Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Bullets to Projectiles (resource for modders + Flak Cannon)
18 Comments
CyberMerc May 15, 2020 @ 6:21am 
Кажется как раз из-за Weapon Engine я как раз и мог сделать физические пули хд. Я думал это фишка самого редактора.
NSKuber  [author] May 15, 2020 @ 6:08am 
Можешь, только у оружия за один выстрел будет всегда выходить ровно один снаряд и ровно вперёд.
А с этим модом можно, например, сделать чтоб был разброс снарядов, как у пуль, или много снарядов разом стреляло, как дробовик.

Но вообще, этот мод "морально устарел" уже - для таких целей сейчас лучше использовать Weapon Engine.
CyberMerc May 15, 2020 @ 5:47am 
Я не особо понимаю, в чём смысл этого мода, ладно для обычных юзеров, но для маперов...
Я ведь и без этого мода могу зайти в редактор, и сделать так чтобы оружие стреляло снарядами.
Но я уверен, что чего-то я просто недопонимаю.
The Cactuar Jan 13, 2020 @ 9:34pm 
He says in the desc, "Also this mod adds one weapon (Flak Cannon from UT3) that serves as a demonstration.
(No, I won't be adding more UT3 weapons to Fusion, that's not the point)"
XCanG Oct 16, 2017 @ 7:16am 
It's look awesome, I play in Unreal Tournament series a lot. How about make port other weapons into Serious Sam? Well I may do it by myself it I only will know how to make mods into Serious Sam (I already know UnrealEd and how to export resourses)
NSKuber  [author] Oct 2, 2017 @ 6:25pm 
Yep, because I haven't make HD version of the weapon yet.
PootisMayo Oct 2, 2017 @ 1:49pm 
I should've reported this a while back, but in HD, the Flak Cannon doesn't float and spin around like the rest of the pickups. Instead, it lays there as if it were like a BFE item.
NSKuber  [author] Sep 23, 2017 @ 8:05pm 
Fixed an issue where bullets weren't replaced if shooter was crouching/swimming and zoomed.
Можешь вернуть альтернативный огонь как в оригинали, то есть с выстрелом осколочной гранаты, а не одиночным куском шрапнели из основного режима огня?
NSKuber  [author] Aug 10, 2017 @ 9:40am 
All right, released a tweak to Flak Cannon.
Now it shoots 7 pellets instead of 10, but every pellet deals 25 damage instead of 15, so one pellet is enough to kill soldiers/beheadeds.
Also Flak Cannon now gibs smaller enemies.
All in all, check it out, it's much more satisfying now!
NSKuber  [author] Aug 10, 2017 @ 5:56am 
It does feel weak to me too, but I don't want it to be OP. Maybe increasing individual projectile damage but reducing count will work.
PootisMayo Aug 10, 2017 @ 5:49am 
I really love how the secondary fire of the Flak Cannon in this mod is utilized. It could be a bit stronger like the original, but great job.
NSKuber  [author] Aug 9, 2017 @ 7:59am 
Made an update, that now requires modders to include some additional info in the script when making the weapon, please be careful and check it if you're making a weapon that utilizes this mod.
PootisMayo Aug 8, 2017 @ 6:13pm 
Now I can make this game work like Russian Overkill (Sort of).
★Aarox★ Aug 8, 2017 @ 10:41am 
Amazing! :pumpkinsam:
Myash - stopkillinggames.com Aug 8, 2017 @ 9:24am 
ty dude I already have an idea for new weapon
PootisMayo Aug 8, 2017 @ 7:15am 
Amazing! Too bad there isn't a port of the UT4 Pre-alpha Flak Cannon, or the 99 version. But at least we have the UT3 version. Nice job.

Plus, it could technically be a 3D Scrap Cannon from Bogus Detour.
Spy's Cr3ed Aug 8, 2017 @ 6:58am 
Nice