 2020 @ 8:20am 
is the eclipse in this mod?
renadeer Jan 4, 2020 @ 7:57pm 
nah m8 the rebels get stuff like the old techno union bulwark
Deathwish Jan 4, 2020 @ 12:37pm 
oh i thought since some where sold in mass the rebels could get them well they did in cannon but very few
stutpip123  [author] Jan 4, 2020 @ 10:15am 
Rebels cannot build Venators, the Empire can build them on Kuat and in Space Skirmish the Consortium can build them from Hutt Bases and Merchant Space Docks (these are vanilla ships not from the mod)
Deathwish Jan 3, 2020 @ 2:47pm 
can you add where the rebels can build the venator i its my favorite ship.
stutpip123  [author] Jan 1, 2020 @ 3:40am 
I advise building many of the same type of unit producing buildings on single planets so you can both build faster and avoid too many units for the UI to show
jl319 Dec 30, 2019 @ 11:28pm 
Yes, that's an issue I'm aware of, but I don't believe there is any way to fix that. I simply avoided placing too many production buildings on on planets in galactic conquest with plenty of building space. So, if you have certain planets on which you can build unique production buildings, you should build stuff there and try not to clutter them with other standard production buildings, otherwise some units will not show on your production menu.
San Andreas Dec 30, 2019 @ 9:29pm 
hey has anyone found that it is impossible to access certain units from the production screen because there are too many units? is it because there are so many options and no way to make the screen scroll?
renadeer Dec 26, 2019 @ 10:20pm 
sounds sexy, thx fr the info
jl319 Dec 26, 2019 @ 7:00pm 
If you are looking for a functional SSD with the superlaser capability, you may as well build the Sovereign SSD as the Galactic Empire. As the sister ship of the Eclipse, it is a completely functional SSD with a superlaser.
jl319 Dec 26, 2019 @ 6:55pm 
Yes it does, but its a big lumbering hunk of junk in space that can only fire its superlaser. It just sticks on one end of the map, similar to the last mission of the Consortium singleplayer campaign. It has no defensive capabilities, no turbolasers, or defensive squadrons. You have to manually designate targets with its superlaser ability.
renadeer Dec 26, 2019 @ 6:51pm 
so this *does* have the eclipse right?
stutpip123  [author] Dec 1, 2019 @ 4:40am 
If anyone can get in contact with z3r0x, who currently works on Republic at War, about this mod being updated then perhaps something can be done
Iolkan - 'Clone' Nov 30, 2019 @ 6:38pm 
Ive Been playing this mod ever since it first came out to the public... i just wish it was updated...
and a harder AI is needed.
jl319 Sep 23, 2019 @ 1:21am 
You can always set the amount of money you start with in your start options in Galactic Conquest.
SuchSlefoYT Sep 22, 2019 @ 10:46pm 
is there an option for lots of money or anything?
Swodah Aug 10, 2019 @ 6:11am 
I had alderaan, which starts as an asteroid field in "humble beginnings full", so maybe you can only get it in campaigns where it starts as a planet?
stutpip123  [author] Aug 10, 2019 @ 4:00am 
I believe it actually requires Alderaan but I dont actually remember using this ship myself so idk
Swodah Aug 7, 2019 @ 3:12pm 
What are the requirements for Alderaanian War Frigate as rebels? i have taken the asteroid field of alderan and all the listed starship producing company planets related to the rebels(sollust, moncal, rendili, correllia and kuat) and built them to max stations available, but i can't seem to find the Alderaanian War Frigate.
stutpip123  [author] May 26, 2019 @ 3:06am 
I did not create this mod, the person who did now works on Republic At War. This mod was abandoned years ago, many years. If someone with experience modding wants to try to alter it then contact the original author, z3r0x.
Warlxrd May 25, 2019 @ 8:30pm 
Been lately getting the Issue of GC when i quit game is Freezes and i cant save GC and its just the mods starting to get out a Date. (if you could even tho not possible see if you can tinker with the mod to fix it and upgrade Texture be great)
ShiftyMoth Apr 12, 2019 @ 12:36pm 
Ai breaks eventually. After 60-100 days, the attacks drop off and eventually the AI does not attack at all. Playing on Hard Difficulty
Tdavi Dec 23, 2018 @ 7:47am 
Finally a mod Where I can use the massive amount of money the Consortium has to build a droid fleet and army thank you
ph34rthe1337 Dec 18, 2018 @ 6:02pm 
thanks
stutpip123  [author] Dec 18, 2018 @ 4:01am 
STEAMMOD=1125718579