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Sorry, I need to change that description.
Currently I have been working on coding my own game, so I have put mods to the side.
Thank you for taking the time to review my mod. I appreciate the feedback.
And now that I've bought my Hearthfire property, I think I'll invite everyone to stay there, hehe.
The Fox Spirit is in the Inn in Riverwood. It was the original starting location for her before I made the spirit house.
Thanks for the feedback. It's appreciated
My only problem thus far was that I never located the fox spirit in the spirit house. I haven't visited the house again on my newer character (plan to use fox or rat, possibly the chicken) so I'm not sure yet if it's a character-specific thing or what.
Thanks for the feedback, please let me know if there are other bugs, I'll see what I can do.
Also thanks for the in game fix. "move to player" is a better command to fix the issue then "placeatme".
You can try the move to player console command. placeatme <actor/object ID>
The trick is knowing the ID. I think it's different for each person. If you have an earlier save you can click on her in the console command and her ID will show up.
I just have one question: why do the names sound Asian? Why not something more fitting to Skyrim?
Don't get me wrong, the names are not going to stop me from trying out your mod. I'm just curious.
She is in Riverwood Inn. Because foxes are always trying to have a good time :)
You can set the scale yourself in game.
If you click on Kusago in the Console Command and type (setscale 1.5) without the ( ). That should scale him back to normal size. The scale goes from .1 to 10.
@Oh Dae-su
I've reduced the breathing noise. Please let me know if it needs further adjustment. I can make it have no breathing noise if need be.
That's a good point. I'll certainly look into reducing the breathing. I'll be working on it today, took a few days off to enjoy my own work :)
On a side note: Depending on the voice of the animal, some can become Steward of your house if you have Hearthfire.
I'll look into it.
I do like the idea that they can't control their blessing. It's something inherent to their being. Similar to the spirits in Princess Mononoke.
Yes, most of them are %50 the size of standard animals in Skyrim (the rooster is %150). This was done mainly to allow them to follow anywhere. Some dungeons can be cramped. Antlers don't fit in a lot of doorways :)
Thanks for the feedback!
@Ar0n96
The katana are from the mod Weapons of the Third Era: http://skyrim.nexusmods.com/mods/3871
awesome mod dude^^