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So feel free to leave some suggestions, then I'll see if I can find anything to make it work.
Though the chance I actually find something good is really small, I'd still like to try.
I haven't encountered this problem while testing or playing the mod. And I've never heard of this bug before until now... Perhaps it's because sometimes, when you use more mods at the same time, some mods don't work anymore.
Apart from that, since the developer and most of the modders have abonded the game, I kind of have abandoned the game too, so I won't be updating the mod anytime soon... Perhaps I'll start updating it again when there finally is a new UEBS update.
At the moment, it's not possible to use custom categories. But as soon as I can create one, I will.
I expect too much ... the game is new and everyone is still learning. I need to learn that these 1st-generation mods are not going ot be perect.
I have been owrking with a YouTube channel (Brozen Gaming) and I will be using your mummies in our storyline. But that is scheduled a bit down the plot arc. :)
I have been working on a sset of WW2 soldiers using customized basic units. I've learned a lot about ranged combat. Even one extra point of damage or 1% in accuracy can have a big effect. I was really amazed to see the impact of small accuracy changes.
Well thank you for taking my saltiness so well and for the feedback. Hope you keep working on mods.
@Quicklund, At the moment, there is a bug with the attack break time:
I've tried everything but the attack break time doesn't work, meaning the units will not take a break between their attacks. (If you look at the Romans, they attack, then wait a long time and attack again)
And I can't just give them lower attack speed to compensate this, because that means that they will attack in slow motion.
So basically, I had to choose between a little stronger units, or units that attack in slow motion.
I'll see if I will use that or if I'll come up with something else.
http://www.strawpoll.me/13924726
@Guvenoren, Yep, the immortal mummy is immortal, surprise m**********r! xD
At first I was thinking of just giving it a lot of health so it's hard to kill, but still possible using a small army. But some friends of mine told me to just make it immortal...
A nice thing of UEBS is that you can choose to not use a unit, so if you don't like it you can still use the other mummies. If many people want the immortal mummy to be mortal, I'll edit it.
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At first, I didn't even put the LOD on, but then the mummies didn't even load in game when I tried to start a battle. So I put them on, but on a distance their texture turned into a deformed mummy with his eye on the shield and that kind of things. So I put the colors on and spend hours and more hours trying to find the right color for the LOD's. So now on a distance, every mesh turns into one color.
For the animations I just had to replace the 'Character animator', the 'Controller', the 'Avatar' and the 'Script'. And of course: Put your custom animations on true.