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this will work wonders with the crappy build speed synthetic dawn has.
seriously paradox? 100 minerals PER pop? and they grow way slower than organics? (and not you know the other way around).
the machine empire/race thing has kinda fallen flat on its face for me, too slow to grow and expand without mods. =p
http://steamcommunity.com/sharedfiles/filedetails/?id=1147793583 here is a screenshot. Just your mod is active.
Will try that out, again, thank you!
Your Growing pods mod on the other hand does.
In my experience, this is a strong civic. I want it to require huge commitment. This is more of a "feel" reason, not necessarily a rational one. There is some "accepting and moving on" in order here ;)
This civic is changing your gameplay, but it won't make it super powerful. You can rapidly make robots, they will gather more resources (except energy and minerals of course). Also, their maintenance is enermously better, when you have a hundred robot pop, it is a huge benefit.
The civic is strong early because you can max out a planet faster, and strong late game because when you get synths, they will get extra 20% unity, research points on top of their vanilla bonuses. Also, you can replace your pops a bit faster. If I remember correctly, droids are almost as good as normal pops at research and unity gathering.
Oh, and ofc you will probably get those techs faster as you get 20% faster industry research.
Well, this textwall here is my logic :)
1.) The Mineral gains for Robots with this Civic are not stronger (-20% + 20% = 0%). Could you maybe change it, to an overall bonus of 5%?
2.) Could it be possible to change the Requirments, so that you also can take this civic, if you researched Robots?
"To construct, maintain and advance" - 3 verbs.
In your description it's "to verb, noun and verb", which doesn't really makes sense from a structure of a sentence. Sorry for being picky ;).
I look forward to more civics, this is a good trend!