Ultimate Epic Battle Simulator

Ultimate Epic Battle Simulator

Mummy Army
95 Comments
tgweller24 May 30 @ 11:22am 
ohh yeah lolo and bitch right? thats the movie? or was it lolio and snitch?
Stitch  [author] Oct 21, 2019 @ 11:38am 
Mystery Expansion (Forces of the Pharaoh): https://steamcommunity.com/sharedfiles/filedetails/?id=1895452364
Stitch  [author] Sep 19, 2019 @ 2:40pm 
Palace Expansion (Forces of the Pharaoh): https://steamcommunity.com/sharedfiles/filedetails/?&id=1867433869
Stitch  [author] Sep 14, 2019 @ 6:16am 
Stitch  [author] Sep 14, 2019 @ 4:38am 
The updated version of this mod is out now! Please subscribe to Forces of the Pharaoh, the replacement of Mummy Army.
Stitch  [author] Sep 10, 2019 @ 1:41pm 
It's been a while since I've created any mods, but I'm back now and I've fixed most issues I had with the mods. I'll start working on an updated version of this mods soon!
Latter-day Saint Batman™ Apr 10, 2019 @ 2:26am 
Btw, I also get The Mummy vibe from this mod too. I am going to try to do the battle of the Scorpion King at the beginning of the Mummy Returns film in UEBS using this mod. I hope my laptop survives this.
Stitch  [author] Apr 9, 2019 @ 11:39pm 
@[KoD]Batman, thanks, I certainly won't rush it, I still have a lot to do for school as wel... But still, it would be nice to have completed the mod.
Latter-day Saint Batman™ Apr 9, 2019 @ 9:56pm 
For some reason, my UEBS nearly broke my current new laptop that I had bought. Must have been the amount of mods I had downloaded or the size of armies I wanted to have. Take your time Stitch, don't rush it.
Stitch  [author] Apr 9, 2019 @ 11:50am 
I know I said I would upload an improved version of this mod soon, but it seems I'm having a lot of trouble with my mods now. It might take a while before you see the mod appear in the workshop, but it will be way better than this mod. (I know this mod still has got some bugs and that the units are a little bit random, but that will no longer be the case in the improved version.)
Latter-day Saint Batman™ Apr 8, 2019 @ 9:06pm 
I'd love to see an Ancient Egyptian mod for this game.
Stitch  [author] Mar 27, 2019 @ 3:15pm 
@KingArthur2007, well, now that UEBS is updating again, I thought I might start modding again as well soon. The first thing I was planning to do, is making a better version of this mod that's based on the real ancient egyptian army. After that, I want to make some similar mods with other units, like vikings and minotaurs.

So feel free to leave some suggestions, then I'll see if I can find anything to make it work.
Though the chance I actually find something good is really small, I'd still like to try.
BrotherChef2355 Mar 27, 2019 @ 3:07pm 
dude this mod is awesome, I wish there was more stuff like this!:steamhappy:
Stitch  [author] Sep 15, 2018 @ 1:25am 
@Mr. D,Specter,

I haven't encountered this problem while testing or playing the mod. And I've never heard of this bug before until now... Perhaps it's because sometimes, when you use more mods at the same time, some mods don't work anymore.
Apart from that, since the developer and most of the modders have abonded the game, I kind of have abandoned the game too, so I won't be updating the mod anytime soon... Perhaps I'll start updating it again when there finally is a new UEBS update.
Mr. DS Sep 14, 2018 @ 10:38am 
the Mummy Scout and Defenders (the only ones iv used that seem to do it) weapons seem to "Grow" very larg and then shrink back to normal, then repeat.
Stitch  [author] Apr 14, 2018 @ 1:21am 
@xXGokyXx,

At the moment, it's not possible to use custom categories. But as soon as I can create one, I will.
Yak Apr 13, 2018 @ 12:00pm 
It would be nice if it had it's own category because it really clogs up your mods category, I don't think you can do that though but still.
__unser_giftzwerg Oct 4, 2017 @ 9:23am 
Hmmm well thank you for the explanation. I do not know the nuts and bolts of modding. But now I did learn what that attack break stats means.

I expect too much ... the game is new and everyone is still learning. I need to learn that these 1st-generation mods are not going ot be perect.

I have been owrking with a YouTube channel (Brozen Gaming) and I will be using your mummies in our storyline. But that is scheduled a bit down the plot arc. :)

I have been working on a sset of WW2 soldiers using customized basic units. I've learned a lot about ranged combat. Even one extra point of damage or 1% in accuracy can have a big effect. I was really amazed to see the impact of small accuracy changes.

Well thank you for taking my saltiness so well and for the feedback. Hope you keep working on mods.

Stitch  [author] Oct 3, 2017 @ 7:04am 
@Stormalo_Gaming, thanks :D

@Quicklund, At the moment, there is a bug with the attack break time:
I've tried everything but the attack break time doesn't work, meaning the units will not take a break between their attacks. (If you look at the Romans, they attack, then wait a long time and attack again)
And I can't just give them lower attack speed to compensate this, because that means that they will attack in slow motion.

So basically, I had to choose between a little stronger units, or units that attack in slow motion.
__unser_giftzwerg Oct 2, 2017 @ 9:02am 
As a group, these units attack way too fast. Not only does that make them OP, it makes them break canon.
Khaine Oct 1, 2017 @ 5:01am 
great job
Yuki Sep 14, 2017 @ 6:20am 
@Guveno Well it should be renamed if its going to be very hard to kill. If you wanna get technical with me then there is no such thing as immortality nor can anything or anyone achieve it, so I honestly don't care if its unkillable or not. The persian immortals were called immortals as a terror tactic and that was something the persians were known to do. The point of them was they were the best persia had to offer, with their name and tactic of always remaining at 10,000 men, it was good at phscologically destroying a enemies will to fight. If someone who dosent fear death get in their way such as the spartans, their terror tactic wouldn't work and without that edge, they get slaughtered pretty easily.
Guvenoren Sep 14, 2017 @ 3:16am 
@Revenant Commander Striker well, it's not like the persian Immortals were immortal either.
Guvenoren Sep 14, 2017 @ 3:15am 
@Stitch I checked the link out :)
Stitch  [author] Sep 13, 2017 @ 10:47pm 
@Revenant Commander Striker, yep, and I was thinking about something like Mummy Undead...
I'll see if I will use that or if I'll come up with something else.
Yuki Sep 13, 2017 @ 3:00pm 
@Stitch If the immortal mummy is voted to be killable, then it should be renamed to something else since, why would it be called immortal if it isn't immortal?
Stitch  [author] Sep 13, 2017 @ 2:45pm 
@Guvenoren, I made a strawpoll so I can see if others agree with us. If it works and if anyone bothers to vote, I'll be abled to see how many people want it to be immortal and how many want it to be killable.

http://www.strawpoll.me/13924726
Stitch  [author] Sep 13, 2017 @ 2:25pm 
@Guvenoren, Exually, I can't see the fun in immortal units either, but I thought that was just me. xD Maybe I'll change it in the next update, I'll think about it. One question: Should I still call it an immortal mummy if it isn't immortal but just hard to kill?
Guvenoren Sep 13, 2017 @ 1:37pm 
@Stitch Oh I am aware I can just simply ignore the unit, but I felt like it was a rather wasted design as it can not die so the result is always the same. But of course, some might like it. Just my opinion.
Yuki Sep 13, 2017 @ 1:30pm 
@Stitch Ive never had the chance to play around with it because I have head in mount and blade warband and path of exile but I know its gonna be good since im a ancient egyptian fanatic.
Stitch  [author] Sep 13, 2017 @ 1:26pm 
@Revenant Commander Striker, glad you like it! :D But it will take a while before I can add more mummies 'cause school keeps stealing all of my time... ;{

@Guvenoren, Yep, the immortal mummy is immortal, surprise m**********r! xD
At first I was thinking of just giving it a lot of health so it's hard to kill, but still possible using a small army. But some friends of mine told me to just make it immortal...
A nice thing of UEBS is that you can choose to not use a unit, so if you don't like it you can still use the other mummies. If many people want the immortal mummy to be mortal, I'll edit it.
Guvenoren Sep 13, 2017 @ 10:05am 
So uhm, the immortal mummies can't die I suppose? That's rather cheap xD
Yuki Sep 9, 2017 @ 4:11pm 
Im a ancient egyptian fanatic eversince I was 6 years old and I love that there is a mummy mod on the workshop, keep adding dem mummies my man.
nicolas64188 Aug 26, 2017 @ 6:38am 
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solace Aug 26, 2017 @ 3:06am 
;.;
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冰情 Aug 25, 2017 @ 6:28pm 
好游戏诶
清明河上雨 Aug 25, 2017 @ 1:21pm 
这是个好游戏
铁臂 Aug 25, 2017 @ 5:39am 
cool
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Narwhal Aug 24, 2017 @ 2:37pm 
Yeah I'm lost on this whole LOD thing and can't find a video to answer my question. Hopefully someone answers in the discussions
Narwhal Aug 24, 2017 @ 2:24pm 
I think its the script that is messing it up for me. Because other than that the LOD from a distance looks fine except for the fact that there's no animation until you get close and see the detailed version. Thanks, I'm gonna look into it
Stitch  [author] Aug 24, 2017 @ 2:20pm 
@Narwhal, I had a lot of issues with the LOD and animtions too, but I didn't have any bugs of the two combined, so I'm afraid I can't help you :{ I'll put down my animation and LOD bugs here, but I'm a beginner, so you probably know more then I do.

At first, I didn't even put the LOD on, but then the mummies didn't even load in game when I tried to start a battle. So I put them on, but on a distance their texture turned into a deformed mummy with his eye on the shield and that kind of things. So I put the colors on and spend hours and more hours trying to find the right color for the LOD's. So now on a distance, every mesh turns into one color.

For the animations I just had to replace the 'Character animator', the 'Controller', the 'Avatar' and the 'Script'. And of course: Put your custom animations on true.
Narwhal Aug 24, 2017 @ 1:26pm 
How did you get your LODs to work? I'm trying to add one in for the Dark Paladin but the LOD doesn't animate in game
junkie Aug 24, 2017 @ 8:53am 
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