The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

True Master Spells
20 Comments
BullBars1 Oct 4, 2016 @ 8:02am 
I'm just throwing this out but, is it possible to make the master spells point and cast instead of cast on self? This why I don't use the master spells because why would I want to kill me and my summons/follower?. I like to keep my follower alive for the distracting comments that usually entertain me to some extent. Resurrection is so time wasting.
The Grease KING Mar 27, 2016 @ 12:54pm 
"if you want to make one without charge time, make it yourself"
rest in peace to anyone who cant use CK
personally im not looking to make it that good, i just needed a small buff, so thanks!
SmoKK Dec 18, 2012 @ 4:27am 
great mod mate!
Doublemaxim Dec 8, 2012 @ 5:35am 
how do i download it?
ElliZarah Nov 25, 2012 @ 7:21pm 
ah.... well... cool mod anyways.
Aramillis  [author] Nov 25, 2012 @ 3:17pm 
This mod completely removes the charge time, so there is no animation. It does skip from the spell-equiped posision to the ready to cast position, and this might be a kind of a skip. I will likely update the mod so that it only reduces the charge time rather than removing it, as all other spells exept continuous types have charge as well, and this will probably have the same kind of animation skip. I will have to make sure, but yes, the animation will skip.
ElliZarah Nov 25, 2012 @ 2:39pm 
I came across a mod that decreased the charge time before but it caused a bit of an animation issue where most of the motion is skipped. Does this have the same issue or will the full animation play?
Darkness Nov 25, 2012 @ 8:32am 
cool mod... any vid before downloading please?
De1thwen Nov 25, 2012 @ 5:09am 
This is what I was looking for, thank you!
theukulelelover Nov 24, 2012 @ 3:19pm 
What the guy below me said!
Meaff Nov 24, 2012 @ 5:39am 
I think charge time is very important, so it is should stay there, but if you will make it able to move while casting, then it will be awesome.
Tycho Nov 23, 2012 @ 3:47pm 
That's okay though. Doesn't seem to happen anymore. I'ma look for a crash fix,
Tycho Nov 23, 2012 @ 3:47pm 
Yeah, that maybe it. Haha. I can't disable mods though. For some reason if I load a save that had the uninstalled mod it crashes the game. Haha!
Aramillis  [author] Nov 23, 2012 @ 12:02pm 
No. I installed that mod, and I had no problems. It was probably some kind of hiccup, maybe your computer just dosn't like this mod or something, but I didn't have any problems. Try disabling one mod at a time and seeing if one of them is making the game crash. Other than that, I'm not sure.
Tycho Nov 23, 2012 @ 11:25am 
I have the Unrelenting Grip mod, should I uninstall that?
Aramillis  [author] Nov 23, 2012 @ 10:39am 
That is probably a compatability issue with another mod that changes master spells. I tried it , and it worked just fine. I would reccomnend deleting some of your other mods that alter master spells or other spells.
Tycho Nov 23, 2012 @ 10:21am 
I used the Lightning Storm spell and my game crashed. LOL. Not sure if this is with the mod or not, but look into it to make sure please :P
Aramillis  [author] Nov 22, 2012 @ 9:51am 
Thanks...I reduced the cost for Bane of the Undead by about 110 magicka, and I reduced the cost of Dead Thrall down by about 65.8 million magicka. Let me know if you find anything else!
InvisibleBison Nov 22, 2012 @ 8:49am 
This is a great mod! Two things I noticed, though. Firstly, the cost for Dead Thrall has increased to 66 million magicka - probably not what you intended. Also, the cost for Bane of the Undead has increased by about 60 magicka from vanilla.
zed^2 Nov 16, 2012 @ 9:26pm 
daedric