Total War: WARHAMMER

Total War: WARHAMMER

Garrison Overhaul
41 Comments
DOUGLAS_MACLEOD Jan 17, 2019 @ 12:38pm 
Hey bro, love the mod. Wonder if I might make a small suggestion? To have non-military (as well as military) buildings add garrison units too? Like farms, gold mines, barracks, add units too. There was a mod for Rome 2 that did this, and it was really great because it meant every building tree was just that much more useful.
Lobuno Jun 6, 2018 @ 10:08am 
Running this mod with Steel Faith Overhaul (SFO) crashes the game at launch, no matter what load order you use.
RJA Dec 17, 2017 @ 1:46pm 
Interesting mod. I like the concept of having more resistance when conquering. I have 2 questions though.

Using the tier 4 minor settlement mod I noticed that tier 4 gives you lesser troops than tier 3. No more handgunners, but crossbowmen again for the empire. Is that working as intended?

Would it not bet better for the AI if heroes came with upgrading the settlement, not the walls? The AI doesn't always build walls, but they all upgrade settlements when possible. I build walls in almost all my settlements normally, so I feel like this is giving me the advantage.
Mint  [author] Oct 24, 2017 @ 10:25am 
@brainless
I've learned about the 20 unit cap and made changes to the factions thia affects, namely Skaven. I will also have to double check Skarsnik is ok before mortal empires release.

Players playing as Dwarfs or Greenskins might have garrison size changes without the Lord pack, (no access to bolt throwers or squigs) and also vampire counts (corpse carts). The rest should be fine just be getting FLC.. for now. These units add to the game though and I can eithet cater to people with dlc or without it. Honestly I never considered this decision before and just made it with all units in the game that best fit.

The only mods I think curtentpy that will also play with the garrison currently are SFO and radious. I can make this compatable for one or the other and will do so for SFO before long. Until then it is a bit random what the garrison is that you get if you are playing SFO.

I am glad you like the mod and the changes so thanks for your comment
brainless Oct 24, 2017 @ 7:29am 
i have to say that i like variety of units added by this mod and that its all consolidated into one single mod instead of a handful. about why some ppl are having units not show for two reasons.

firstly, your mod adds some of the dlc units to garrisons, so for ppl who have not paid for any dlc, then the settlements wont list the units of that dlc in the garrison, theyll still show up in battle though. this isnt really your fault as much as it is the way the game handles unpaid content.

other than that, a few of your settlements create garrisons over 20 units when walls are built, the game wont add any more than 20 to the list however, so random units will get overwritten or deleted. and if that is combined with players using multiple garrison mods, specifically without finding a way or mod to increase the hard 20 unit limit, then its a complete priority toss up as to which units are in the garrison.

personally out of all the garrison mods ive tried, i like this one the most.
Mint  [author] Oct 3, 2017 @ 1:10am 
Yes it is, except for a blackout portrait for Norsca' skinwolves
jpinard Oct 2, 2017 @ 10:14pm 
Is this fully functionnal with all DLC"s now? Would really love to use it!
A Frost Wolf Sep 9, 2017 @ 1:49am 
I'm getting an error with the Garrison commanders playing as Norsca. Generally, A missing portrait. I'll try to grab a screenshot in a sec.
Yme Sep 3, 2017 @ 7:05am 
Just seems implausible that none of the warriors/longbeards from the dwarves' Mustering Hall would turn up to defend their settlement :)
Mint  [author] Sep 3, 2017 @ 3:50am 
I'm not sure about that. Unique buildings like ranger post for Dwarfs and the special Empire buildings do this though.
Yme Sep 3, 2017 @ 3:13am 
Thank you for your mod! I'm wondering would you consider moving some of the garrison units from walls/gatehouses buildings to military buildings?
Seven Samurott Sep 2, 2017 @ 5:56am 
Anytime :D
Mint  [author] Sep 1, 2017 @ 11:35pm 
I didn't touch the unique settlements like Blacl Crag, Eight Peaks, Altdorf etc so what you see is what they get (they were strong and varied enough to begin with). Now that you mention it though, they would all benefit from a garrison hero commander... I will update this today thanks
Seven Samurott Sep 1, 2017 @ 2:15pm 
I noticed that Black Crag's level 5 garrison has a named Black Orc unit. I counted the units and it totals 18 so I am not sure why it's overwriting the hero as a unit of Black Orcs.
Mint  [author] Aug 30, 2017 @ 9:08am 
Well thats definately not intended and shouldn't even be possible. Are three of those wight kings a part of a Vampire counts army that is stationed inside the settlement? I cannot recreate the same problem
PIXY_UNICORN Aug 30, 2017 @ 8:28am 
Why the hell does VC have 4 WIGHT KINGS! C'mon man. that many heroes in one place destroys autoresolve.
Priest Aug 28, 2017 @ 11:15am 
Great thx :steamhappy:
Mint  [author] Aug 28, 2017 @ 11:10am 
Yea
Priest Aug 28, 2017 @ 10:38am 
Will you update this for total war warhammer 2?
Priest Aug 28, 2017 @ 9:00am 
Nvm I saw somebody posting the same question XD
Priest Aug 28, 2017 @ 8:59am 
Hello....do I have to start a new campaign for this to take effect?
Mint  [author] Aug 28, 2017 @ 5:38am 
I've added it for three more races. You should have a reasonable idea of what to expect from the others from this. I'll upload one for Norse too when I'm happy with it, i'm currently playtesting their campaign to try and find the right garrison size for them to make up for the fact they don't have walled settlements.
Goedendag Aug 28, 2017 @ 5:37am 
Thank you. I don't mean to contradict you, but i'm looking at the tier 3 minor settlement right now with your mod on and theres no hero. This game was started with your mod on.
http://i10.photobucket.com/albums/a123/Dereksogreat/Screen%20Shot%202017-08-28%20at%206.26.05%20AM.png

@PIXY_UNICORN I recommend you just try it out. He's done a great job balancing it from what i've seen so far. Definitely makes settlement battles more fun.
PIXY_UNICORN Aug 28, 2017 @ 1:10am 
@Tumble Would you mind posting the images of the other faction's garrisons? Thanks
Mint  [author] Aug 27, 2017 @ 10:39pm 
They have the hero now available for top tier garrison like everyone else. The broken image wont affect the game in anyway, but it is something i'll try to fix
Goedendag Aug 27, 2017 @ 9:40am 
Im getting a broken image for the skinwolf hero in major norsca settlements. Do you plan on putting a hero in the minor settlements for norsca? Possibly replacing one of the monster choices? They need all the leadership they can get. Thanks for this great mod btw, best garrison mod so far!
PIXY_UNICORN Aug 27, 2017 @ 9:08am 
Could you post images of the other faction's garrisons. Thanks.
Mint  [author] Aug 27, 2017 @ 6:07am 
It works with existing saves. For existing saves what happens is the Garrison updates at the end of the turn. The new garrison starts at half health though and takes 2-3 turns to heal up.
Didjos Aug 27, 2017 @ 4:35am 
Look like a great mod i might give it a try ;)
Do we need to start a new campaign or it will work on existing saves ?
Mumion der Unsterbliche Aug 23, 2017 @ 3:30am 
Ok Thanks
Mint  [author] Aug 23, 2017 @ 3:27am 
It will work with SFO but not properly balanced. I'll make that the next update
Mumion der Unsterbliche Aug 23, 2017 @ 1:05am 
SFO Compatible ?
Mint  [author] Aug 23, 2017 @ 12:10am 
Yes agreed, I will fix in a couple of hours, I accidentally uploaded an early version
StarofTanuki Aug 22, 2017 @ 11:59pm 
I think 6 Ork big uns for Greenskin in 6 turn is to much .
18TEX36 Aug 22, 2017 @ 6:09am 
This looks great! I've been using a mod called Garrison Commanders (http://steamcommunity.com/sharedfiles/filedetails/?id=743163432) which I enjoy however this looks like it will kill two birds with one stone. I think Tier 2 walls would be fine to implement a commander.
Robert Montjoy Aug 21, 2017 @ 7:45am 
... sorry just read your lates post.

You did include Commanders at Tier III. Thanks a lot!

Download, rate up and fav.
Robert Montjoy Aug 21, 2017 @ 7:43am 
Thanks for the work, but to be honest, is it really nessecary? I mean, the garrissons are good enough except one point: They have no Commander or a lousy leadership. Most of the time more than half of my garrison just routs instead of defending... what is more than rediculous 'cause where do they run to? I mean, ehm, the Settlement is surrounded... :(

To be really usefull, and than I would more than happily download this, Garrissons should have the unbraekable skill, what makes sense cause they defend their homes and have nowhere to flee to. How does the proverb say? A man defending his home and family counts three times the soldier in a foreign land, doesn't he? Just as the German Emperor did learn in good old Switzerland ;)

Or simply include a Commander... not at City Tier IV, which I don't use, cause I think it's unbalanced. Maybe perhabs as the Main Bonus for having some sort of Defence bought?

Please take this just as humble suggestions.

Greetings from Switzerland
Robert
Mint  [author] Aug 21, 2017 @ 6:08am 
Updates
Yeomen upgrade to Knights errant --> Kotr with settlement upgrade.

Garrison commander melee hero for all factions available with tier 4 settlements (if using tier 4 mod)
and also on Walls tier 3 (no additional mods needed)
gonji01 Aug 20, 2017 @ 10:36pm 
Mounted Yeoman, the most useless Unit in the Game.
丨卡迪亞第一連丨 Aug 20, 2017 @ 9:47pm 
Nice Job!
Rachel L Aug 20, 2017 @ 5:57pm 
You just forgot the biggest problems of garrisons, no hero unit to be commander, so they are still VERY weak.