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Using the tier 4 minor settlement mod I noticed that tier 4 gives you lesser troops than tier 3. No more handgunners, but crossbowmen again for the empire. Is that working as intended?
Would it not bet better for the AI if heroes came with upgrading the settlement, not the walls? The AI doesn't always build walls, but they all upgrade settlements when possible. I build walls in almost all my settlements normally, so I feel like this is giving me the advantage.
I've learned about the 20 unit cap and made changes to the factions thia affects, namely Skaven. I will also have to double check Skarsnik is ok before mortal empires release.
Players playing as Dwarfs or Greenskins might have garrison size changes without the Lord pack, (no access to bolt throwers or squigs) and also vampire counts (corpse carts). The rest should be fine just be getting FLC.. for now. These units add to the game though and I can eithet cater to people with dlc or without it. Honestly I never considered this decision before and just made it with all units in the game that best fit.
The only mods I think curtentpy that will also play with the garrison currently are SFO and radious. I can make this compatable for one or the other and will do so for SFO before long. Until then it is a bit random what the garrison is that you get if you are playing SFO.
I am glad you like the mod and the changes so thanks for your comment
firstly, your mod adds some of the dlc units to garrisons, so for ppl who have not paid for any dlc, then the settlements wont list the units of that dlc in the garrison, theyll still show up in battle though. this isnt really your fault as much as it is the way the game handles unpaid content.
other than that, a few of your settlements create garrisons over 20 units when walls are built, the game wont add any more than 20 to the list however, so random units will get overwritten or deleted. and if that is combined with players using multiple garrison mods, specifically without finding a way or mod to increase the hard 20 unit limit, then its a complete priority toss up as to which units are in the garrison.
personally out of all the garrison mods ive tried, i like this one the most.
http://i10.photobucket.com/albums/a123/Dereksogreat/Screen%20Shot%202017-08-28%20at%206.26.05%20AM.png
@PIXY_UNICORN I recommend you just try it out. He's done a great job balancing it from what i've seen so far. Definitely makes settlement battles more fun.
Do we need to start a new campaign or it will work on existing saves ?
You did include Commanders at Tier III. Thanks a lot!
Download, rate up and fav.
To be really usefull, and than I would more than happily download this, Garrissons should have the unbraekable skill, what makes sense cause they defend their homes and have nowhere to flee to. How does the proverb say? A man defending his home and family counts three times the soldier in a foreign land, doesn't he? Just as the German Emperor did learn in good old Switzerland ;)
Or simply include a Commander... not at City Tier IV, which I don't use, cause I think it's unbalanced. Maybe perhabs as the Main Bonus for having some sort of Defence bought?
Please take this just as humble suggestions.
Greetings from Switzerland
Robert
Yeomen upgrade to Knights errant --> Kotr with settlement upgrade.
Garrison commander melee hero for all factions available with tier 4 settlements (if using tier 4 mod)
and also on Walls tier 3 (no additional mods needed)