Total War: WARHAMMER

Total War: WARHAMMER

Old World Diplomacy Overhaul
62 Comments
OpenBook Feb 8, 2022 @ 7:48pm 
Hi. Thank you for the mod. It is working well.

Can anyone tell me which value controls how happy dwarves are with you when you kill greenskins? I tried moving all 4 integar values on the rows pertaining to greenskin/savageorc+Dwarf inside cai_personality_cultural_components_tables, the 3 inside cai_personality_cultural_relations_overrides_tables, and the 3 inside campaign_cultural_relations_tables. Nothing changed inside my games. I still recieved 6 love from dwarves for war with greens and 5-6 for military action.Handing the greens medium money gave me 10-11 hate depending on dwarf faction. This is with this mod installed OFC. I was used it to find the values. I can't make heads or tails of it.I want to use war with greens as a primary route to alliance for dwarves. Like in the old ps1 game. Please help.
Human72 Nov 23, 2017 @ 7:41pm 
will this be put in to warhammer 2? cause mortal empires is out on there.
Geochime77  [author] Oct 12, 2017 @ 8:11am 
@shaky_rivers
The way I work around that is by creating a new personality groups that is exclusive for a specific faction.
So what you need to do: make personalities > make personality group > change personality group of the faction
shaky_rivers Oct 11, 2017 @ 11:04am 
Hi, I've made a mod with some mercenary horde factions and I want it so they can be easily confederated by the empire. I've tried a few ideas none working and I thought of your mod and thought I wonder if its possible to create a trait and apply it to a faction rather than a culture, do you think its possible?
Geochime77  [author] Oct 11, 2017 @ 3:46am 
@Shatilov
Updating values and maybe porting some features from TTW2 if possible.
Shatilov Oct 10, 2017 @ 7:11pm 
Why does this mod needs updating, its working fine, what's there that isnt working ?
DaKatarn Oct 2, 2017 @ 1:54pm 
Thanx for this good work but my trouble is about Empire. Empire and Bretonnia are always the passive victims in the game. Empire is always in ruin before Archaon's coming, it's a pity... I think a ruins settler trait may be a solution.
jpinard Sep 29, 2017 @ 2:24pm 
Any progress on making this work? Thanks!
Jaeger Aug 31, 2017 @ 1:36am 
This is a good mod.but I recommend using nerf dwarfs mod with this mod to make them not take over and be so powerfull every game. http://steamcommunity.com/sharedfiles/filedetails/?id=1122899348
Felius Aug 29, 2017 @ 9:11pm 
@Geochime77

Nah, it was just that I got a mission to kill a specific enemy commander in battle and by the time I was in position to move in to where the relevant stack was, I only had 5 turns to do it, and the enemy was inside a walled town, with an army just big enough to make attacking with my artillery or siege engines unfeasible. Before it would have taken 6 turns before the massive siege attrition hit. Now it took 3 turns instead.
InquisitiveBard Aug 28, 2017 @ 7:14pm 
I heard that you don't get the choice until you've defeated all of the challengers, but I am unable to get the game to continue past turn 196 without the invasion triggering... This also seems like a self defeating mechanic, depending on the pace that you've been playing the game....... Am I ♥♥♥♥♥♥ or is there something mod related that is causing this??

Oh and the only other mods I'm using that would seem to have anything to do with this (other than the Radious mods), are Chaos Please Wait, Chaos and Beastment Encampment Buff, and Chaos Rifts Spread Chaos Corruption.
InquisitiveBard Aug 28, 2017 @ 7:14pm 
Hey man, I need some help and am asking because I'm wondering if your diplomacy mod is maybe causing my issue? Please hear me out, here's what's going on:

I'm at turn 196 in my Norsca campaign. I AM military allies with The Warriors of Chaos. I have also fully alligned myself with the Hound God and have initiated the Champion challenger quests... I am halfway through these quests. I have already defeated the Serpent champion and am 1 turn away from fighting the Crow champion. However, I'm having a HUGE problem that I can't figure out.

Every time I end turn 196, the Chaos invasion starts, and the game IS NOT giving me the option in any way shape of form to join Archaon, like the Norsca DLC is supposed to do. It's just treating it 100% identically to the vanilla event as if you were playing as The Empire or something.
eenki Aug 28, 2017 @ 7:05am 
Its compatible with Radious or u need to make mod with compatibility?
Rachel L Aug 26, 2017 @ 7:15am 
Any chance of you making your mod compatible with Advanced AI Mod by CeltiK
JvJ Aug 26, 2017 @ 7:11am 
Ah so thats it yeh i have defensive alliance with them. thanks i appreciate being harder to confederate i was just thinking 300 was a bit steep lmao, thanks for the info. Love the mod btw brings some well needed flavour to diplomacy.
Geochime77  [author] Aug 26, 2017 @ 6:57am 
@SneakyBallz
Do you have military or defensive alliance with them?
The AI consider your military power as their military power when you have allince with them, so they won't confiderate you as the AI think you are on equal ground.
JvJ Aug 26, 2017 @ 6:54am 
Playing as Bretonnia with SFO and you're mod ive got 300+ diplomacy with 3 other Bretonnian factions and still can not confederate.
P4lmer2022 Aug 25, 2017 @ 11:09pm 
czech languae?,no,suck.no down.
Geochime77  [author] Aug 25, 2017 @ 6:21am 
@Avlily
I made Vampire Counts and Von Carstein have the Vampire version of subjugator (Personalities of Empire, Dwarfs, Greenskins etc). So they are less whimp compared to the normal version.
Another possible factior is the VC have Dislikes Vampires trait.

@Felius
This should only happen if the Wood Elves have Hatred traits. I won't make it have isolationist to differentiate it from the default trait, but I will make them more defensive for the next update.

@DaKatam
Thanks man. I will promote it in here.
DaKatarn Aug 25, 2017 @ 6:14am 
Hi, this is a french translation for your mod : http://steamcommunity.com/sharedfiles/filedetails/?id=1117328540

With the bless of Tzeentch ;)
Felius Aug 25, 2017 @ 5:41am 
Since I imagine it's also a change in personality, could we have a version or a compatible add-on that makes the Wood Elves somewhat less expansionist? It's kind annoying how they seem to always end with half of Brettonia, quite a lot of the Grey Mountains, some of the South and some more. Or, if not making them less aggressive, making them less likely to conquer settlements into outposts or colonizing razed settlements into it later on.
Clarence Aug 25, 2017 @ 3:36am 
@Geochime77
All good, cheers.
Outsider Aug 24, 2017 @ 7:56pm 
Have the conditions for confederations changed? I ask because in my Vlad campaign I rushed to force Mannfred to confederate with me by besieging Drakenhoff, after holding siege for enough the confederation option should have turned green, as it always happens without the mod on, but this time it didn't, it just stayed red until he just decided to fight me.
Geochime77  [author] Aug 24, 2017 @ 4:36am 
@Clarence
Modding starting relationship involves startpos editing, which will be incompatible with Crynsos unlocker and takes time to learn. So I probably won't do that.
Clarence Aug 24, 2017 @ 12:21am 
Hey mate love the mod, any chance of adding / making a mod variant that makes all empire and bretonnia start in their own defensive alliances with military access and dwarves with non-aggression pacts and military access? There are a few mods around that do this but I can't find one up to date and I love yours. All good if it's not really your thing, can't hurt to ask. Cheers :)
Geochime77  [author] Aug 23, 2017 @ 5:48pm 
@puxermaxson @crawford
Please read the description, it is stated in the disclaimer that this mod work with SFO, but it might make the diplomacy not balanced and there is no statement about harder confederation.
Using my mod on ongoing campaign will have minimal effect and won't your campaign that much.
Crawford470 Aug 23, 2017 @ 4:49pm 
Also how does this affect confederation cause I'm playing an empire campaign right now and I've sat at about 100 diplomatic favor with most other empire provinces. I've got SFO and a add on mod for it called campaigns of the Old World as well but I had those and you're previous diplomatic overhaul before and it never was anywhere near this hard to confederate. I appreciate the work and I'd appreciate it if you could tell me if this was intentional or it's only on my end.
Gyoza_salty Aug 23, 2017 @ 8:00am 
Is this work with SFO ?
johnukguy Aug 23, 2017 @ 4:05am 
@Manuto73, you know if you want it that badly, make a mod yourself.
Commisar Jon Fuklaw Aug 22, 2017 @ 2:08pm 
@manuto73: ♥♥♥♥ off. You don't get to demand ♥♥♥♥. Wipe your own ass.
Sкiткj3ll Aug 22, 2017 @ 10:47am 
@manuto73, are you for real? Go home!
Sir_Thomas Aug 22, 2017 @ 10:05am 
Thanks. Please let me know when that feature is available, or if you know what mod makes settlements tradable.
Geochime77  [author] Aug 21, 2017 @ 10:29pm 
@Sir_Thomas
There is no way to add new feature, there is a mod that do something similar though.

@cold
Currently I haven't change that, there is a plan to do that in the near future.
Sir_Thomas Aug 21, 2017 @ 2:30pm 
Is there any way to trade, buy, or sell settlements to or from allies?
More Spaghett Less Upsetti Aug 21, 2017 @ 2:12pm 
I got one Question @Geochime77, did u change how factions react to trade requests and such? The system the Ai uses to decide if thjey want to trade with you or not is just ♥♥♥♥♥♥♥♥♥.
Pullo Aug 21, 2017 @ 11:45am 
Thx
tinywars Aug 21, 2017 @ 10:42am 
Very good mod. Very sutile but those are the best kind of mods. Thank you.
CHERRY DUDE Aug 21, 2017 @ 10:24am 
@manuto73 Don't act like such an entitled ass to somebody who is working to provide you with free content.
Rachel L Aug 21, 2017 @ 10:03am 
@manuto73, first things first: You dont demand anything. You can suggest something but you never demand something from modders, they are not working for you.
Second: there are alredy mods that do this kind of things (i am not sure if exactly what you want tough)
Third: Instead of "demanding" something, why you dont go and learn to mod and make the mod yourself?
johntitor88 Aug 21, 2017 @ 9:04am 
Hi, I belong to a very large community of players in this game. Modders friends demand mammoth units for other factions such as empire or dwarves. please modders people. we demand a mod
Geochime77  [author] Aug 21, 2017 @ 8:01am 
@SillyWilly
No changes to the great power modifier for now.
Banisher Aug 21, 2017 @ 7:57am 
Good mod:steamhappy:
Yerbamootay Aug 21, 2017 @ 7:04am 
I'm talking about the great power modifier penalty that comes in the vanilla game. Did you do anything with that? Like when you are too much of a big faction and friends turn against you.
Geochime77  [author] Aug 21, 2017 @ 6:02am 
@MrPhilips
This mod and conquer anywhere is compatible.

@SillyWilly
Some of my older mod should still work theoritically, currently I have no time to check.

@Karl Franz
This mod doesn't directly affect the AI decision on colonization. So it should still be the same.
Peluri Aug 21, 2017 @ 5:40am 
Do wood elves still colonize ruins because it breaks my immersion
Yerbamootay Aug 20, 2017 @ 9:25pm 
Also, did you change the great power effect? Like if you look at MINOS's mod "No Great Power" is that now void? It's about not liking a faction cause they're an empire.
Yerbamootay Aug 20, 2017 @ 8:58pm 
Hello, you advertise your other mods but you have not yet updated them or clarified that they do not need updating. Can you please let us know if they work as-is and can use them or if you plan on updating or doing something with them? Thanks!
Warpfiend Philly Aug 20, 2017 @ 8:11pm 
How does this mod react with the conquer anywhere mod?
Geochime77  [author] Aug 20, 2017 @ 5:23pm 
Thanks for answering some of the questions for me guys.@wolfenswan @rafal


@warknightnike
It should overwrite the related tables of overhaul mods, including radious and sfo

@dexon
Wood Elves have more traits beside Hates Beastmen, such as Distrust Wood Elves and Trust Bretonnia.
Wolfenswan Aug 20, 2017 @ 3:04pm 
@Mr Mustash
I'm not the mod author but going by description I'd guess it should be compatible with Better AI Lite.