The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Animal Spirit Guide
61 Comments
Hoth_Universes May 8, 2018 @ 12:55pm 
Really enjoying this mod, however... can you indicate the damage that each one does? cause I'd like to know that
Shade-stone Mar 9, 2017 @ 2:27am 
The wolf is very loud. could you possibly turn her noise down a bit?
Jaron Kitsune Mar 3, 2014 @ 6:26pm 
Oh really? That's cool. How's that going so far?
βob__ζ  [author] Feb 19, 2014 @ 6:07pm 
@Korsall Kaiser
Sorry, I need to change that description.
Currently I have been working on coding my own game, so I have put mods to the side.
Jaron Kitsune Feb 19, 2014 @ 5:29pm 
So, how goes getting those other quests implemented? I'm most interested in the fox spirit so I'm good, but I'm still curious.
Katrillion Dec 16, 2013 @ 1:51pm 
Ah, nevermind. It wasn't compatible with the Dovahbit mod.
Katrillion Dec 16, 2013 @ 1:31pm 
Is this mod still active? I can't seem to find the Spirit House.
βob__ζ  [author] Sep 8, 2013 @ 10:05am 
No DLC needed.
cerysbabes14 Sep 8, 2013 @ 6:31am 
do you need hearthfire?
βob__ζ  [author] Jan 27, 2013 @ 7:42pm 
@Skyrim: Mods and More
Thank you for taking the time to review my mod. I appreciate the feedback.
Skyrim: Mods and More Jan 27, 2013 @ 10:00am 
The mod has been reviewed on Skryim: Mods and More -- http://skyrimmodsandmore.blogspot.com/
Commisar Samwise Jan 19, 2013 @ 11:06am 
Are these the same size as their regular animal counterparts or are they smaller?
Fizz Please Jan 7, 2013 @ 2:30pm 
Oho! Thank you for the info, even though I should have spotted it right up there at the top :P

And now that I've bought my Hearthfire property, I think I'll invite everyone to stay there, hehe.
βob__ζ  [author] Jan 7, 2013 @ 11:50am 
@Fizz Please
The Fox Spirit is in the Inn in Riverwood. It was the original starting location for her before I made the spirit house.

Thanks for the feedback. It's appreciated
Fizz Please Jan 7, 2013 @ 9:48am 
Just wanted to say that I adore this mod. I have Shikoo following me despite her buff being useless for my character (bonuses: she's small and has less collision issues than my first choices of bear or wolf but she can still carry things and plus she tanked a dragon for me soon after I asked her to come along, so I decided she was awesome) and I'm just happy to have my glowy bunny at my heels wherever I go.

My only problem thus far was that I never located the fox spirit in the spirit house. I haven't visited the house again on my newer character (plan to use fox or rat, possibly the chicken) so I'm not sure yet if it's a character-specific thing or what.
βob__ζ  [author] Dec 19, 2012 @ 11:42am 
@Tarn Lochaber
Thanks for the feedback, please let me know if there are other bugs, I'll see what I can do.

Also thanks for the in game fix. "move to player" is a better command to fix the issue then "placeatme".
Tarn Lochaber Dec 19, 2012 @ 8:02am 
Well that was easily solved by typing "moveto player" ??? in console, though why didn't other commands work even when using fox spirits ID ( 19000d65 ).......
Tarn Lochaber Dec 19, 2012 @ 7:32am 
Lol, fox spirit stays in shalidor's maze and will not follow at all, the fox ID given is not recognized as a valid ID when attempting to move it by console command.
Kingsa Dec 8, 2012 @ 3:05pm 
would it be closely related to the other animal spirits? if so I can just do trial and error. could you please change it so there's a way to have a map marker for them? One that we can turn on and off, that would be incredible
βob__ζ  [author] Dec 8, 2012 @ 11:53am 
@Kingsa
You can try the move to player console command. placeatme <actor/object ID>

The trick is knowing the ID. I think it's different for each person. If you have an earlier save you can click on her in the console command and her ID will show up.
Kingsa Dec 8, 2012 @ 10:55am 
Is there any way to find where my stupid fox went off to? i don't remember telling her to wait, but she's nowhere to be found. And I jsut got a message that she's tired of waiting and has left? O.o
❃ Galiäna Krüger ❃ Dec 7, 2012 @ 4:43pm 
I love this addon! Thanks! :D
mydah42 Dec 7, 2012 @ 10:28am 
This looks like a really fun addition to the game. I definitely going to give it a try! The idea of an animal spirit guide does seem like it could fit in Skyrim lore, especially for a Forsworn Shaman for example.

I just have one question: why do the names sound Asian? Why not something more fitting to Skyrim?

Don't get me wrong, the names are not going to stop me from trying out your mod. I'm just curious.
βob__ζ  [author] Dec 2, 2012 @ 1:06pm 
@Leemantansha
She is in Riverwood Inn. Because foxes are always trying to have a good time :)
❃ Galiäna Krüger ❃ Dec 2, 2012 @ 10:52am 
Oh I found it, thanks, but...I didn't see the fox spirit. I'm sure I looked every spirit's name, but there's no fox spirit...
❃ Galiäna Krüger ❃ Dec 2, 2012 @ 10:45am 
is this only for dawnguard edtion / hearthfire?? because I went to the location and it's seems i can't find the spirit house
βob__ζ  [author] Nov 30, 2012 @ 10:01am 
@Lil'Nightingale
You can set the scale yourself in game.
If you click on Kusago in the Console Command and type (setscale 1.5) without the ( ). That should scale him back to normal size. The scale goes from .1 to 10.
Hester Nov 29, 2012 @ 1:14pm 
I really like this mod, but could you please make Kusaga bigger? If that's possible, he look weird, being really tiny compared to actual deer in the game.
Thank you for reducing the breathing of the Huli Jing! It was bothering me so much.
ᴼDAE Nov 28, 2012 @ 12:31pm 
βobitoζ, as far as i can tell, there IS no breathing noise :) I can still hear her little footsteps though so all is good. Thanks for all the work you've put into this mod, I can tell by the comments you've made a lot of people very happy :) I'll be keeping an eye on any future mods you may chose to do.
βob__ζ  [author] Nov 28, 2012 @ 10:15am 
I've added the last three animal spirits.

@Oh Dae-su
I've reduced the breathing noise. Please let me know if it needs further adjustment. I can make it have no breathing noise if need be.
ᴼDAE Nov 28, 2012 @ 8:19am 
Thanks for the swift reply βobitoζ, I honestly think you're doing a damn fine job with these mods. Keep up the good work :)
βob__ζ  [author] Nov 28, 2012 @ 7:57am 
@Oh Dae-su
That's a good point. I'll certainly look into reducing the breathing. I'll be working on it today, took a few days off to enjoy my own work :)

On a side note: Depending on the voice of the animal, some can become Steward of your house if you have Hearthfire.
ᴼDAE Nov 27, 2012 @ 10:55am 
Much kudos to the modder, this is really exactly what I've been after in Skyrim. Just one thing though, Huli Jing, she really sounds like she is having trouble breathing!! I love the ambience of Skyrim but it's a little off putting having the equivalent of a 'breather' sat behind you at the cinema following you around ;) i know you know what i mean.
βob__ζ  [author] Nov 26, 2012 @ 8:25am 
@allsmoky
I'll look into it.
I do like the idea that they can't control their blessing. It's something inherent to their being. Similar to the spirits in Princess Mononoke.
allsmoky Nov 26, 2012 @ 6:13am 
I love this mod. Ysolda's voice on the fox is continuously cracking me up. Her late arrival to every fracas combined with non-sop smack talking is nothing short of adorable. I kind of wish it didn't change my blessing every time I talk to her. I think I'd prefer having the ability to ask for the blessing in dialog. ...I hope I'm not missing something, because I really haven't visited the house yet. I'm totally smitten with Huli Jing. Thanks :))
Saltbleachedbones Nov 25, 2012 @ 10:33am 
This is one of my favorite mods! It fits perfectly with my healer/priest character
lizardWolf Nov 24, 2012 @ 2:08pm 
Oh.. Sure, seems legit. :D Didn't thought this way ^-^' But - anyway - this mod is great ;)
βob__ζ  [author] Nov 24, 2012 @ 1:51pm 
@lizardWolf
Yes, most of them are %50 the size of standard animals in Skyrim (the rooster is %150). This was done mainly to allow them to follow anywhere. Some dungeons can be cramped. Antlers don't fit in a lot of doorways :)

Thanks for the feedback!
lizardWolf Nov 24, 2012 @ 1:43pm 
It's awesome! But just one thing. Is it me or are these spirits tinier than the livin' animals? The deer seems so.. I think it would be great if the spirits were tall as the animals themselves. So the Kasuga (e.g.) would look more majestic (:
< [DG]> MILK BROTHER SEXEY KAT Nov 24, 2012 @ 11:12am 
I like it even if i dont have it yet :]
fragmentxox Nov 24, 2012 @ 8:16am 
A sabre cat or a wolf would be pretty awesome, I think. This is a great looking mod, I'll have to try it sometime soon!!
King Mitne Nov 23, 2012 @ 8:09am 
This will be great! I want to see results of you work.
βob__ζ  [author] Nov 23, 2012 @ 8:04am 
Thanks for the feedback. I'll start working on adding more animals.

@Ar0n96
The katana are from the mod Weapons of the Third Era: http://skyrim.nexusmods.com/mods/3871
King Mitne Nov 23, 2012 @ 7:36am 
i want this same as XhamsterX. If you can add miniature dragon follower.
Chalky101 Nov 23, 2012 @ 7:29am 
what an awesome mod. be cool if you had like a miniature dragon to walk alongside you.
Koniving Nov 23, 2012 @ 7:19am 
Goat, first, for fun. But eventually expand to numerous things to include elk, deer, bunnies, chickens.. "I am your spirit guide chicken... Bacawk! Don't kill the chickens, it's bad for you." A Skeever that tells you to do things, bad things.. "You're hungry, aren't you? So am I. Here. This one's got some bread in her pocket. Take it. Sneak up on her and steal her bread. Your spirit guide commands you... Do it now! C'mon... I'm starvin' here! I'll be your friend?"
BraveLittleToast Nov 23, 2012 @ 6:12am 
what are these mini katanas called that you wear on the first picture
awesome mod dude^^
Sam Murphy Nov 23, 2012 @ 6:10am 
Huh, why aren't there squirrels in Skyrim?!
Skullmonkey Nov 23, 2012 @ 4:58am 
Fantastic idea mate! you should host a range of different animals in true spiritual nature. I'd like a fire breathing red squirrel that smokes a pipe please!