Garry's Mod

Garry's Mod

[CW 2.0] RPG-7
162 Comments
6James Jan 18 @ 6:07am 
why is looking around so slow when holding this?
slurp Mar 17, 2022 @ 11:35am 
deaf rockets
weberspy Dec 19, 2021 @ 7:07pm 
dosnt do anything to any vehicle or amored enemy. even with hvat.
Lambda Nov 16, 2021 @ 3:49pm 
why is it so slow to aim now
Karroe Apr 25, 2021 @ 11:32am 
Jamsheed is proud
DeadMeat Oct 5, 2020 @ 8:08pm 
@StickyLegend Its a heckin RPG, do you really need grenades?
DeadMeat Oct 5, 2020 @ 8:08pm 

Daniel Mar 24, 2020 @ 5:32pm 
This is the highest quality RPG addon on the workshop. You think you can port this to TFA base?
SockScav Mar 15, 2020 @ 12:19am 
Hi! Great addon! I can't help but notice that Quick Grenade function doesn't work with this? Is it something you could fix?
VortekJPG Jan 8, 2020 @ 5:07pm 
It does work on CWC base.
Catarne Jun 29, 2019 @ 2:11pm 
great weapon cw really lacks explosive weapons.
fuerte #UnBan Jun 22, 2019 @ 6:06am 
+яер
stumpyJewel3711 Jun 3, 2019 @ 10:09am 
will this work on cwc base
tachankin May 26, 2019 @ 1:16pm 
It is invincible for me, and when i shoot, the huge error falls under me, than explodes.
typicalasiandude Feb 16, 2019 @ 11:37am 
It wont come in my game, I tried to find it but it isn't there
Gmodism Nov 17, 2018 @ 6:38am 
Included in a little review: https://www.youtube.com/watch?v=FKj0pLxNETM
Jimminy Rickets Aug 27, 2018 @ 3:15pm 
you can literally die by firing the defective rocket
it can literally detonate on your feet
Grandmaster Yuudai Aug 19, 2018 @ 5:37am 
sights and warhead mods doesn't work, fix plz
Blazbo Babbins Jul 28, 2018 @ 12:03pm 
When I downloaded this I didn't get any sights?
Whats going on big guy?
xXSupahigh69Xx Jul 21, 2018 @ 7:29am 
can this kill rocket-launcher only enemies?
Chisma Jul 15, 2018 @ 10:15am 
Is there any way that does not break props?
Frogg Boyy Jul 12, 2018 @ 11:03am 
Hey could you add a feature to change the velocity of the rocket making it faster maybe?
SpecyJ Feb 4, 2018 @ 9:22pm 
This is going so well, so far so good. The improvements to it are great. I would recommend changing the use of grenade sounds with RPG explosion sounds or reviewing the compatability. I've been trying all kinds of explosives with some explosion sound mods and this is one of the few weapons that doesn't give off an echo in the distance (it gets softer the further it is). I'd also suggest increasing the velocity of the rockets. It's still a really good addon. Thanks for making this swep as good as it is.
Torah Kystman Jan 28, 2018 @ 3:01am 
We need a new weapon pack
Khris  [author] Jan 27, 2018 @ 3:22pm 
yeah, it might have to do with the pretty old projectile script I used, I'll see what I can do
AKFrags! Jan 20, 2018 @ 11:41am 
I don't know why but the rockets will just be shot out of the air sometimes for no reason. IK they can be damaged mid flight but there is nothing in their way.
CTEPKA Jan 13, 2018 @ 8:34am 
ЯUSSIAИ POШEЯ
Lord Darth Vader Jan 12, 2018 @ 7:29pm 
Now someone should make the javelin missile launcher
Khris  [author] Nov 30, 2017 @ 3:15pm 
I've been without pc for a while, sorry!
SpecyJ Nov 23, 2017 @ 7:41pm 
Hi so how is that anti-unfreezing update going?
A_Yeti Oct 15, 2017 @ 10:59am 
e + mouse1
a l l a h a c k b aR
Roisca Oct 11, 2017 @ 9:25pm 
very good, decent weapon with cool diffrent payloads, lags like a beast climbing ladders but isnt big deal.
Khris  [author] Oct 2, 2017 @ 5:36pm 
there will be a console command for that soon in the next update
Synk Sep 30, 2017 @ 9:13am 
Is there anyway to disable the unfreezing of props ?
[TFN] Wright Sep 10, 2017 @ 11:52am 
nice
Serial Designation N Sep 1, 2017 @ 5:23pm 
9001/69
now i can recreate 9/11 without hijacking a plane
seaport Aug 30, 2017 @ 11:36am 
I love you.
Rymd Aug 18, 2017 @ 10:34pm 
is there a feature that i probably wont see 90% of the time ?
LUKEY D FRESH Aug 18, 2017 @ 9:30pm 
is there backblast?
Loaf of Humanity Aug 16, 2017 @ 7:08pm 
hi, i know you probably dont take requests and have a lot to work on but i was wondering if you would ever consider making a working standalone molotov cocktail for CW 2.0
Rybe Aug 13, 2017 @ 4:53am 
Can you code this into Last Stand-Gamemode?
Khris  [author] Aug 9, 2017 @ 9:59am 
alright, gonna try to fix that
SpecyJ Aug 6, 2017 @ 10:59pm 
It's ok to have it. Its just that it would be better and more versatile if that effect were optional. Another thing I notice is that the RPG launch is not as well alligned as others. Firing just above cover or a ledge the projectile will just hit the ledge. But other RPG's I've tried like the one from M9k and Knife Kitty's INS2 and DOI pack can be fired just over ledges with much more reliably.
Khris  [author] Aug 6, 2017 @ 10:54pm 
oh, i'm sorry about that, i'll change it up
SpecyJ Aug 6, 2017 @ 10:52pm 
Would be perfect if the explosions didn't unfreeze the props that I set up. Doesn't feel good when this RPG blows away spawn points, fortifications and ammo boxes by accident.
Gulkuknorekschmipschmoposneelius Aug 6, 2017 @ 5:13pm 
Very nice indeed. The only flaw I see with this so far is the reload sounds are a little to small sounding. Other than that, it's gorgeous.
Zero_Lemons Aug 3, 2017 @ 6:02pm 
thanks khris and keep up the good work!
Khris  [author] Aug 3, 2017 @ 6:02pm 
some creators of cw 2.0 weapons may have a custom position for the gun to be positioned on the screen, enable that and you will see these alternate positions
Zero_Lemons Aug 3, 2017 @ 5:33pm 
One quick and quite useless question for the options in cw 2.0 client you can enable "custom weapon origins" can anyone tell me what this does?
SpecyJ Jul 30, 2017 @ 1:40am 
The explosions unfreeze objects. Is there a menu/command option to get rid of that?