Stellaris

Stellaris

War Sectors
264 Comments
HorrifyingAbscess74 Sep 24, 2022 @ 3:36pm 
Update?
draincombs Mar 31, 2022 @ 12:32am 
pls update
Alien Feb 18, 2022 @ 1:32pm 
im not sure whats going on, if i have some problem i may have missed or what have you, but so far i am unable to enable warsectors and seemingly incapable of producing any ship that isnt a colony ship no matter if i use fleet manager or anything. I do hope a fix is gotten because at this current time the mod is quite literally unplayable as it removes too much core features to make playing possible
gorathtar Dec 25, 2021 @ 2:57am 
update please
MrNeko Mar 13, 2021 @ 2:28am 
please update
Scorpion01924 Dec 9, 2020 @ 4:04am 
please update
Blazingdevil Nov 26, 2020 @ 5:30pm 
please update
Cypher3817 Aug 24, 2020 @ 6:32am 
Hey is there any chance of an update i really miss this mod used to use it all the time. It doesn't work with the current version of the game and that makes me sad.
LegoBrick Jan 8, 2020 @ 6:58am 
update please
Nighthunter Dec 16, 2019 @ 12:24am 
@MikeWe can you update this mod pls? It would be realy nice to have the sector ai build fleet on its own
MikeWe  [author] Nov 24, 2019 @ 12:42am 
@Dave my man
Dave Nov 18, 2019 @ 12:59pm 
I only clicked on this cause of the X3 Argon Collossus in the thumbnail.
I Darkstar X Jul 26, 2019 @ 2:57pm 
I like this, but I think it would be even cooler if sectors actually fought kind of like vassals do, with their own fleets, and perhaps you could use some kind of menu to direct them around.
LegoBrick May 3, 2019 @ 10:42am 
2.2.7 update ^^ pls
MikeWe  [author] Dec 15, 2018 @ 9:14am 
@SweetDarling, is this mod still an option with the introduction of the Fleet Manager way back in 2.1?
LegoBrick Dec 14, 2018 @ 11:55pm 
2.2.1 please
punkboy_sp Oct 5, 2018 @ 11:13am 
Military faction but its 2.0 witch i am useing Suffering
gloom Oct 5, 2018 @ 8:01am 
@punkboy_sp can you tell me what the mod is?
punkboy_sp Oct 4, 2018 @ 10:34pm 
there is one like that but not for sector Ai tho i am useing it i love how it turn out
MikeWe  [author] Oct 4, 2018 @ 10:27pm 
Also the point of this mod was to have a constant flow of reinforcements, but like I said before
The fleet manager replaced it..
MikeWe  [author] Oct 4, 2018 @ 10:26pm 
@Suffering, @Orilious was actually talking about how the mod wasn't obsolete.
gloom Oct 4, 2018 @ 7:13am 
After quite some time using this mod, its alright although I agree with @Orilious that there should be like a mod of some sort to program the sector AI to build fleets that can go off on their own like lets say in a war they can go and attack enemy empires so that during late game where you have this huge massive territories its not as tedious to go and manage all fleets in your territories.
NepNep Oct 3, 2018 @ 8:44pm 
@Mikkel With this mod, I can't build a boat in my dock
gloom Oct 1, 2018 @ 10:57am 
@Mikkel i noticed after removing sins of the prophets, im just gonna have to live with the vanilla ships for now lol
MikeWe  [author] Oct 1, 2018 @ 10:54am 
@Suffering it's incompatible with ship mods atm
gloom Sep 30, 2018 @ 4:05pm 
Does the mod still work because the sectors don't seem to build ships at all on the War focus module. (Yes space construction is on)
[☆] AresOfThrace Sep 30, 2018 @ 12:26pm 
@Y0ungKorrupt that is a bug in the vanilla game.
K0rruptedYouth Sep 16, 2018 @ 8:27pm 
I tried setting rally points when creating a new fleet template, but it seems to default to the shipyard that creates the first ship in the fleet queue.
MikeWe  [author] Sep 9, 2018 @ 2:17am 
Updated, please note: rally points have been removed and I currently have no idea how the ship
manager would replace them. So can someone try to set a rally point using the new fleet manager and tell me if they actually move there when they are created?
Orilious Aug 31, 2018 @ 11:03pm 
No it did not. It gave me another task to micro manage. I would like sector AI fllets that engage and patrol on their own. Not vassels.
MikeWe  [author] Jun 29, 2018 @ 1:36am 
This mod is obsolete, the fleet manager replaced it
kineu Jun 28, 2018 @ 10:50pm 
why is this mod not updated yet please do it fast and all other mod for star trek new horizon
kineu Jun 20, 2018 @ 2:04am 
please update this mod now
Orilious Jun 8, 2018 @ 8:32pm 
This is a nesessary addition to the game. Please, I emplore you to update!
MikeWe  [author] Apr 25, 2018 @ 10:02pm 
I'm making another small mod that has the mineral energy focus
John Wack Apr 25, 2018 @ 2:23pm 
does this mod still work? if not are there any similar mods that does this?
RADIALTHRONE1 Apr 14, 2018 @ 10:47am 
Are there any other mods that add a mineral/energy sector focus? That's all I used this mod for
DevilsKnock𝄡 Apr 12, 2018 @ 10:05am 
I think the feature he's talking about is the new fleet system. This idea is kind of redundant when you can now just click a button to automatically reinforce a fleet with ships and it's kind of the same idea just more controlled. Now a mod that had sectors make their own fleets kind of like vassals would be really cool but I'm not sure if that could work at all.
The Imperial House Apr 9, 2018 @ 6:05am 
well, thanks for nothing
The Imperial House Apr 8, 2018 @ 1:50pm 
whats the new feature ? do sectors make their own fleets now ? i would love a response
!requiem Mar 2, 2018 @ 8:18am 
awww its a shame it won't be updated to 2.0.x
MrButBut Feb 25, 2018 @ 2:43pm 
Ey thanks for your work, for the moment I'm with 1.9 and this mod is really useful!
AureliussMagnus Feb 25, 2018 @ 4:51am 
Oh well. Look on bright side. Less work for you :)
MikeWe  [author] Feb 24, 2018 @ 6:38am 
War sectors won't be updated to 2.0.0 because stellaris added a new feature that makes this mod obsolete
MikeWe  [author] Jan 30, 2018 @ 9:41am 
@Vibraxis that is still not what I ment. It will pick the design DEPENDING on the minerals get it? If it has low minerals it will pick a corvette with your strongest design.
Vibby Jan 29, 2018 @ 11:48pm 
@Miketar But strongest designs are always battleships with hangers, that's what I mean by it'll always pick carriers. I do not play with any ship mods.
MikeWe  [author] Jan 29, 2018 @ 10:03pm 
@Ilmatar, it will choose depending on minerals available and then pick a ship and then build it's strongest design.
Ilmatar Jan 29, 2018 @ 11:14am 
But what did you mean by this then? Also how is compatibility to the ISB mod, considering I'm running a three-way of Realistic Ships, ISB and NSC?
MikeWe  [author] Jan 29, 2018 @ 5:29am 
@Vibraxis,that's not what I ment
Vibby Jan 28, 2018 @ 9:59pm 
"It will build the design with the most military power."
A shame. That mean's it will just spam carrier battleships for me.